G15 / g13 Add on for saved Masteries

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Aurian

Senior Member

05-15-2010

What it does:

You can save Masteries in a g15 / g13 script and at champion selection fast switch between 3 predefined masteries that you define and have it ready.

Why i did it?
I simply clicked it too often

How to use it?
Open g15 Scipt Editor, copy the script in (as its plain text you can check that nothing harmfull is in)
Save the script
Edit your 3 Masteries in the Masteries Section
Bind g1 g2 g3 to script
==> works for my resolution, if you have it different..bad luck, you have to fix it your self:


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Aurian

Senior Member

05-15-2010

function OnEvent(event, arg)
if (event=="G_PRESSED" and arg==4) then
local x, y = GetMousePosition();
local sFmt = string.format("Mouse is at %d,%d\n", x, y);
OutputLCDMessage(sFmt);
end

if (event=="G_PRESSED" and arg==1) then

cat = 35
lat = 450

Change_M = 1
Ret_Points = 1
Save_Fokus = 1

Yes = 1

Deadliness = 0
Cripple = 0
Plentiful = 0
Archmage = 0
Sorcery = 0
Alacrity = 0
Burning = 0
Archaic = 0
Sunder = 0
Offensive = 0
Brute = 0
Lethal = 0
Improved = 0
Havoc = 0

Menders = 0
Resistance = 3
Preservation = 0
Hardiness = 3
Strength = 0
Evasion = 3
Defensive = 0
Nimble = 0
Harden = 0
Veteran = 0
Willpower = 0
Ardor = 0
Reinforce = 0
Tenacity = 0

Spatial = 0
Good = 0
Persever = 3
Haste = 1
Awareness = 4
Expanded = 1
Greed = 1
Meditation = 3
Uiltity = 0
Insight = 1
Quickness = 3
Blink = 0
Intelligence = 3
Mystical = 0
Presence = 1

x_Change_M = 6507
y_Change_M = 44202
x_Ret_Points = 9940
y_Ret_Points = 39718
x_Save_Fokus = 9582
y_Save_Fokus = 43049

x_Yes = 29924
y_Yes = 40167

x_Deadliness = 20035
y_Deadliness = 18129
x_Cripple = 23365
y_Cripple = 18129
x_Plentiful = 26796
y_Plentiful = 18129
x_Archmage = 29719
y_Archmage = 18129
x_Sorcery = 23621
y_Sorcery = 23575
x_Alacrity = 26644
y_Alacrity = 23575
x_Burning = 20086
y_Burning = 28571
x_Archaic = 23724
y_Archaic = 28571
x_Sunder = 26644
y_Sunder = 28571
x_Offensive = 30000
y_Offensive = 28571
x_Brute = 24185
y_Brute = 33696
x_Lethal = 23263
y_Lethal = 38565
x_Improved = 26696
y_Improved = 38565
x_Havoc = 23570
y_Havov = 43754

x_Menders = 35611
y_Menders = 18514
x_Resistance = 38378
y_Resistance = 18514
x_Preservation = 42000
y_Preservation = 18514
x_Hardiness = 45091
y_Hardiness = 18514
x_Strength = 38481
y_Strength = 23318
x_Evasion = 42324
y_Evasion = 23318

x_Defensive = 38429
y_Defensive = 28443
x_Nimble = 42000
y_Nimble = 28443
x_Harden = 45295
y_Harden = 28443
x_Veteran = 38786
y_Veteran = 34145
x_Willpower = 41900
y_Willpower = 34145

x_Ardor = 38378
y_Ardor = 38565
x_Reinforce = 42067
y_Reinforce = 38565
x_Tenacity = 38320
y_Tenacity = 43306

x_Spatial = 50573
y_Spatial = 18642
x_Good = 53801
y_Good = 18642
x_Persever = 57337
y_Persever = 18642
x_Haste = 60719
y_Haste = 18642

x_Awareness = 53955
y_Awareness = 23382
x_Expanded = 57386
y_Expanded = 23382
x_Greed = 50471
y_Greed = 28187
x_Meditation = 54109
y_Meditation = 28187
x_Uiltity = 57234
y_Uiltity = 28187
x_Insight = 60714
y_Insight = 28187
x_Quickness = 57081
y_Quickness = 33440
x_Blink = 60667
y_Blink = 33440

