Welcome to the Forum Archive!

Years of conversation fill a ton of digital pages, and we've kept all of it accessible to browse or copy over. Whether you're looking for reveal articles for older champions, or the first time that Rammus rolled into an "OK" thread, or anything in between, you can find it here. When you're finished, check out the boards to join in the latest League of Legends discussions.

GO TO BOARDS


Capture Points Given for Time Channeled Instead of 2 Phases

1
Comment below rating threshold, click here to show it.

Melogrunty

Senior Member

09-24-2011

This a change I would like to see. If you show up to the node and channel 5 seconds before your helper you shouldn't both earn the same amount of points. So have the points channeled in increments rather than two chunks. You can't increment it per second because multiple allies channel faster and garrison channels faster or slower depending on use offensively or defensively but maybe by percentage: This would allow for partial captures to even have meaning. For example if you channeled 25% and get killed and your ally finishes the rest, at least you would still got 20 points instead of nothing and then your ally also gets 20 for finishing where you left off until neutral or 60 if he takes it all the way to full capture.

EDIT Headline should read percentage channeled.

EDIT 2 Another solution could be making 4 phases instead of 2.


1