But I realise how derailed this thread has become. I originally intended to discuss the Bloodlust ability.
I want a way for the ability to retain synergy but bring back meaningful decisions to Tryndamere's game.
That way the champion can be balanced but still be fun.
You know honestly with the loss of Crit status they really shot themselves in the foot by also decreasing the heal. You think they would have made the heal worth wanting to consume your crit, or be necessary to survive. However, the way things are its like another passive ability.
As far as the AP people are concerned Id rather not waste another 2 grand in gold to heal a whole 200 some odd more HP. Its cost to benefit ratio is not worth trading another item for it.
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