Quote:

**Kazastankas**:

It's true; what would you suggest they be valued at?

Move speed you can value pretty readily off of the opportunity costs presented with the other boots. Boots 1 is clearly a ridiculous deal, and the Boots 2 are also incredible deals that everyone buys. It's a given that you get one, only a question of which one. So I value move speed off of the opportunity costs you incur to upgrade to boots 3.

So for direct comparison you can use Berserker's Greaves and Sorcerer's Shoes. You subtract out the 70 move speed from Boots 2, and you get this comparison:

Berserker's Greaves: 25 Attack Speed @ 920 gold / 130 gold discount from Boots 3

Sorcerer's Shoes: 33 Ability Power @ 925 gold / 125 gold discount from Boots 3

Boots of Swiftness: 20 Move Speed @ 1050 gold / 0 gold discount

So if you consider all 3 of those reasonably balanced, then 25 Attack Speed + 130 Gold = 33 Ability Power + 125 Gold = 20 Movement Speed. As the average character has 310 base movement speed and 380 with Boots 2, that 20 Movement Speed translates to about a 5.26% movement increase (the Boots are actually a bit better than that due to how they stack, but it's a decent first order approximation.)

So if you accept that the Boots of Swiftness are a good item that you sometimes buy over Berserker's Greaves or Sorcerer's Shoes, then 1% Movement Speed is worth somewhere around 150-160 gold, depending on what basis you want to use.

Cooldown you really can't get off of items since everything with cooldown reduction is deeply discounted. I think the best rough approximation of its value can be pulled off the Mastery talents. The attack speed talent is right next to another low tier cooldown talent; even though the attack speed talent is one of the weakest ones in the game, if you assume the two are equally valuable it puts a lower limit on cooldown reduction's value at 4/3 that of attack speed. Being a bit more generous, you could assume it's about as valuable as the critical strike chance talent above it, which would give 1% recharge a value of 8/9 that of 1% crit.

Using your methodology, this would put 1% recharge at 35 gold per 1% using the attack speed equivalence and 43.5 gold using the critical strike equivalence. Both are probably reasonable estimates of its rough value as a standalone stat.