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[Guide] Garen, what you did not know.

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Lavitztyr

Senior Member

05-05-2010

there is also a bug where the even ranks of his Q ability are silencing for 5 seconds instead of 2.5. Will be fixed with next patch thankfully.


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Darkintegral

Member

05-05-2010

Really... I got check this out... Even like rank 2 and 4?


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Darkintegral

Member

05-05-2010

Quote:
Ninjor:
I am so tired of everyone rushing Ghostblade in all my games.
Yes it is a nice item for carries. No it is not the new IE for carries.

I used to rush the ghostblade but now I have went back to getting IE befoer the ghostblade and have been doing much better.


Don't forget the speed and cooldown reductions,


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DoomManufact

Recruiter

05-13-2010

jokes are absolutely horrible in this btw, just stick to the tips plz lol


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iMaGiNaRiuS

Junior Member

05-17-2010

Very nice guide !
-but I still without understand what Quintessence its better ?*


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Galefire

Senior Member

05-25-2010

Quote:
Sake03:
I'm curious as to the items. Usually I stack a little more survivability earlier, and end up going Inf. Edge etc.. later on. Your damage on Garen is exceptional regardless of items lower level, but higher up, the items are very much required. Something such as follows:

Damage Dealer
1. Ninja Tabi/Mercury Treads
2. Phage
3. Ghostblade
4. Infinity Edge
5. [Upgrade Phage]--> Frozen Mallet
6. Phantom Dancer

It will probably die out when the heat on Garen goes away, but your constantly focused down. I have over 75 games with Garen, very much mostly wins, and I've tried just about everthing. :]


My build is exactly the same except 1 could also be Boots of Swiftness for super speed spinning and 5 pushes 3 and 4 down a spot. So
1. Ninja Tabi/Merc Treads/Boots of Swiftness
2. Phage
3. Phage->Frozen Mallet
(Situational things such as Last Whisper go here.)
4. Avarice Blade
5. Avarice Blade->Ghostblade
6. Infinity Edge
7. Situational


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Tewnam

Senior Member

05-25-2010

Quote:
Darkintegral:
Maybe you did not know:
a. The active 35% damage reduction is subjected to diminishing returns when combined with other % damage reduction effects, such as armor and resistance.

Example: Garen has 100 armor. Garen reduces attack damage taken by 50%. Garen activates Courage. Garen reduces attack damage taken by a total of 67.5%, not 85%.

Formula: (1- Current damage reduction %) x New damage reduction % = Actual increase in damage reduction %

Math: (1 - .5) x .35 = .175
.5 is the 50% current damage reduction from armor
.35 is the new damage reduction from Courage
.175 is the actual increase in damage reduction not .35


Just to clarify, and maybe it's just a wording problem, but this is not diminishing returns. You WILL ALWAYS take 35% less damage than you would without the ability active, regardless of how much armor you have. Therefore, it is not diminishing.

Example, 0% damage reduction from armor vs 50% damage reduction from armor:

Scenario 1 (0% reduction from armor):
Garen takes 100 damage from an attack without the ability active.
Garen takes 65 damage from an attack with the ability active.
(100-65)/100 = 0.35, or 35% reduction

Scenario 2 (50% reduction from armor):
Garen takes 50 damage from an attack without the ability active (after armor reduction)
Garen takes 32.5 damage from an attack with the ability active (after armor reduction)
(50-32.5)/50 = 0.35, or 35% reduction

If the additional damage reduction was added to armor and other damage reduction sources, then you would actually be getting increasing returns since the amount of damage negated would actually be higher as your damage reduction increased, until 100%.

As it stands, the ability provides constant returns regardless of other sources of damage reduction.


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Vize

Senior Member

05-25-2010

Plz plz do a guide on Nidalee. I.E. crunch some numbers for this very interesting and complex champ


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CaptainLx

Senior Animator

05-26-2010

I'm just saying: for Damacia!


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AquaCaliente

Member

05-26-2010

You might of mentioned it already but if you have other guides could you edit it at the bottom of your first post

Loved reading this one