Hello all you new players! My name is JB, A.K.A Helidead09. I wish to offer you my services, in-game or otherwise, on any questions you may have. Feel free to ask here, or just add me in game. My in game name is of course Helidead09. Hope to hear from you soon!
Ok, I started this sunday, and I didn't play DotA more than a couple times, so I have some questions:
1.) What is the difference between attack damage and ability power?
2.) What is "skill vamp"? I saw one item that has this, but it doesn't explain anywhere what it is.
3.) What are some generally decent items that help out a newbie across most characters? Specifically melee characters)
4.) Is Nasus not that good or am I just failing at him? When I started this sunday, Master Yi was available as free to play, and I didn't do that bad with him. Now they changed him and I tried out Nasus a few times, and it went horribly bad. Is it because I was playing him really poorly or because he's just not that good or a more complicated hero? I was trying to stack some attack speed and a little bit of life leech to capitalize on his passive and ulti, but that didn't seem to go well. Now I'm trying Cho'Gath because he's also available, and I'm not feeling a connection with that hero either, I don't seem to really grasp the concept of Cho'Gath, or what items I should even be going for with either hero?
5.) As you've noticed, I like melee. I know they're harder, and harder still to begin with, but that's not a problem for me, I don't mind losing. I just don't like ranged, in any games I play, I guess I just like to jump in there and go bat**** loco. So I have my eye set on Sion. I'm saving up my points money for him, as his skills seem fun, versatile and he just looks badass to the max. Is Sion an easy guy for a starter? Is his play style complicated?
6.) Generally, for melee type heroes, what kind of runes should I even be going for?
7.) Are there tough ranged characters? Or are they all balanced in the toughness department with the fact that they can hit from afar?
8.) Why is the hero distribution in a map normally split with 2 heroes in top and bottom, and 1 hero alone in the middle? How does "the team" decide who goes to the middle? Why did this trend begin in the first place? It seems to be a staple of the game, but why?
9.) Let's say I try a new hero. Next monday they change them and I get to play with new guys. How can I tell which items will be good for that particular hero, how can you tell a hero's strengths and what stats to include in the item build?
Thanks for offering to answer newbie questions btw, I appreciate the help and the friendly attitude of the general forum population!
1) Attack damage is the amount of damage your auto-attacks will do. Ability power increases the damage of most champions skills (the little +xx green thing in the skill quicktips)
2) What you probably meant was spell vamp. Spell vamp is the same as life steal but it steals life when you use skills.
3)If you are looking to play a melee character, generally you want to build attack damage, attack speed, and life steal. I find that if you are building attack speed mostly, items with on hit effects such as madred's bloodrazor and sword of the divine are great. If you're playing a melee champ, there is a good chance they will be doing some damage back to you so a little hp and armor goes a long way.
4)Nasus can be a hard champ to get the hang of. One of the keys to playing him is to last-hit with siphoning strike as it gains more damage the more enemies you kill with it. Cho-gath also take a while to get the hang of. With Cho-gath, you mostly want to build tank. He is excellent in team fights with just throwing around his weight then raping stragglers w/ feast.
5) Sion, can take a bit to master, most people consider him more tank than melee dps. If you want a straight up hard hitting melee player, go for Jax. Most people consider him to be op since he has so much dodge and he can stun alot, but I still enjoy playing him.
6)Standard melee-dps runes are armor penetration marks, dodge seals, magic resist glyphs, and flat hp quints.
7)In, general range characters are just straight up squishy. but usually they have some sort of escape ablity if they get in close range (tristana's rocket jump or corki's valkyrie)
8)Yes there is a reason for the 2-1-2 lane distribution. Generally you want a ranged carry (such as ashe or tristana) in mid because the faster they level, the faster they can mess people up. Now the reason that mid is the solo lane is that it is much easier for their team member to gank the other mid solo. If you were in bottom lane, and the solo lane was top, and you wanted to gank it would take forever to get up to top to gank, and by the time you got there, someone on the enemy team would have called mia on you and you end up with a failed gank.
9)Generally when you first play a hero, the recommended items are a good build to follow. As you get better with them and learn their in's and out's and how you play them, you can build them differently. For example, nunu's recommended items may be for tank, but if you get good with him you can build him ap and mess people up with your ult.
Hope this helped and anyone that has any additional info or see's anything wrong with what I've said, feel free to add-on or correct.
Hope Heli doesn't mind me answering questions for him. :X
Thank you all for your answers!
Now, Kajitii touches another subject I had a doubt with...
10.) Is there any way I can bind a key to the item slots? In the middle of a heated battle, and specially being new, and nervous like me, the last thing on my mind is active item abilities. I got enough as it is in the screen and my simple brain cannot process that much information at once and still have braincells left over for me to realize I have an item with an awesome buff in it.
11.) What is smart casting?
12.) Should I save up for the most expensive runes or just scale up my way to them and discard older ones?
13.) Is there a way to turn off auto attacking? I miss a lot of last hits on creeps because my hero goes somewhere else to hit something else. Is there an alternative to wearing out my mouse click by constantly clicking the ground? Am I doomed to have an overdeveloped middle finger from all the right clicking?
Wow, thanks for all the help people! Sorry I wasn't around to answer any of the questions, but I work 3rd shift and I was asleep. Thanks again!
Oh, and if you are still wondering about item builds for champions, I have a thread with builds for different champions here - https://www.leagueoflegends.com/boar...d.php?t=113512.
And for all you senior members, head over there and give me some item builds for the champions that don't have any yet.
I'll add on a bit to the things Kaijiti might not have mentioned.
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