Discussion on Effect of Improving Match Maker.

First Riot Post
12345 ... 8
Comment below rating threshold, click here to show it.

GG DraKe

This user has referred a friend to League of Legends, click for more information

Senior Member

03-13-2011

I think all of riots problems would be solved if match making was actually fair.... every game is either an easy win or impossible.... the problem is you have 5 members on each team, every game, and elo is based on wins/losses ONLY which means a lot of winning and losing is up to chance even if you play your role well. Not only that, since match making inherently fails at determining a player's elo at least until higher elos, it brings even more randomness to the team.

Other factors such as relative number of deaths compared to team mates, assists + kills ( as one stat), and so on, must be taken into account.

The League of Legends community doesn't need more bans. It needs better matching so that the game is enjoyable for everyone, and mismatched games don't just make people angry and sick of this game, for them to spoil the next game because they're still mad.

Not to mention improving match maker will also help players improve their skills by matching against people that are closer to their skill level on the enemy side, and if everyone in the game is fairly even it makes the game AMAZINGLY fun. Everyone has had those games where you fight hardout for an hour, lose eventually but you don't care because it was hard fought!


Comment below rating threshold, click here to show it.

Beatus

Member

03-13-2011

Riot claims that they don't like randomness, but MM is the greatest random factor in the entire game. As I've stated a thousand times already, ELO is suposed to measure your skill level, not your team's. Yet ELO goes up/down taking into consideration only if your team has won/lost, regardless of how well you played. Also, a guy who was lucky and won 200 matches but only lost 180(MM is suposed to give you a 1:1 win/lose ratio) is in the same ELO as a guy who won 2000 games and lost 1980.
And just some feedback, Riot: Only one out of ten game are actually balanced, in my personal experience as a player. A 1:1 win/lose ratio does not mean every game is balanced, it just means you theoretically lose as much as you win.


Comment below rating threshold, click here to show it.

Halemegha

Junior Member

03-13-2011

I would say a bit of no-so-common sense from wow applies here: if you are unhappy with the randoms, get a pre-arranged team. You have no idea how crappy the pugging is in wow if you haven't tried it. there is NO elo because it is PvE so you get people who don't know what CC is or to get your of the fire. Just find 4 people to play with.


Comment below rating threshold, click here to show it.

GG DraKe

This user has referred a friend to League of Legends, click for more information

Senior Member

03-14-2011

Do you know how hard it is to coordinate 4 people who are GOOD to play with you whenever you need to in low elo?

RIot should just take into account Kills + assists (as one value) and compare it to others on the same team, or at the VERY least, count deaths. It doesn't matter how squishy your own champion is, if you are a good player you should NOT die constantly.


Comment below rating threshold, click here to show it.

UrgotToBeKidding

This user has referred a friend to League of Legends, click for more information

Senior Member

03-14-2011

This thread needs to get a lot more attention. I have a fair fight about once a week.


Comment below rating threshold, click here to show it.

GG DraKe

This user has referred a friend to League of Legends, click for more information

Senior Member

03-14-2011

I seriously believe if people think about it, all the raging etc. is caused by this.


Comment below rating threshold, click here to show it.

Darion Mograine

Senior Member

03-15-2011

Matchmaking can't ever be truly balanced. ELO is a simple number given to not calculate how "good" you are, its a number given to calculate where you rank on the ladder stacked up to other players. You don't actually get players with 200 wins and 190 losses being paired up against players with 2000 wins, unless that person with 2000 wins has had a LOT of losses (would have to be close to 3k losses.) Wins don't determine your elo either. I have a friend with almost 700 wins, but almost 800 losses. I on the other hand have 270 wins to 220 losses and am much higher in elo than him (we're talking about normal games here.) The higher up the ladder you go without losing elo, the more you get paired against people who also have higher elo's (this should be common sense to you guys.) Eventually you're going to hit a wall where you stop winning for a bit (especially when queueing with multiple people.) After you've lost a few matches, you'll resume winning. When you hit this plateau of winning and losing on and off, thats where you belong. From here you have two options. A) Start understanding why you're losing to the higher elo players that you can't seem to beat and think you're being unfairly matched against. B) Accept that you have reached your peak and will stay in this general elo.

