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A New Champion Approaches: Vox, the Shadow of Doom

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Vox, the Shadow of Doom.

Hello fellow summoners, I would like to introduce you to my first champion concept, Vox, the Shadow of Doom. Vox is a powerful mage with high emphasis on close quarters/medium range combat with high mobility. Able to close the distance and maintain consistent damage on multiple opponents at once, this makes Vox a deadly addition to any team composition!

Passive Ability: Will of the Void:
---Vox has 4% naturally increased movement speed and ignores unit collision as long as there are hostile champions affected by Shadow Plague.

Active Q: Doom Blade: 50/60/70/80/90 mana cost.
---Vox lashes out at targets in front of him dealing 65/95/135/170/210 (+.55ap) as magic damage. The cooldown of this ability is reduced to .5 seconds as long as it strikes a target affected by Shadow of Doom. Shadow of Doom deals 50% less damage to minions. 6 second cooldown.

Active W: Shadow of Doom: 75/80/85/90/110 mana cost.
---Vox projects an orb of temporal energy to target area which initially detonates, slowing the movement speed of enemies hit by 15/20/25/30/35% for 2 seconds and dealing 75/90/110/135/160 (+.20ap). On hit Shadow of Doom spreads a shadowy plague that curses nearby enemies with Shadow Plague dealing 10/15/20/25/30 (+.01ap) magic damage per second for 5 seconds, remaining on the cursed ground refreshes Shadow Plague. 17/15/13/11/9 second cooldown.

Active E: Nether Assault: 5% of maximum mana.
---Vox gathers dark void energy for 1 second before blinking toward target location and then releasing the gathered energy to grant Vox 10/15/20/25/30% increased movement speed for 2.5 seconds. 12 second cooldown.

Ultimate Active: Chaos Form: 100/120/150 mana.
---Vox assumes his true chaotic form unleashing a torrent of dark energy around him for 10 seconds that deals 25/35/45 (+.05ap) magic damage every second to enemies around him and reduces the strength of slowing effects on Vox by 15%. During this time the cooldown of Nether Assault is reduced to 8 seconds and the range of Doom Blade is increased by 20%. 100/85/70 second cooldown.

Tags: Assassin, Fighter, Mage, Melee.

No story or base stats at this time, just reworking the original kit. Feedback appreciated!