This is a guide for playing Sivir as a "carry support." What's a carry support? It's the champion that supports the carry. An Aura Sivir is much more effective than a DPS Sivir or (heaven forbid) an AP Sivir, for reasons that will be outlined below.
I am probably not a high-level player. I take much of the advice used in this guide from people who are, notably QUICKSLIDE, who has dispensed much Sivir wisdom in scattered posts (and has generously endorsed this guide since publication -- see the replies). This guide is an attempt to gather the good advice I've collected while researching the champ I main as. If it bothers you that you're reading a guide by someone who doesn't have several hundred wins under your belt, this is your chance to bail.
In addition to my already lengthy guide, you'll see scattered QUICKSLIDE commentary. This comes from the guide he was working on, which was itself already twice the original length of this guide. It's not reproduced in its entirety here, but where relevant, excerpts have been added to augment the guide.
Great guide i really liked it and i agree that aura are really good on sivir she can farm them so fast but you need a team that stick to you for it to work and in solo this usaly never start until lvl 13-18 cuz people are too busy farming ect .. depends of the game sometimes u get great teamplayer sometimes you dont i only have to disagree with you on getting boomerang first i think its actualy sivir worst ability so easy to doge and doesnt do that much dmg i used to take boomerang first and mana regen when i started playing sivir and id say against less expirimented player it will work most of the time u can easily land boomerang on them and make them back up and loose xp but after a while i got paired with better and more expirimented player thats where i started to get ricochet in laning phase instead and let me tell you that the effect it have on the ennemies is 10 x time stronger than a boomrang that u throw and get dodged easily and than is on cd ricochet is always up and as long as there is creep your opponenent cant actualy farm normally or cant farm at all but as for mana regen i usally never need a single mana regen item on sivir there is always going to be downtime for you to either get lizard buff its also important to point out that most the time if you see you have 2 allied creep left running toward your opponent tower than at that point leave your mid lane go kill the creep camp and come back to your lane your 2 creep wont kill anny ennemie creep they will just delay the wave so take that time to clear creep camp for even more xp this really optimize your farming and xp gain wich is what sivir is made for farming and pushing like crazy
Boomerang is nice, but it's mana intensive; and they'll stop shooting you with spells if they know your spell shield is up. That's why I like ricohet, I harass without even trying. I keep them at their tower denying them gold. It's gold denial, because it's much harder to last hit vs tower.
Can't agree more. Aura Sivir is really good for a decent team, tho don't expect much praises from your teammates as ppl nowadays seems to think that only kill numbers matter. I would advice holding off the Aegis after Stark and get some item for survival first, depending on the other team, either MR or HP based items, nothing fancy, Sivir is not that squishy, but while pushing waves and in team battles, u sometimes run into situations where u have to do some damage and take some in return, the point is to stay alive to push after the team fights. Great guide, hope more ppl pay attention to these builds which can ACTUALLY win games, not just killing and ganking all the time. kids.
A few addendums.
Ricochet is magic. (been a few patches since last tested, but I don't think it was switched back)
Shes getting a slight range nerf. 450-400. This will make ricochet a tad weaker in early laning. Not much really though.
One thing people never mention. Turn off ricochet when tapping towers, with enemy champs hovering behind them. Probably should be obvious, but I don't doubt forgetting that your ricochets might go past and tap that champ, drawing tower aggro you don't want, happens all too often to many Sivirs.
BB first is definitely better. Only really need 1 rank in richochet to zone control melee. And BB is better vs ranged.
Aura sivir with a team that isn't completely clueless should drop an inhib at level 12. And end the game at level 14.
A couple of changes I would suggest:
1) Attackspeed doesn't help Ricochet that much. In fact, it means it drains your mana faster. Consider Armor Penetration Marks instead.
2) For Masteries, consider 17/0/13. This gets you advanced Rally but still the full amount of Mana Regen from Utility, along with at least one point in the movespeed mastery. Advanced rally is super good for teamfights, as it gives a bunch of AP, making your nukers stronger, and it lasts longer.
