Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


What Makes TT more Intense then 5v5

1
Comment below rating threshold, click here to show it.

I am more greezy

Senior Member

10-17-2011

I honestly think it's the intensity of the endgame. You could be winning like a BOSS, and still end up losing. The great thing is that you never get sit the hell back and say "kk we win" because that's not a reality. I can't describe how many times my team would be winning 30-10 or something, then end up losing.

Usually it's because those nexus pushes are so ******* hard. With a fountain so close to the turret, and endless minions coming in, the winning team is literally FORCED to push and risk dying or let the enemy farm. Either way, both could end up making you lose no matter how much you think your pubstomping. Another great thing is that if you screw up, your ******. The respawns are such that if you mess up a push and end up having your carry killed, then enemy team can flip things around almost instantly.

With all this being said, I can confidently say that this is the reason I play 3v3. In the mere 30 minutes you spend in game, you get to experience all of these directly or indirectly. I'm left to the point where I am literally thinking "holy **** that was intense, lets do that again." After playing over 1000 3v3 matches, these feelings still seem lit.


Comment below rating threshold, click here to show it.

DrunkNStillDrink

Recruiter

10-17-2011

The champions them selfs are balanced around 5's, and 3's you can turtle for 17 hours and still get a win after being completely destroyed for the 1st 16 1/2 hours.. " I can't describe how many times my team would be winning 30-10 or something, then end up losing." "Usually it's because those nexus pushes are so ******* hard. With a fountain so close to the turret, and endless minions coming in, the winning team is literally FORCED to push and risk dying or let the enemy farm" That just shouldn't happen..


Comment below rating threshold, click here to show it.

blutschaufel

Senior Member

10-19-2011

Quote:
DrunkNStillDrink:
The champions them selfs are balanced around 5's, and 3's you can turtle for 17 hours and still get a win after being completely destroyed for the 1st 16 1/2 hours.. " I can't describe how many times my team would be winning 30-10 or something, then end up losing." "Usually it's because those nexus pushes are so ******* hard. With a fountain so close to the turret, and endless minions coming in, the winning team is literally FORCED to push and risk dying or let the enemy farm" That just shouldn't happen..



The ammount of agreeing is overwhelming.


Comment below rating threshold, click here to show it.

Tibbers Bot

Senior Member

10-19-2011

Quote:
I am more greezy:
Usually it's because those nexus pushes are so ******* hard. With a fountain so close to the turret, and endless minions coming in, the winning team is literally FORCED to push and risk dying or let the enemy farm.


I envy your Tryndamereless games.


Comment below rating threshold, click here to show it.

Cqss

Junior Member

02-03-2012

They are unique. I appreciate the focus involved in each scenario.


1