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Suggested change to card locking

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Harrigan

Junior Member

09-19-2009

Whenever I needed to rundown or focus fire an enemy champion, I'd turn Pick a Card on and keep playing. I'd roll a red or gold pretty soon, and have the desired effect. I liked this ability and found it very useful for my purposes. The new locking system forces me to mash W constantly if I want to do this. The alternative is to juke around for awhile until I store a gold card, then try to put it to enough use to justify my effort in the 15s it's above my head. I know some people like doing this, but I prefer the simplicity (the abiliity is effective either way).

I understand the value of trying to be Uber Super Elite Pro-Sauce and lock a gold card every time, but I want the devs to understand the value of not having to squint at my screen trying to play a frustrating mini-game of roulette. I have heroes to run down and rockets to dodge - I don't want to deal with that Wario Ware game.

Here's how to make everyone happy: keep the current locking system, but if Twisted Fate attacks WITHOUT locking a card it just throws whatever is over his head at the time (like it used to). This makes me happy, and give the lockers what they want.

OK?


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TenToedPete1

Adjudicator

09-19-2009

ok, so just to clarify, there are at least 2 other threads completly dedicated to the new locking cards mechanic, and one of which has your suggested change, pretty much word for word. try to search before posting


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Harrigan

Junior Member

09-19-2009

i looked around for such a thread briefly.

Try a search? The fuctionality essentially doesn't exist. I've never had it work once; it doesn't even reorder the list of threads.

Thanks for bumping the "redundant" thread, btw.


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