[Guide] Combat/Health Summoner Build

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AI Assimilator

Senior Member

09-08-2009

sorcery 3/4. Even if its a hero that rarely uses abilities. Basically better to have abilities on slightly lower cooldown (2.25%) than increasing there effectiveness at rank 5 by under 0.25% in most cases (~10 AP at level 18 for combat/tank champs). Also many of the abilities on some of the combat/health champs are mainly used for the stunning/slowing/mitigation and in many cases a lower cooldown is better than 2-7 more damage 3x minutes into the game.


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Marykate

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Junior Member

09-08-2009

This is good information to have, thanks.

A couple of typos, the Warden's Mail label is on the wrong line and the Aegis of the Legion label is missing altogether.


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Hâdes

Member

09-08-2009

Updated.

Removed items section. If people want item information there are tons of guides for that out there. Thank you AI Assimilator and Marykate for your feedback.

Edit: Also revised the offensive masteries section as per your suggestion AI. TY.


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MaxTea

Adjudicator

10-03-2009

very nice guide


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