[Champion Suggestion] [unpronounceable], the Walking Passive

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Drayxe

Senior Member

06-07-2010

TL;DR - Passive abilities should be simple, or at the very least, should not buff 80 different aspects of 15 different things. You guys have some really cool ideas, but come on.

Story: [Taifrafs???] was off having adventures, and ended up meeting some other pre-existing champion that neither wants nor needs any kind of interection with [Uloirits???].

-=Abilities=-

Passive: Trying Too Hard - Every 5 attacks, [Roilng???] randomly creates a whole new resource system. Each resource system passively buffs [Hlorfli???] in an unnecessarily and overly outlandish fashion. In addition, [Kafmvis???] emits an aura that passes [5/10/20]% of a completely unrelated bonus on to allies. However, because that isn't complicated enough for a passive ability, every time [Udrilsw???] is attacked, he gains a successively increasing chance of summoning a pet, based on the opponent's AP or AD, whichever is higher. The pet will leech 50% of a value equal to [Yrglifnzs???]'s [(AD + AP\ASPD) - (.5 * MSPD/(# of resource systems * (-1)))] from nearby champions' movement speeds, unless they have Boots of Swiftness. In this instance, it will instead BUFF their move speed (for balance) and randomly piss off an ally within [200/400/9001] units.

Q: Really, Come On - [Jplifsa???] explains that no matter how cool and clever your new champion is, it's probably a ***** to code and balance. What's more, it probably adds a level of complexity to the game that would be so cumbersome to impliment properly that all the time and effort would be better spent on a champion that just has neat new abilities that run on good old mana. After all, what is Energy but a fixed, rapidly regenerating mana pool?


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Rolls Thy Face

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Senior Member

06-07-2010

inb4 a wave of 'ideas guy' -1'ing because they know this is completely true, even though their ideas are unpractical no matter how creative