x_Intelligence = 53801
y_Intelligence = 38309
x_Mystical = 56671
y_Msytical = 38309
x_Presence = 53852
y_Presence = 44138
for i = 1, Change_M, 1 do
MoveMouseTo(x_Change_M, y_Change_M)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (2750)

end
for i = 1, Ret_Points, 1 do
MoveMouseTo(x_Ret_Points, y_Ret_Points)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (750)
PressAndReleaseMouseButton(1)

end
for i = 1, Yes, 1 do
MoveMouseTo(x_Yes, y_Yes)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Deadliness, 1 do
MoveMouseTo(x_Deadliness, y_Deadliness)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Cripple, 1 do
MoveMouseTo(x_Cripple, y_Cripple)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Plentiful, 1 do
MoveMouseTo(x_Plentiful, y_Plentiful)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Archmage, 1 do
MoveMouseTo(x_Archmage, y_Archmage)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Sorcery, 1 do
MoveMouseTo(x_Sorcery, y_Sorcery)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Alacrity, 1 do
MoveMouseTo(x_Alacrity, y_Alacrity)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Burning, 1 do
MoveMouseTo(x_Burning, y_Burning)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Archaic , 1 do
MoveMouseTo(x_Archaic , y_Archaic )
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Sunder, 1 do
MoveMouseTo(x_Sunder, y_Sunder)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Offensive, 1 do
MoveMouseTo(x_Offensive, y_Offensive)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Brute, 1 do
MoveMouseTo(x_Brute, y_Brute)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Lethal, 1 do
MoveMouseTo(x_Lethal, y_Lethal)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Improved, 1 do
MoveMouseTo(x_Improved, y_Improved)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Havoc, 1 do
MoveMouseTo(x_Havoc, y_Havoc)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Menders, 1 do
MoveMouseTo(x_Menders, y_Menders)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Resistance, 1 do
MoveMouseTo(x_Resistance, y_Resistance)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Preservation, 1 do
MoveMouseTo(x_Preservation, y_Preservation)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Hardiness, 1 do
MoveMouseTo(x_Hardiness, y_Hardiness)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Strength, 1 do
MoveMouseTo(x_Strength, y_Strength)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Evasion, 1 do
MoveMouseTo(x_Evasion, y_Evasion)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Defensive, 1 do
MoveMouseTo(x_Defensive, y_Defensive)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Nimble, 1 do
MoveMouseTo(x_Nimble, y_Nimble)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Harden, 1 do
MoveMouseTo(x_Harden, y_Harden)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Veteran, 1 do
MoveMouseTo(x_Veteran, y_Veteran)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Willpower, 1 do
MoveMouseTo(x_Willpower, y_Willpower)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Ardor, 1 do
MoveMouseTo(x_Ardor , y_Ardor)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Reinforce, 1 do
MoveMouseTo(x_Reinforce, y_Reinforce)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Tenacity, 1 do
MoveMouseTo(x_Tenacity, y_Tenacity)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Spatial, 1 do
MoveMouseTo(x_Spatial, y_Spatial)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Good, 1 do
MoveMouseTo(x_Good, y_Good)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Persever, 1 do
MoveMouseTo(x_Persever, y_Persever)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Haste, 1 do
MoveMouseTo(x_Haste, y_Haste)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Awareness, 1 do
MoveMouseTo(x_Awareness, y_Awareness)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Expanded, 1 do
MoveMouseTo(x_Expanded, y_Expanded)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Greed, 1 do
MoveMouseTo(x_Greed, y_Greed)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Meditation, 1 do
MoveMouseTo(x_Meditation, y_Meditation)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Uiltity, 1 do
MoveMouseTo(x_Uiltity, y_Uiltity)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Insight, 1 do
MoveMouseTo(x_Insight, y_Insight)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Quickness, 1 do
MoveMouseTo(x_Quickness, y_Quickness)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Blink, 1 do
MoveMouseTo(x_Blink, y_Blink)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Intelligence, 1 do
MoveMouseTo(x_Intelligence, y_Intelligence)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Mystical, 1 do
MoveMouseTo(x_Mystical, y_Mystical)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Presence, 1 do
MoveMouseTo(x_Presence, y_Presence)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Save_Fokus, 1 do
MoveMouseTo(x_Save_Fokus, y_Save_Fokus)
Sleep (lat)
PressAndReleaseMouseButton(1)

end
end

if (event=="G_PRESSED" and arg==2) then

cat = 35
lat = 450

Change_M = 1
Ret_Points = 1
Save_Fokus = 1

Yes = 1

Deadliness = 0
Cripple = 0
Plentiful = 0
Archmage = 0
Sorcery = 0
Alacrity = 0
Burning = 0
Archaic = 0
Sunder = 0
Offensive = 0
Brute = 0
Lethal = 0
Improved = 0
Havoc = 0

