Graphical issues with latest patch

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yenic

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Member

08-24-2011

The latest patch is causing shadows and other blockiness in-game for me. I'm using a Radeon 5870 on Catalyst 11.8.


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Spazzilla

Member

08-24-2011

Same problem with 5570 and 11.8 drivers


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Mot1on

Senior Member

08-24-2011

Radeon 4650 and no probs


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Spazzilla

Member

08-24-2011

Quote:
Originally Posted by Mot1on View Post
Radeon 4650 and no probs
Which version drivers?


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Mot1on

Senior Member

08-24-2011

8.632.0.0

According to my dxdiag


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Mot1on

Senior Member

08-24-2011

owait theres another one that says 10.1 idk which one is version number

sry for doublepost


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Spazzilla

Member

08-24-2011

SOLUTION: "automatic" had set shadows to "low" - setting to med or high fixes problem.


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yenic

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Member

08-25-2011

Quote:
Originally Posted by Mot1on View Post
8.632.0.0

According to my dxdiag
Those aren't 11.8 as in the original post.

This was fixed by changing the shadow settings in the game.


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Riot Janook

Senior Esports Coordinator

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08-25-2011
1 of 2 Riot Posts

Until we push out our fix, you'll be able to avoid this issue by changing your "Shadows" setting to anything other than "low".

If your "Shadows" setting is not "low" and you're still having problems, please post here and let me know! Be sure to include your video card and drivers.

Thanks!


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MoonSideUpEggs

Junior Member

08-25-2011

---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics (Pentium)
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0046&SUBSYS_FD101179&REV_02
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD02A6
Native Mode: 1366 x 768(p) (59.973Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32
Driver File Version: 8.15.0010.2086 (English)
Driver Version: 8.15.10.2086
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 2/20/2010 08:24:24, 6523392 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B78E66-4306-11CF-EF7A-1ADDA2C2C535}
Vendor ID: 0x8086
Device ID: 0x0046
SubSys ID: 0xFD101179
Revision ID: 0x0002
Driver Strong Name: oem5.inf:Intel.Mfg.NTamd64:iILKM0E:8.15.10.2086c i\ven_8086&dev_0046&subsys_fd101179
Rank Of Driver: 00E60001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
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{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
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{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
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D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

i tried changing shadows from none to high low etc. didnt amke any difference for my black ground... how to fix this??


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