TT Meta compared to SR.. ?

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Everborn

Senior Member

10-24-2012

I pretty much only play SR & never really got into TT so what is the meta?? SR has top solo, mid is your AP carry, bottom is adc/support and you have jungle.. How does this compare & work on TT? Thanks guys.


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PrinceVert

Senior Member

10-24-2012

In the good ol' 3s for normals it was 1 top lane with the same champs you pick in SR and 2 bot that could be anything but preferably a tank with lots of CC and an AP / ADcarry

For Ranked 1 top, 1 bot and 1 jungler

In this new one it will be tanky dps only


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Everborn

Senior Member

10-24-2012

Quote:
Originally Posted by PrinceVert View Post
In the good ol' 3s for normals it was 1 top lane with the same champs you pick in SR and 2 bot that could be anything but preferably a tank with lots of CC and an AP / ADcarry

For Ranked 1 top, 1 bot and 1 jungler

In this new one it will be tanky dps only
k Thx


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Lethal Loki

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Senior Member

10-24-2012

like Vert mentioned Tanky dps reigns supreme here, but its more than that. With two less players synergy between champions you choose becomes that much more important. Adaptive strategies with tanky champions are almost a standard for the map. Imma give a couple examples, bear in mind adaptive strategies are more subjective to skill than team compositions that focus on the more common team types you come accross.

For example, a good team for what I will believe the meta to be (this is going to shift a little bit because of the removal of wards, new items, new buffs (which benefit hybrids more) and the newly introduced shrine revolving play)
Caitlyn
Nunu
Udyr

In this team you can clearly see the synergy, It allows for alot of exertion of control over a given area, it allows you to stand your ground, and pound your way through teamfights.


Now for another team example of a little bit different style of play,
Amumu
Jax
Jayce/Tristana

This team focuses on choosing when they fight, through aggressive initiation or escape mechanisms

Kennen
Taric
Sivir

One of my favorite early game teams!

Of course no matter what you will see occasionally uncommon picks work well or common picks fail or get countered!

There is a reoccuring theme between the most common picks in TT, having an anti-carry of some capacity, an initiator, and someone capable of tons of damage (pretty common to see these lines blurred and have 2 champions that posses 2 of these abilities). Each champion being tanky, having an escape mechanism, or possessing enough synergy and/or adaptability to overcome their issues in the former regards. Remember, utility and tankyness, more often than not win out here. Most importantly, make sure you have at least one range champion. While you can do without, its easy to get outplayed without one. If you choose an all melee team composition (or inversely all ranged) you will be much more vulnerable to these general strategies.

While you might be able to bring the invincible Ezreal & Sona combo to TT with some success, you will not be assured victory as you normally are =P

You wont like it when you come up against that Wukong, Trundle, Teemo triple trolling teem


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PlausibleParadox

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Senior Member

10-24-2012

From what i have found you want top a tanky ad bruiser (jayce/rengar/jax)

for the jungle you want a strong bruiser with a fast clear that stays high health in the jungle (jax/jarvan/shyvana/leesin)

for bottom lane you want an ap bruiser that can 1v2 with a little help, (singed/malz/rumble/graggas)

the champions named off are only examples, but also very strong picks.