Menders = 0
Resistance = 0
Preservation = 0
Hardiness = 0
Strength = 0
Evasion = 0
Defensive = 0
Nimble = 0
Harden = 0
Veteran = 0
Willpower = 0
Ardor = 0
Reinforce = 0
Tenacity = 0

Spatial = 0
Good = 0
Persever = 3
Haste = 1
Awareness = 4
Expanded = 2
Greed = 0
Meditation = 3
Uiltity = 0
Insight = 1
Quickness = 4
Blink = 0
Intelligence = 3
Mystical = 0
Presence = 0

x_Change_M = 6507
y_Change_M = 44202
x_Ret_Points = 9940
y_Ret_Points = 39718
x_Save_Fokus = 9582
y_Save_Fokus = 43049

x_Yes = 29924
y_Yes = 40167

x_Deadliness = 20035
y_Deadliness = 18129
x_Cripple = 23365
y_Cripple = 18129
x_Plentiful = 26796
y_Plentiful = 18129
x_Archmage = 29719
y_Archmage = 18129
x_Sorcery = 23621
y_Sorcery = 23575
x_Alacrity = 26644
y_Alacrity = 23575
x_Burning = 20086
y_Burning = 28571
x_Archaic = 23724
y_Archaic = 28571
x_Sunder = 26644
y_Sunder = 28571
x_Offensive = 30000
y_Offensive = 28571
x_Brute = 24185
y_Brute = 33696
x_Lethal = 23263
y_Lethal = 38565
x_Improved = 26696
y_Improved = 38565
x_Havoc = 23570
y_Havov = 43754

x_Menders = 35611
y_Menders = 18514
x_Resistance = 38378
y_Resistance = 18514
x_Preservation = 42000
y_Preservation = 18514
x_Hardiness = 45091
y_Hardiness = 18514
x_Strength = 38481
y_Strength = 23318
x_Evasion = 42324
y_Evasion = 23318

x_Defensive = 38429
y_Defensive = 28443
x_Nimble = 42000
y_Nimble = 28443
x_Harden = 45295
y_Harden = 28443
x_Veteran = 38786
y_Veteran = 34145
x_Willpower = 41900
y_Willpower = 34145

x_Ardor = 38378
y_Ardor = 38565
x_Reinforce = 42067
y_Reinforce = 38565
x_Tenacity = 38320
y_Tenacity = 43306

x_Spatial = 50573
y_Spatial = 18642
x_Good = 53801
y_Good = 18642
x_Persever = 57337
y_Persever = 18642
x_Haste = 60719
y_Haste = 18642

x_Awareness = 53955
y_Awareness = 23382
x_Expanded = 57386
y_Expanded = 23382
x_Greed = 50471
y_Greed = 28187
x_Meditation = 54109
y_Meditation = 28187
x_Uiltity = 57234
y_Uiltity = 28187
x_Insight = 60714
y_Insight = 28187
x_Quickness = 57081
y_Quickness = 33440
x_Blink = 60667
y_Blink = 33440

x_Intelligence = 53801
y_Intelligence = 38309
x_Mystical = 56671
y_Msytical = 38309
x_Presence = 53852
y_Presence = 44138
for i = 1, Change_M, 1 do
MoveMouseTo(x_Change_M, y_Change_M)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (2750)

end
for i = 1, Ret_Points, 1 do
MoveMouseTo(x_Ret_Points, y_Ret_Points)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (750)
PressAndReleaseMouseButton(1)

