[Champion selection] Azure: The unleashed witch

Comment below rating threshold, click here to show it.

Yusap

Member

06-07-2010

Azure: The unleashed witch
Type: Support/assassin

She looks like a poor women with ripped cloths and she always have her head down. When she enter in trance there’s a lot of wind and leaves around her and she make a big laughing sound so enemies will hear when she’s in trance.

Health: 30%
Damage: 40%
Ability: 80%
Difficulty: 80%

Fade (Passive): Casting a spell makes her invisible for 1 second. Attacking makes her visible.

Eyes in paradise (Q): Fire a large bolt dealing 120/190/260/330/400 (+1/AP) all hidden enemies (stealth, in bushes or hide by a wall). Azure gain the vision of each stricken enemies for 0.5/1.0/1.5/2.0/2.5 seconds.
Cooldown: 14/13/12/11/10 seconds
Mana cost: 80/90/100/110/120
Size of the bolt: 500
Range: 900
Missile speed: 800

Psychic pulse (W): Push surrounding allies and enemies dealing 40/60/80/100/120 (+0.3/AP) damages to enemy units.
AoE range: 160/195/230/265/300
Cooldown: 10/8/6/5/4
Mana cost: 30/40/50/60/70

Calm down (E): While channeling, Azure increase health and mana regeneration and reduce cooldowns of nearby allies.
AoE range: 800
Health regeneration/5sec bonus: 100/200/300/400/500
Mana regeneration/5sec bonus: 50/100/150/200/250
Cooldown reduction % bonus: 4/8/12/16/20 (cannot exceed 40%)
Cooldown: 10 seconds
Mana cost per second: 20/40/60/80/100 (with the mana regeneration bonus it will actually cost 10/20/30/40/50)

Trance (R): Having all her spell in cooldowns will make her entre or exit the trance. While in the trance, her spell effect changes.
Trance maximum duration: 10/20/30 seconds
Cooldowns (if the trance expires by time): 30seconds
Cooldowns (if the trance stops by having all spell on cooldown): 10seconds

Trance spell:

Eyes in hell (Q): Fire a large bolt dealing 120/190/260/330/400 (+1/AP) all hidden enemies (stealth, in bushes or hide by a wall). Stricken champions will get “Eyes in hell” debuff for 0.3/0.6/0.9/1.2/1.5 seconds. Eyes in hell debuff makes you unable to see enemies champion and to know if you got hit.
Cooldown: 14/13/12/11/10 seconds
Mana cost: 80/90/100/110/120
Size of the bolt: 500
Range: 900
Missile speed: 800

Psychotic pulse (W): attract surrounding allies and enemies dealing 40/60/80/100/120 (+0.3/AP) damages to enemy units.
AoE range: 160/195/230/265/300
Cooldown: 10/8/6/5/4
Mana cost: 30/40/50/60/70

Storm’s up (E): While channeling, Azure damage, and burn mana and prevent cooldown’s reduction of nearby enemies.
AoE range: 800
Damage/sec: 50/100/150/200/250
Mana burn/sec: 15/30/45/60/75
Cooldown: 20 seconds
Mana cost per second: 10/20/30/40/50


Tactics: In regular form you should play more defensive and support your team. It’s not always better to be in trance. You are very squishy think about buying health and armor.
Fade: Always think about it, it will help you to escape or to be an untargetable beast.
Eyes in paradise: This is a very powerful spell but it hard to cast. As long as they are with creeps or in team battle it will be useless but as soon as they want to run you can kill them.
Psychic pulse: You this to stay alive or to save a teammate.
Calm down: great in or between team fights.
Trance: You need to control your cooldown to change form. Try to get your entire spell in cooldown before having the 30 seconds cooldown.
Eyes in hell: Can be very dangerous if well coordinated; use, gank and they will already be half dead before they realize what’s happening.
Psychotic pulse: Prevent them to run. You may want to get more movement speed to hunt with that spell.
Storm’s up: Once you used Eyes in hell and they all close to you, you can cast this to hurt them. If you cast it as soon as you enter in the trance you won’t be able to exit it without the 30 seconds cooldowns

Recommended item:
Doran’s shield
Boots of mobility (to hunt)
Chalice of harmony (your channeling spell cost a lot of mana)
Raily’s scepter (life, AP, slow; it’s perfect)
Randuin's Omen (once you did Eyes of hell you cast prevent them to run)
Phantom dancer (movement speed and dodge)