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General guide request: Stats maximum?

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DemonAlcohol

Junior Member

09-20-2009

Can someone compile a guide with every stat and the max amount that applies to your character? For example: I'm pretty sure I heard cooldown caps at 60% and that there are diminishing returns on +gold items to the point that more than one is useless.


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09-20-2009

Diminishing returns on +gold items? 60%? Dude, you're way off.

Cooldown maxes at 40%, but next patch or so it'll be changed to have a soft cap after 20 or 25 percent. That means you can get pretty up there in CD, though you'd have to sacrifice a lot to do it. +Gold items have no cap whatsoever, nor a diminishing return. Each one you buy gives exactly what it says. You may be thinking of dodge. However, getting a full inventory of +gold items is silly. I'd suggest, 2-3 at MOST. Cannot stress this enough. Too much further and the gold they provde'll mean nothing. :/


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ERazER

Senior Member

09-21-2009

He may be thinking of dodge? Dodge does not have diminishing returns, each item gives you exactly the % of dodge it says after all other dodges are calculated. In terms of EHP you have increasing returns after each item.


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plasmatorture

Recruiter

09-21-2009

@Mr Tibbers
I thought it was going to be 75% cooldown as the soft cap...

@ERazER
Dodge does have diminishing returns. Each item giving exactly the % it says after all other dodges are calculated... that's what diminishing returns is.


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Sinriel

Junior Member

09-21-2009

And doesn't dodge cap at 40%? I think so.


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ERazER

Senior Member

09-21-2009

Quote:
plasmatorture:
Dodge does have diminishing returns. Each item giving exactly the % it says after all other dodges are calculated... that's what diminishing returns is.


There's absolutely nothing diminishing about that.
You can't measure diminishing returns based on a measurement that has an upper limit by definition, because everything measured in that way gives diminishing returns, since you can't go over the limit.
So in order to measure the gains you needs something like EHP, which clearly shows that the returns from dodge increase with each item.


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Naltharial

Senior Member

09-21-2009

Quote:
ERazER:
There's absolutely nothing diminishing about that.
You can't measure diminishing returns based on a measurement that has an upper limit by definition, because everything measured in that way gives diminishing returns, since you can't go over the limit.
So in order to measure the gains you needs something like EHP, which clearly shows that the returns from dodge increase with each item.


If you consider the proper mathematical definition of a limit, then yes. If by limit you mean a cap, then Critical Strike Chance falls outside your categorization. It caps at 100%, but any addition is flat rate.


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ERazER

Senior Member

09-21-2009

Specifically, for dodge the limit is invulnerability, and for critical strike the limit is 1 hit kill(the abstract mathematical limit would be 0) and if that limit is represented by a specific number, instead of infinity, then the measurement does not show you what the returns/gains are and instead they would always seem to be diminishing no matter what.

So the proper way to view dodge would be as a % increase in the average number of attacks needed to kill you and critical strike as a % damage increase.

This way you can conclude that dodge has increasing returns and critical strike has linear returns.


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