Rammus MUST be banned/picked every single game.

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mikeylikesit17

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Senior Member

09-22-2011

i havent lost when the other team picked rammus yet?

also pick an AP champ and just laugh at rammus.


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TheFailBus

Senior Member

09-22-2011

Quote:
Originally Posted by Magicapples View Post
surprise teemo!!

okay, rammus power balls to another point ....
Bit hard when he's dead because he's got 5 zeals and no tank.


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FOH galo

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Senior Member

09-22-2011

Quote:
Originally Posted by Travosaga View Post
It's GG if you don't. There is absolutely no counter to his powerballing all over the place and capping your nodes. You are forced to leave 2 people just to shadow him otherwise he will cap every single node while you deal with the enemy team. Real pain in the ass.
OR you can kill the rest of his team repeatedly and just recap anything he takes.


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Bladesauce

Senior Member

09-22-2011

Quote:
Originally Posted by Mailius View Post
Just leave someone who can 1v1 him to defend the tower? It works pretty well-- if they have to send a second person to chase your defender off, you're ahead.
The tower? then he is bouncing between 2 and making them neutral and if you send 2 to defend then you are behind elsewhere


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Bladesauce

Senior Member

09-22-2011

Quote:
Originally Posted by TheFailBus View Post
Bit hard when he's dead because he's got 5 zeals and no tank.
He just runs away.. not like you can catch him.. and you can see people coming almost every time.


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prettyobscure

Senior Member

09-22-2011

You should have at least 1 person defending anyway, if its just rammus its going to take him quite some time to fully cap your point, and plenty of time for your defender to get there. Also, since the most common rammus build I've seen was just movement speed for him, he's easy to kill, and gimps his team


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Bligzar

Senior Member

09-22-2011

Rammus is really powerful in dominion but he isn't the absolute power.

Personally I build him with Mobility, 2 force of Nature Raduin's omen and Sunfire (the other item depends)
with ghost revive as summoner spells... now he is a pain in the ass! (In facts, this build works pretty well.)


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BigDaddyRelish

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Senior Member

09-22-2011

All you need is a good defender who keeps Rammus in mind.


It's not that hard to guess at where he's going, that paired along with your massive vision can make ninja Rammus pretty ineffective.

Same goes for Kassadin.


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Travosaga

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Senior Member

09-22-2011

Quote:
Originally Posted by BigDaddyRelish View Post
All you need is a good defender who keeps Rammus in mind.


It's not that hard to guess at where he's going, that paired along with your massive vision can make ninja Rammus pretty ineffective.

Same goes for Kassadin.
Except you must have a second defender just to shadow him. Trying to defend against him as well as the rest of the team is impossible since he simply powerballs to another node if you defend the one he is capping. He's fast enough and the cooldown is short enough that he can bounce between them keeping them neutral while you try to recap. Sending more players after him only means that the rest of the team is going to start capping.

It's much easier to simply ban him.


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hightech

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Senior Member

09-22-2011

Quote:
Originally Posted by Travosaga View Post
Except you must have a second defender just to shadow him. Trying to defend against him as well as the rest of the team is impossible since he simply powerballs to another node if you defend the one he is capping. He's fast enough and the cooldown is short enough that he can bounce between them keeping them neutral while you try to recap. Sending more players after him only means that the rest of the team is going to start capping.

It's much easier to simply ban him.
Except you don't need a second defender, you need one good defender.


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