Quote:

**Nmaster64**:

So I tried out Teemo. Lots of fun. Just have one problem.

Those mushrooms don't do shit! They say 500+ dmg but only seem to hit for 100 or so. I'm confused?

Don't forget that the 'shrooms deal 500 damage

*over five seconds*, so 5 hits of 100 damage each. Sometimes it can be hard to tell, so I don't know if you already knew that.

Also, to further support the OP's math:

If the enemy has 100 Armor, they are taking half damage from physical sources. (Most tough-ish chraracters will get close to this much naturally, so we'll stick with this.)

If you did Wit's-Malady combo, with attack speed 1.0, you would deal

- 50*6/2=150 damage from base attacks
- 42*6=252 damage from Wit's, to both HP and Mana
- 30*6=180 damage from Malady (assuming the debuff was maxed, this would be less if you were just starting to attack)

For a total of

**582 **damage.

If you were using Infinity Edge, attack speed 1.0, you would deal

- 130*6/2=
**390 **damage from base attacks.
- 325*6/2=
**975 **damage if you crit every attack (probability, at 24% crit rate: 0.019%)
- (325*2+130*4)/2=
**585 **damage if you crit twice (probability, at 24% crit rate: 5.7%)

So you would have to crit twice in the same number of attacks to surpass the damage of the Wit's-Malady combo.

Critical points that must also be considered:

- If you had other items that greatly increased your crit rate, it would be easier to outpace the W-M damage with IE; however, this would result in a much larger monetary investment.
- The W-M combo also has some other benefits, including serious mana deprivation (particularly on non-casters), lifesteal (although minimal, since your damage is low) and large benefit in team-fights (since your allies will proc the Malady debuff as well, greatly increasing their damage output as well.)
- This is only assuming 100 armor--against tanks, it would be fairly common for them to have far more armor than this, making it even more difficult--and thereby expensive--for IE to surpass W-M; in this way, W-M can be seen to be more "universal".
- This assumes the same attack speed for both, which would
*clearly *not be the case--Wit's and Malady alone account for a whopping 80% increase to attack speed, while IE has zero. I could run the calculations accounting for Teemo's attack speed at a given level... perhaps another time.