Please Hot Patch AoE bug

First Riot Post
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kr0ny

Member

08-27-2011

I'm not doubting at all but do want to see a video.


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Esaru

Senior Member

08-27-2011

lol some angry player who doesn't want their faceroll champ w/ bug fixed is downvoting every post. lul


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Don Kobra

Senior Member

08-27-2011

Quote:
Originally Posted by OogaSplat View Post
The range on Cait's and Teemo's traps are glitched, but from what I've heard all the other claims are unfounded. Remember that all the AOE hit boxes are slightly larger than they look by design.

Edit: This is what the Reds are saying btw, I haven't actually tested it myself.
obviously no one would be complaining out of a sudden if the hit boxes had not been increased last patch by a considerable margin.


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TGTheProdigy

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Senior Member

08-27-2011

Anivia and orianna do it too.


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Gifts from Galio

Member

08-27-2011

wow really? I was having a really hard time dodging Brands pillar lastnight even though I started boots I was raging so hard I though it was lag i accused my roomies of lying when they said they had paused their torrents, there was seriously noticeable terrain between the pillar radius and my champ and I was still taking damage lol


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kr0ny

Member

08-27-2011

I love the kid with no life who keeps downvoting posts about this for no reason.

Whoever you are, please diaf. You just showcased how much of a scrub you are by wanting this bug to stay in the game because it's the only way you get kills.


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Flaming June

Senior Member

08-27-2011

This would explain why I was hitting so many pillars during lane on Brand then...


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Lorem Holthier

Senior Member

08-27-2011

Quote:
Originally Posted by RiotVeonneth View Post
Alright, I'll break the "red ice."

We've been looking at this since it was reported this morning with several testers, QA analysts, game designers, and even me!

We haven't see anything strange with the exception of Teemo's Mushrooms, Caitlyn's Traps, and possibly Nidalee's Traps.

Regarding all other champions, we've done a sweep on live and do not feel that anything has changed in the Talon patch. Just going over some of the champions in this thread, this includes (but is not limited to) Brand, Fiddlesticks, Galio, Swain, Shaco, Anivia, Alistar, Casseiopia, Blitzcrank, Leona, Mordekaiser, etc.

The one thing I want to note is that every indicator is slightly less than the actual range by design. This has been true for the past 2 years, and is due to the way we calculate ranges and champion positions. We had to make the choice between someone who was slightly outside the range getting hit versus someone who was clearly inside not getting it, and we chose the first.

If anyone can post a video or screenshots, please do. We'll be continuing to investigate, but for now, this feels like hysteria driven by a bug exclusive to Teemo and Caitlyn.

In the bug report forums. There are other forums to report bugs and this one is known, but only works on the traps.


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WaitingonDotA

Senior Member

08-27-2011

Quote:
Originally Posted by riotveonneth View Post
alright, i'll break the "red ice."

we've been looking at this since it was reported this morning with several testers, qa analysts, game designers, and even me!

We haven't see anything strange with the exception of teemo's mushrooms, caitlyn's traps, and possibly nidalee's traps.

Regarding all other champions, we've done a sweep on live and do not feel that anything has changed in the talon patch. Just going over some of the champions in this thread, this includes (but is not limited to) brand, fiddlesticks, galio, swain, shaco, anivia, alistar, casseiopia, blitzcrank, leona, mordekaiser, etc.

the one thing i want to note is that every indicator is slightly less than the actual range by design. This has been true for the past 2 years, and is due to the way we calculate ranges and champion positions. We had to make the choice between someone who was slightly outside the range getting hit versus someone who was clearly inside not getting it, and we chose the first.

If anyone can post a video or screenshots, please do. We'll be continuing to investigate, but for now, this feels like hysteria driven by a bug exclusive to teemo and caitlyn.
Quote:
Originally Posted by riotveonneth View Post
we are continuing to look, but right now, the only video we have to go with is the hotshotgg video posted earlier. That looks like the intended functionality - nidalee is right on the edge of the line, slightly touching it, and so she should get hit. Even hotshotgg, one of the pro players, says on the stream "i'm pretty sure i was in the range of it."

the other screenshot with tristana is extremely helpful. As i mentioned earlier, we do think there's something going on with teemo's mushrooms and caitlyn's traps, and we're looking into those.

But regarding all other champions, the aoe's seem to be working as intended.
Quote:
Originally Posted by riotveonneth View Post
i've seen the hotshot nidalee video, as i noted before, and that looks like the intended functionality. Nidalee is right on the edge (her foot or spear is touching the line).

And again, it's worth noting that hotshot even says later in the video "no, i think i was in range of it."

if we're talking a 20% increase here, that's noticeable - that's something you'd instantly see and feel. The fact that he didn't seems to indicate that this is just a thread of hysteria.

.


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OogaSplat

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Senior Member

08-27-2011

Quote:
Originally Posted by Don Kobra View Post
obviously no one would be complaining out of a sudden if the hit boxes had not been increased last patch by a considerable margin.
Riot's claim is that the Teemo/Caitlyn bug is real, and the rest is just hysteria from people who got beat and latched onto this real bug for a nonsense excuse.

Not my claim, just throwing it out there.