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dominion lacking team strategy

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LordJerichoSwain

Senior Member

08-22-2011

Quote:
Deathstryker78:
One of our major goals with Dominion was to ensure the game mode encompassed both strategic and tactical gameplay. Just as in Summoner's Rift, strategic gameplay is used most when a team goes in with a plan, and begins to execute on it. Strategic decisions such as which points on the map to target first, when to extend versus defend, is the team comfortable with defending in a 3-2 situation, what is the back-cap strategy, etc. are all decision that can be discussed and made prior to a game starting.

Tactical decision are readily apparent. If you lose a point, how do you respond? How many champions do you send in response, knowing the capture point tower is going to chew champions? Which points do you leave potentially undefended or under-defended in order to make a capture?

We've only scratched the surface of Dominion gameplay. When we get Dominion in your hands, we know that the players are going to come up with strategies we never dreamt of, and we can't wait to see them!


Anybody can realize this because Riot isn't professional gamers that also make the games meta. Us, the players, change the meta. Whenever there is a huge change in a champion people come up with a new meta. The release of Dominion makes a huge change in every champion, instead of just one or two by a couple of patches. There are a lot of champions that in my mind are actually going to become very popular in Dominion that aren't even played much in Summoners Rift, also quite a few champs from Summoners Rift won't seem as strong in Dominion.

Us theory crafters though already have plans for what champs and item builds we use. But we won't change the meta, only high elo players will. Nobody listens to us theory crafters, because there are cookie cutter champs that require no brains to use.


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MonsterMatt1010

Senior Member

08-22-2011

Quote:
LysEcarlate:
Doesn't change the fact I still find Dominion matches incredibly boring to watch. The constant action doesn't allow the emotional peaks during important moves of a more slow paced map.


"Emotional peaks"? Anyway, constant action from the get go is way more entertaining than 20-30 minutes of farming.


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RavenGlenn

Senior Member

08-22-2011

Quote:
LysEcarlate:
Doesn't change the fact I still find Dominion matches incredibly boring to watch. The constant action doesn't allow the emotional peaks during important moves of a more slow paced map.


You are right in that Dominion isn't quite as interesting to watch as two skilled teams making calculated plays on Summoner's Rift...and that's because the gameplay is more like playing Chess. It's all about where you go and when.

Dominion, however, is more like Battlefield or Arathi Basin(from WoW). It has deep strategy, but is much faster and action-packed. The plans aren't calculated out as far in advance and don't require the same level of delicate planning and coordination.

However, while Summoner's Rift may be more entertaining to WATCH, I think Dominion will be way more fun to PLAY.


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