Hey look at that, I got an honorable mention
Guide looks good dude. Def needs a little more fleshing out though. I have 14 pages of Sivir info Id like to send to you so you can add it to you guide. Its 14 pages just covering skills, masteries and runes. It is VERY in depth. I was writing the Sivir guide to end all Sivir guides but I am perfectly happy simply adding to yours. Not only do you use my build and strat (Kudos to you) but your guide is well presented and formatted. Email address? MSN?
By the way , its Boomerang Blade. Not Boucing Boomerang.
@Mbirk: Ricochet is Physical. Weve had the debate 3 times in the last 4 weeks. Proof is in the pudding. If you take Ricochet an never throw a BB and never buy an item that does magic damage, you will have 0 magic damage doen at end of game. Its been a LONG time since Ricochet was magic damage.
He makes a very good point at the end though. The whole point of "God Tier Aura Sivir" is a particular strat. The build is useful without the strat, still better then anything else you can do with her, but the strat is key.
A couple of facts we must realise:
For the price, Auras items are, by far, the most effective and powerful items in the game. Pretty self explanatory. Sharing Starks with 4 teamates gives you WAY more benefits then what starks costs. (Im actually of the opinion that starks is great on just one person for what it costs, nevermind the aura).
Secondly, the earlier you have an aura for your team, the more powerful it is. Again pretty self explanatory. If your team has a sweet aura befre the other team has any major items, well, your team will win the teamfight.
This leads us to Sivir. Sivir is the best farmer in the game. She, above anyone else, can get those auras the earliest. This is compounded by the fact that she has her very own aura as well.
So the strat, as it were, is to use Sivirs unparalleled farming power to get that starks ASAP and use it, your aura, your unrivaled pushing power and your team to drop an inhib ASAP.
How soon is ASAP? Well as Mbirk mentioned, you can realiably end games before surrender is a possibility. Why? Well, think about it, if you as Sivir take mid, and manage to hit level 11 and have your chalice, boots and starks your team is WAY aheaqd of the other team. Your team mates as well as the enemy team will all be around level 8-10 (the enemy mid might be the same level as you, but you should have been able to harass the hell out of them early game and force a few blue pills).
It comes down to this:
Sivir with 2 levels of On The Hunt and starks grouped up with her teamates THAT EARLY IN THE GAME can make an unstoppable push right to taking an enemies inhib. Were talking 14-18 minutes into the game. You as Sivir will be the ONLY one with a bit ticket item. You just happen to share yours with your team, increase its effectiveness with On The Hunt and, of course, you have a rally flag for the SECOND tower your going to hit.
After knocking down the inhib you need to make a choice:
Did you Ace or almost Ace the enemy team?
If you did, you should probably follow your creeps to the nexus towers and see what kind of damage you can do.
Other team backed off to protect nexus towers?
Hit that teleport button and hop over to the lane that is LEAST pushed. The rest of your team should go to the lane that is the most pushed. Why?
Pretty simple actually. Having teamates around doesnt really increase Sivirs pushing speed very much. More notably, Sivirs on the hunt affects the creep wave. This means that, after knocking over the first tower you get too, your on the hunt should still be active long enough to rush your creep wave right up to the next tower.
While that is going on your 4 teamates will push the closer lane. Generally whats happens is this:
Your lane, your teamates lane and the super creeps in mid (or whatever lane you pushed first) all arrive at the enemies base together.
Short of unbelievably bad play, this will end the game in a victory for you. Have you ever tried fighting off super creeps when your whole team is level 10-13? Its pretty much not doable. Nevermind the fact that your in there as well, more often then not, if your early enough, super creeps will win the game for you.
In any case, thats a basic rundown of the strat that accompanies "God Tier Aura Sivir". Needless to say it works best in a premade, but ive gotten it to work MANY times in a solo queue. Just be a good teamate and people will follow you!
Anyways, Mogri, send me your MSN or email so I can send you this rediculous amount of Sivir information that is doing nothing but taking up room on my desktop.
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