Dominion FAQ

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JoeDuo

Senior Member

10-01-2011

Gold Rewards

Passive Income
5.6 gold per second.

Captures/Neutralizes
Solo: 100 gold
Duo: 2x75 gold (150 gold total)
Trio: 3x67 gold (201 gold total)
Quad: 4x63 gold (252 gold total)
Quint: I did not confirm this but I would guess 5x60 gold (300 gold total)
Capture assists are included in the gold distribution.

Minions
30g for each small caster minions.
60g for the large melee minions.
120g total per wave.
One wave ever 15 seconds.
Up to 8 gold per second from farming a lane solo.

Kills
Base is 100 gold per kill.
The gold rewards for kills seems to be modified by a complex set of modifiers, most likely similar or identical to what is found on SR.



Nexus Health

Point Control
+1 = -1.0 HP / 2s
+2 = -1.5 HP / 2s
+3 = -2.0 HP / 2s
+4 = -2.5 HP / 2s
+5 = -5.0 HP / 2s

Quest
-20 HP, this damage source cannot kill a Nexus on its own.

While opposing Nexus Health is 100+
Capture = -2 HP
Neutralize = -3 HP
Kill = -2 HP



Respawn Time

"Dominion Respawn Explained" by Brackhar
http://na.leagueoflegends.com/board/....php?t=1392045

In Dominion respawns work in waves.
When a player dies they start a respawn wave. Any ally that dies within the first half of the wave will use the same base respawn timer.
Players seem to be able to reduce their individual respawn time with respawn reduction buffs, it does not change the base respawn wave timer.

Team base respawn timers are based on the relative Nexus healths.
Both team will have ~26s respawn timers if both Nexus have the same health.
Teams that have more Nexus health have ~28s respawn timers; ~30s if more than 100 health above.
Teams that have less Nexus health have ~24s respawn timers; ~22s if more than 100 health under.



Dominion Buffs

The Global Mana Regen Buff:
Increases your mana regeneration by 2% per 1% mana you are missing.

The Greater Relic:
"This unit has a 100hp + 25hp/level shield. If this champion has not been hit for 10 seconds, the effect recharges."
"Attacks and damaging spellcasts proc a damaging nuke on afflicted targets. Max of once every 4 seconds."
Spawns at 3:00, lasts 50 seconds and respawns after 3 minutes.

The Health Relic:
Restore 10%(?) health and ~60(?)mana + ~3(?)mana/level.
Spawns at 2:00, and respawns after ~32 seconds.

The Speed Shrine:
"This unit has 30% increased movement speed."
Lasts 10 seconds. The timer will constantly refresh while standing on a shrine.



Personal Score

Quite complex, and not completely confirmed. Just as the score system, this is subject to change.

Passive Score Bonus
+2 every 10.5 seconds (changed?)

Captures
Capture/Neutralize: +40
Capture/Neutralize Assist: +10

Defense (Point area seems to have a reach of 1000-1200 units, needs further testing. Roughly twice the radius of the grey circle.)
Defense: +5 every 10.5 seconds while standing on contested points
Kill on point: +30
Assist on point: +10
Martyr: +10 per nearby enemies when dying on point

Kills
Kill: +15
Assist: +5
Minion kill: +2

Killing Sprees
Double kill: +15
Triple Kill: +25
Killing Spree: +10 (?)
End killing spree: +1 per spree

Support
Buffing Ally: +1

Relics
Quest: +20 (The whole team receives this bonus.)
Shield: +3
Health: +2



Map Size

The distance between two points in CS is ~13% longer than the distance between the first top towers or the first bottom towers in SR.

The overall CS map seems to have 70% of the width and height of SR, half of the surface area.


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Arctura42

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Recruiter

10-01-2011

Awesome! Was looking for this! Thanks a bunch!


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JoeDuo

Senior Member

10-01-2011

Added Personal Score section.


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BloodMourne

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Member

10-01-2011

I had just posted a thread with a guide of personal scores at the same time you did, but this one is more complete, so I decided to link your thread in mine, I hope it doesn't bother you.


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Genudan

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Recruiter

10-01-2011

Also +1 point for buffing an ally.


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JoeDuo

Senior Member

10-01-2011

Quote:
Originally Posted by BloodMourne View Post
I had just posted a thread with a guide of personal scores at the same time you did, but this one is more complete, so I decided to link your thread in mine, I hope it doesn't bother you.
Doesn't bother me one bit!
Actually, I forgot about Quest reward to personal score. Confirming then adding to the list. Thanks for the heads-up.


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JoeDuo

Senior Member

10-02-2011

Added sections for Respawn Time and Map Size.


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smunk

Senior Member

10-02-2011

Useful, thank you.
I wish games still came with instruction manuals.


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Dreampod

Senior Member

10-02-2011

Very useful. One question I've had was whether the increased mana regen part of the Dominion buff is a straight up % increase to mana regen or a scaling one based on current amount like Veigar or Chalice? Because that changes ideal itemization for caster characters.


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JoeDuo

Senior Member

10-02-2011

Thanks for reminding me to test the mana regen.


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