Pantheon damage is fine, buff his survivability.

12
Comment below rating threshold, click here to show it.

Skovtrold

Member

08-12-2011

From here,
to about here, should've been something about how I like Pantheon as a champion.

Starting here
and ending here, is something about how he still, even after the buffs feels a bit like a lackluster, because he dies too fast, when he tries to jump into fights, doing his damage.

And this final section, will from here

to here, be some numbers that will show, that panth will be more balanced, if they buffed his hp, since he is a really squishy melee, with only a random defensive passive, and a single block every 10th second with his W. Even after buying a defensive item he feels more squishy than some ap casters, and heck, he has the same hp as Annie, Fiddle and Orianna, and less hp than Lux, Karma and Morgana, and they are all casters and they all have shields. (except fiddle, but he has op drain) If a champion is supposed to fight melee, he also needs some hp to back it up!

Tlr
Panth needs more hp to become viable


Comment below rating threshold, click here to show it.

CamaHa

Senior Member

08-12-2011

Lol
From here,
to about here, usual comment of some "superior" senior member about " L2P!!!!!!!!", "NOOB, LEARN TO PLAY :O"

From here,
to about here, "pro" advice about how to build "correct" items on pantheon.


Comment below rating threshold, click here to show it.

Kaonis

Member

08-12-2011

Build atmog's
problem solved

(seriously, had an enemy panth build that a few games back, we couldn't freakin kill him :<)


Comment below rating threshold, click here to show it.

Suitic

Senior Member

08-12-2011

Quote:
Originally Posted by Kaonis View Post
Build atmog's
problem solved

(seriously, had an enemy panth build that a few games back, we couldn't freakin kill him :<)
yea this is true. I saw a pantheon, Warmogs and Atmogs. Banshees Veil and stuff to boost his hp. He really got some extra tanking ability and a great damage output and mobility because of his ult. A tank who randomly jumps into a fight, can take damage and deal damage.

You need to find a good way to build pantheon


Comment below rating threshold, click here to show it.

Skovtrold

Member

08-12-2011

Aight, perhaps i've been building him wrong. But isn't it strange, that a melee champ, with that little survivabilty, has so little hp to back it up with ?


Comment below rating threshold, click here to show it.

TheMagicStik

This user has referred a friend to League of Legends, click for more information

Senior Member

08-12-2011

He doesnt need anymore buff's hes fine as is, hes no longer **** but hes not overpowered lets leave it at that.


Comment below rating threshold, click here to show it.

VoidBro

This user has referred a friend to League of Legends, click for more information

Senior Member

08-12-2011

This game already has enough Tanky DPS and it is.


Comment below rating threshold, click here to show it.

Invader Kazz

This user has referred a friend to League of Legends, click for more information

Senior Member

08-12-2011

But he need HP! you Hearthseaker demands you to just stand there negating you any movement, so you are easy target...

His problem is in team fights not 1vs1, it has alwayes beign...


Comment below rating threshold, click here to show it.

DTM300

Senior Member

08-12-2011

Been wondering that. Does the extra AD from atmogs combo count as bonus AD for his moves? If so that the way to build him. I've done fine with him building him like he used to be built. Just poke a lot with spear then at around 50% it's kill time.

But if his abilities benefit from atmogs and AD damage items the same, atmogs with BV and even maybe randuins is the way to go.


Comment below rating threshold, click here to show it.

PrawnJohn

Senior Member

08-12-2011

*Facepalm*

Pantheon is now a last-hitting sniper with a passive and a stun that can counter any ranged dps, if they get within range of his jump/stun. His HSS is now a spammable aoe that can take out entire groups of squishies if used right.

Riot should stop buffing/nerfing champions, but instead, make them take less/more skill if the majority of the people complaining are under level 30 with less than 400 wins. Don't just buff his damage because people whine, Buff his damage slightly and make him a little more easy to play.

Champions who do more damage, should take more skill, compelling you to get better at the game. Quit complaining.

Inb4 someone says "So a champion who crits constantly like Tryndamere should never be nerfed but instead have everything reduced to skillshots lololol". No, don't be an idiot, nerfing damage and buffing it from time to time is required, but when Riot completely ignores that this game is a team-playing skill-based arena match, buffing/nerfing champions is going to lead to other champions having their mechanics broken to the point where they stomp any champion that was nerfed in the prior patch.

The game will never be balanced, but making certain champions harder or easier to play, instead of nerfing them into the ground, or buffing them to the point where they're a god, would be a plus. >_>


12