Stealth

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Phonike

Member

06-07-2010

Let me start off by saying I do not play stealth characters so I am no authority on the issue and this is more of a curiosity than a suggestion to replace stealth. So if you do reply please specify if you play a stealth character / who. No flames please just constructive criticism your thoughts.

I was wondering if people would prefer to have stealth detection as a stat rather than a item that can be bought. The stealth vision range would only be a cone in front of the Champion and the range would be dependent on a stat for each individual character.The champion would have to focus their vision on the stealthed enemy depending on their stealth detection up to 3 seconds. They would of course remove the oracle potion from the game . For Tanks the vision would be very low-none while some of the squishier characters might have a high-medium range. Stealth characters would also gain 3 seconds of undetectable stealth upon entering stealth.

In addition to the above if needed they may buff stealth characters survivability, have individual stealth stat vs stealth check, and perhaps add a item that increases stealth stat.

The goal would be to have stealth characters that are more involved throughout the game and less unstable. Unstable meaning extremely fragile at start with almost no presence in the game up to insta-killing any caster toward the end.


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aka Chainsaw

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Senior Member

06-07-2010

I dont think that it could be a cone, that just wouldnt be efficient. Characters turn pretty fast. And i dont think they should remove oracles completely. Maybe a price increase.

But overall i dont think its a good idea. Stealth is fine the way it is and the changes you suggest would be big.


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Mj295

Member

06-07-2010

Im not quite sure that this stealth idea is a good one unfortunatly. Stealth is good as it is, and having a stealth detection around a character with no items needed watsoever can give a disadvantage to characters who rely on stealth like Evelyn or maybe Twitch. Even with the 3 second undetectable stealth, having a slow champion who relies on stealth to get away may be in a big problem.

Not to mention that some people use their stealth character for scouting and watching/attacking people in bushes. The detection would really ruin that technique.


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Bilun

Senior Member

06-07-2010

Personally I think stealth is fine as it is.


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SiKiN

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Recruiter

06-07-2010

Walking threw other Champions and not being noticed is nonsense.


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Burning Rose

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Senior Member

06-07-2010

Quote:
Originally Posted by SiKiN View Post
Walking threw other Champions and not being noticed is nonsense.
Magic.


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Micro102

Senior Member

06-07-2010

So is 50% of the stuff in LoL. Ashe and her infinite arrows and launching an arrow twice her size through walls, Pantheon jumping 1000 feet into the air and surviving the impact, silence which is suppose to stop magic attacks stopping physical ones, A flying bird made of gems....

It's for the sake of balance. Deal with it.


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Bilun

Senior Member

06-07-2010

Quote:
Originally Posted by SiKiN View Post
Walking threw other Champions and not being noticed is nonsense.
C'mon it's a game set in a fantasy world. realism isn't exactly at the forefront of their priorities.

And the setting aside, in a competitive game, mechanics always need to trump thematics & how much something "make sense".


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Phonike

Member

06-07-2010

Well my majority problem with stealth characters as I tried to state before is how unstable they are. Their incline from being very easy to kill up to being impossible to escape, though they are balanced they are not very stable. I was just looking for a solution to try to stabilize them to where they can somewhat keep their survivability and utility as a stealth champion as well as being able to participate from beginning to end.As well as adding a more complex and tactful playing mechanism.This was mostly just a idea to get some feedback on how other people felt on this issue. It seems most people are satisfied with stealth characters as is and they have already undergone so many changes. No need to negative rate the post just leave your opinion on the matter as this is by no means a "nerf stealth" post.


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PhailRaptor

Adjudicator

06-08-2010

The problem is that Eve is an assassin and Twitch is an AoE DPS. Shaco is more or less a non-issue, because if he does it right he won't be seen until it's too late anyway (built in blink).

Eve being an assassin means she can deal very very large amounts of damage in short periods of time, but she can't even take half of what she can dish out most of the time. This is the nature of being an assassin. The fact that she is a stealth champion just makes it worse, because that kind of sustained burst on something that can go invisible is terrifying. So she is even squishier than other assassins. Her double squishyness makes her completely reliant on her stealth to do anything at all, and even then she is not safe from rogue skill shots and AoE's that can kill her before she even makes her move. This is further compounded by the fact that she is a melee champion. Melee champions have to get up close and personal to do anything. In this regard she gets gimped by Oracles more so than Twitch, since she has to run in and attack you at the center of your reveal radius to hurt you.

Twitch is probably the most unique class of DPS. He deals sustained AoE physical burst, and a lot of it. He also fits into the assassin class, meaning he is squishier than his own damage potential. This squishyness makes him reliant on his stealth to get into position and hide until the time is right to Spray'n'Pray the entire enemy team, though not as bad as Eve, since he is ranged. His range, in fact, is about the same as the Oracle reveal radius. So even if you do counter him, it's a gamble to whether or not he will be seen.

Now to the general case. Stealth is a tricky mechanic to balance. But I think we can all agree that if all champions had a natural "true sight", it would defeat the purpose of even having stealth champions at all. It would in fact destabilize them further.


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