end
for i = 1, Yes, 1 do
MoveMouseTo(x_Yes, y_Yes)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Deadliness, 1 do
MoveMouseTo(x_Deadliness, y_Deadliness)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Cripple, 1 do
MoveMouseTo(x_Cripple, y_Cripple)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Plentiful, 1 do
MoveMouseTo(x_Plentiful, y_Plentiful)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Archmage, 1 do
MoveMouseTo(x_Archmage, y_Archmage)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Sorcery, 1 do
MoveMouseTo(x_Sorcery, y_Sorcery)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Alacrity, 1 do
MoveMouseTo(x_Alacrity, y_Alacrity)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Burning, 1 do
MoveMouseTo(x_Burning, y_Burning)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Archaic , 1 do
MoveMouseTo(x_Archaic , y_Archaic )
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Sunder, 1 do
MoveMouseTo(x_Sunder, y_Sunder)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Offensive, 1 do
MoveMouseTo(x_Offensive, y_Offensive)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Brute, 1 do
MoveMouseTo(x_Brute, y_Brute)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Lethal, 1 do
MoveMouseTo(x_Lethal, y_Lethal)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Improved, 1 do
MoveMouseTo(x_Improved, y_Improved)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Havoc, 1 do
MoveMouseTo(x_Havoc, y_Havoc)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Menders, 1 do
MoveMouseTo(x_Menders, y_Menders)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Resistance, 1 do
MoveMouseTo(x_Resistance, y_Resistance)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Preservation, 1 do
MoveMouseTo(x_Preservation, y_Preservation)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Hardiness, 1 do
MoveMouseTo(x_Hardiness, y_Hardiness)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Strength, 1 do
MoveMouseTo(x_Strength, y_Strength)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Evasion, 1 do
MoveMouseTo(x_Evasion, y_Evasion)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Defensive, 1 do
MoveMouseTo(x_Defensive, y_Defensive)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Nimble, 1 do
MoveMouseTo(x_Nimble, y_Nimble)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Harden, 1 do
MoveMouseTo(x_Harden, y_Harden)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Veteran, 1 do
MoveMouseTo(x_Veteran, y_Veteran)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Willpower, 1 do
MoveMouseTo(x_Willpower, y_Willpower)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Ardor, 1 do
MoveMouseTo(x_Ardor , y_Ardor)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Reinforce, 1 do
MoveMouseTo(x_Reinforce, y_Reinforce)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Tenacity, 1 do
MoveMouseTo(x_Tenacity, y_Tenacity)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Spatial, 1 do
MoveMouseTo(x_Spatial, y_Spatial)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Good, 1 do
MoveMouseTo(x_Good, y_Good)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Persever, 1 do
MoveMouseTo(x_Persever, y_Persever)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Haste, 1 do
MoveMouseTo(x_Haste, y_Haste)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Awareness, 1 do
MoveMouseTo(x_Awareness, y_Awareness)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Expanded, 1 do
MoveMouseTo(x_Expanded, y_Expanded)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Greed, 1 do
MoveMouseTo(x_Greed, y_Greed)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Meditation, 1 do
MoveMouseTo(x_Meditation, y_Meditation)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Uiltity, 1 do
MoveMouseTo(x_Uiltity, y_Uiltity)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Insight, 1 do
MoveMouseTo(x_Insight, y_Insight)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Quickness, 1 do
MoveMouseTo(x_Quickness, y_Quickness)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Blink, 1 do
MoveMouseTo(x_Blink, y_Blink)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Intelligence, 1 do
MoveMouseTo(x_Intelligence, y_Intelligence)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Mystical, 1 do
MoveMouseTo(x_Mystical, y_Mystical)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Presence, 1 do
MoveMouseTo(x_Presence, y_Presence)
Sleep (cat)
PressAndReleaseMouseButton(1)
Sleep (lat)
end
for i = 1, Save_Fokus, 1 do
MoveMouseTo(x_Save_Fokus, y_Save_Fokus)
Sleep (lat)
PressAndReleaseMouseButton(1)

end
end
end
end


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Footman

This user has referred a friend to League of Legends, click for more information

Adjudicator

05-15-2010

Doesn't work here for my G15 keyboard. Sorry mate


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Aurian

Senior Member

05-15-2010

remove one end, or what is the error code?

Forum just allows 3200 chars, and i had to remove the G3 - Key section..so just g1 and g2


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Teen Gluesniffer

Junior Member

12-29-2010

could you upload the whole script to some download site in word/notepad and just post the link for the download here?


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Symmon

Senior Member

12-29-2010

Quote:
Originally Posted by Aurian View Post
remove one end, or what is the error code?

Forum just allows 3200 chars, and i had to remove the G3 - Key section..so just g1 and g2
You sir are both lazy and not at all lazy. Good work, but I can't imagine it is easier then just changing mastries manually. lol


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FaerellG

Senior Member

12-29-2010

I have been wanting this feature. As someone who frequently has to change masteries during champ select cause my team refuses to tank or for some reason doesn't pick a good mid-laner, being able to hot-swap masteries would be a god-send. Maybe we can have a rune-page like system for masteries too.