Inhibitor backdooring

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ShardOfDarkness

Senior Member

06-07-2010

While backdooring is an aspect of the game, the problem lies in TF and Pantheon (< ohh, got Palron <?> correct...) having global teleports. IMO, TF is worse the Panth because he has Stacked Deck (which means he gets some insane attack speed) and is ranged (which means escaping the tower is easier for him). Even if you have Teleport up and the mastery and notice immediately what TF/Panth is up too, they have ~3-5 sec of free beat-down time on the tower, it adds up. No to mention that their map presence means you can't leave a defender in base because then your group is 4v5, the only counter is therefore to have one of the two yourself (at which point is becomes who's the better BDer...)

Maybe the towers need a defensive boost that drops if at least 2 hostile units are present (and takes ~6 sec to return after breaking and conditions being restored). Admittedly, this hurts champs that make the trek on foot (or by TPing to a Shroom/JITB/ward) just as much as it hurts TF and Panth, but it would make their global control less of a problem in this area.

The other option is for all base structure to recover hitpoints (at a greatly increased rate for those that already do) if they take no damage for (say) ~20 sec (to help alleviate this kind of problem).


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Tyresia2

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Senior Member

06-07-2010

Simplest solution is just to force turret killing before destroying core/inhibitors.
Why bother with more complex solutions? It's obviously an exploit.


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Craixis

Senior Member

06-07-2010

If you're having issues against someone BDing, swap to turtling for a bit... this forces them to push into you, giving you the edge as now you can use your turrets to help Ace them...

Failing that, leaving one man behind is not a bad idea, claiming "its going to be a 4-5" is a lame excuse anyway, because its the same thing with TF/Panth backdooring, when they go for it, overrun their teammates... if you can't, then your arguement that leaving 1 guy at base is irrelevant because you proved that you can still lose a 5-4 (its not difficult to do if you can play smart, which means you can leave a guy on the defense)

Though TF backdooring has been less common, them pushing with a minion wave has become more frequent, especially since people learn how to shut both those champs down early so they can't have their massive BD potential.


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Khaztr

Senior Member

06-07-2010

You can't hide in the tower's "blindspot" and kill the nexus. Both turrets need to be dead before you even target the nexus.

Nice story OP!


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Fanlaen

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Senior Member

06-07-2010

We didn't move out of the base because we knew TF would backdoor us as soon as we did. This resulted in their team getting mad, until they pushed as a unit, and they got aced.

The thing is, if they have a TF on their team, you know he's going to backdoor. So then either you think that if you push 5v4 you can finish the game before he backdoors everything or that its better to wait for TF to get impatient.


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anubomb

Senior Member

06-07-2010

In short, you're lying.


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Carados

Senior Member

06-07-2010

Quote:
Originally Posted by Craixis View Post
If you're having issues against someone BDing, swap to turtling for a bit... this forces them to push into you, giving you the edge as now you can use your turrets to help Ace them...
Yes, give the other team complete control of the map, so they can outfarm you.


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Bilun

Senior Member

06-07-2010

Pck a fortify or teleport summoner spell; problem solved.


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RandomHero420

Member

06-07-2010

Yeah wtf mate? You gotta get the two nexus towers down before you can damage it, same with inhibs. Maybe your server is just messed up; you in europe?


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Craixis

Senior Member

06-07-2010

Quote:
Originally Posted by Carados View Post
Yes, give the other team complete control of the map, so they can outfarm you.
You have never fought a turtling team before have you?
Your minions go right to em, with the right champions (farmers) you can easily get the income from each minion wave before the tower kills the units (that, or if you try and push against them they use the tower as extra damage, usually using stuns/taunts/ or other lovely skills to make you regret even going near them).

However, at that stage of the game, farming matters little (as both teams are probably already fed), so the "map control/farming" issue is flawed (more than likely, if you're able to push into their base when TF or someone tries to back door, you're ahead and they want to end it.) You'll likely score an Ace against the enemy team if they try to push, which gives you a minute to push their towers and win the game (its very easy to take a tower in less then a minute if your tank knows what they're doing build wise)


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