It's not that matchmaking is stupidly random... its that if you're queueing as a full premade... its going to try and pair you up against full premades.... this means sometimes, you'll get REALLY good players. If you're solo queueing and win 10 games in a row... expect that reign to end, because you're going to boost your elo into a higher bracket where sometimes better players may be.

If you win 200 matches and only lose 30 times... you better believe you're going to get paired against a guy with 2k wins and 1500 losses... and thats because you deserve to be playing those people... accept it as an honor... not as a flaw.


Comment below rating threshold, click here to show it.

GG DraKe

This user has referred a friend to League of Legends, click for more information

Senior Member

03-15-2011

Quote:
Originally Posted by Darion Mograine View Post
Matchmaking can't ever be truly balanced. ELO is a simple number given to not calculate how "good" you are, its a number given to calculate where you rank on the ladder stacked up to other players. You don't actually get players with 200 wins and 190 losses being paired up against players with 2000 wins, unless that person with 2000 wins has had a LOT of losses (would have to be close to 3k losses.) Wins don't determine your elo either. I have a friend with almost 700 wins, but almost 800 losses. I on the other hand have 270 wins to 220 losses and am much higher in elo than him (we're talking about normal games here.) The higher up the ladder you go without losing elo, the more you get paired against people who also have higher elo's (this should be common sense to you guys.) Eventually you're going to hit a wall where you stop winning for a bit (especially when queueing with multiple people.) After you've lost a few matches, you'll resume winning. When you hit this plateau of winning and losing on and off, thats where you belong. From here you have two options. A) Start understanding why you're losing to the higher elo players that you can't seem to beat and think you're being unfairly matched against. B) Accept that you have reached your peak and will stay in this general elo.

It's not that matchmaking is stupidly random... its that if you're queueing as a full premade... its going to try and pair you up against full premades.... this means sometimes, you'll get REALLY good players. If you're solo queueing and win 10 games in a row... expect that reign to end, because you're going to boost your elo into a higher bracket where sometimes better players may be.

If you win 200 matches and only lose 30 times... you better believe you're going to get paired against a guy with 2k wins and 1500 losses... and thats because you deserve to be playing those people... accept it as an honor... not as a flaw.
I don't think you understand the point of this post. Elo is a poor indicator of where you SHOULD be on the ladder. Just because your chances of winning are 50% (or less) doesn't mean you deserve to be at that elo or even lower. When you have 10 people being randomly picked in a 5v5 game, the randomness of a win/loss CANNOT be predicted. That's why you never get an evenly matched game.

Elo needs to be changed to be based on more than just wins/losses, and they need to look at your deaths compared to rest of your team, and assists and kills (as one value) compared to the rest of your team.

It doesn't matter if you're playing Twitch or Soraka, or Shen, you should NOT be dying unnecessarily in a game. If you do, you deserve to be moved down.

Losing 12 elo every time you lose when you were 9/3/21 and the rest of your team was 0/8/7 is pathetic.


Comment below rating threshold, click here to show it.

Dpsman

Junior Member

03-15-2011

Quote:
Originally Posted by darion mograine View Post

it's not that matchmaking is stupidly random... Its that if you're queueing as a full premade... Its going to try and pair you up against full premades.... This means sometimes, you'll get really good players. If you're solo queueing and win 10 games in a row... Expect that reign to end, because you're going to boost your elo into a higher bracket where sometimes better players may be.
exactly!!!


Comment below rating threshold, click here to show it.

GG DraKe

This user has referred a friend to League of Legends, click for more information

Senior Member

03-15-2011

Quote:
Originally Posted by Dpsman View Post
exactly!!!
It should end because the players are harder to play against, not because 2 players on your team are 0/15 and only one player on the other team is 0/15.


12345 ... 8