Karma, what do?

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DukeUuito

Senior Member

02-02-2011

Is Karma worth building AP? I've been playing a bit of her (extremely unsuccessfully) as a support/aurabot, mainly using her for positioning help with her crazy awesome spirit bond. However fun she is to play, I seem to have a completely negligible effect on teamfights and cannot, for the life of me grab a kill early game.

Tips would be most welcome.


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pfmadrian

Member

02-02-2011

I played with her a couple times and killing people is not your objective. She's the best support this game has had, if you get a kill, it's probably cause the person had low health already. I usually build her in somewhat of a tanky fashion, dealing with Health because her passive really starts to shine when you contain more HP. Don't worry about killing though, helping your team get the win is all that matters.


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Firellius

Senior Member

02-02-2011

I think (note: think, not: know) that building her AP means using Karma on her shield ability for an amazing AoE burst with a very durable shield.

I have to say though, I think her Mantra idea is not perfectly worked out yet. I mean, she has pretty low base damage still on level 6 (Except the bond thing, which is incredibly difficult to use) so essentially, she just lacks an ult and makes up for it by scaling slower. Which I consider weird. This would mean that Mantra would have to be better than other ults, but I don't quite see that happening...

EDIT: Fix'd!


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Shaella

Senior Member

02-02-2011

get 40% CDR
stack AP
profit


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RayzaN

Member

02-02-2011

She's best if you get AP on her and 40% CDR (easily obtained through Kindlegem, Ionian Boots and some CDR runes). Nice burst damage, nice heals, nice shields. What do you want more than that? All support items Karmas I saw were bad, squishy, and not that supportive.


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Blaine66

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Senior Member

02-02-2011

Quote:
Originally Posted by Shaella View Post
get 40% CDR
stack AP
profit
Pretty much this.

Karma CAN be played as an AP burst-y mage, but she has incredible support potential. Build a tear because you'll be casting a whole lot and she doesnt have that good of base mana. 300 at level 1 with high cost spells? Yeah, you need some sort of mana item, and tear upgrades to Archangels. After tear, build CDR and a little AP and you'll be good to go. Remember, the teather doesn't deal damage by just clicking on your target, you have to have some finesse or have the rare line of minions and champions to abuse.


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TheMetalDragon

Senior Member

02-02-2011

played her support and loved it. Group slow/group haste, low CD sheild, aoe heal

whats not to like?


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Cenerae

Senior Member

02-02-2011

Tanky CDR with some AP is the impression I've gotten after playing a few games.


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Almight Aza

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Senior Member

02-02-2011

i played her once, her Q is crazy even on no cd, W them E urself w/ mantra then spam Q and win, its quite a thing of beauty if u do it right.

but again, ive only played her once

EDIT: sorry guys, every new champ riot has released since lux, has every noobo build him/her 'tanky', she is tanky as hell as AP and dishes some decent damage, nevermind the aoe, roa is all the tankiness she needs


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BadgerDrool

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Senior Member

02-02-2011

Karma is very skill order dependant.

Phreak's spotlight video seems very accurate for skill orders. Here's how it boils down.
-Always get 1 rank in everything by level 3 for every Karma build
-Always know when to mantra appropriately. There will be leanings depending on playstyle but all 3 have their uses.
-CDR is a very important stat for every Karma build.
-Level Spirit Bond first if you want to support. Then Shield. You will have Spirit Bond at a 6 second cooldown with 40% CDR and a 5 sec duration at rank 6. You should be able to slow/dealdamage/speed boost entire team fights with good placement.
-If you support karma your likely to use mantra on Heavenly Wave and Spirit Bond primarily. Often mantra heavenly wave out of combat. Using non-mantra shield's as appropriate.
-Damage dealing Karma wants Heavenly wave maxed first. The low cooldown, good mana to damage ratio really works well. In lane you will also harass with it, often mantra'd. The range isn't that much worse then your auto attack, and taking damage on the way in gives you more AP. Mantra'ing it removes some of the harass. You then get shield and leave spirit bond for last.
-When harassing in lane expect your HP to hover around 50-75%. It's very hard to top people off as Karma but easy to keep them at middling health with Mantra Heavenly Wave.
-Damage Karma will likely heavenly wave Shield and Heavenly wave the most.

Other assorted tips
-The target you anchor takes no damage. Anchoring an enemy champion directly may be the best idea especially when you just want to snare them. However, it's always preferable to make them cross the line somehow. Thus melee Allys (with short range CC) are often the best targets.
-Anchoring a dangerous melee enemy like Tryndamere with a Mantra Spirit Bond is a great way to keep him from killing anyone. Just hope you allies know to kite and try to hit them with the tether.
-TELL YOUR ALLIES WHAT THE TETHER DOES. Karma is new hopefully a quick overview helps them utilize it effectively. (Karma is reliant on allies that can to get the best effect)
-Damage dealing Karma does all her damage AoE. Her single target burst is weaker then say Annie or Ryze, but you can do it to multiple targets.
-Karma's in general all do AoE in some form or another. The more of the targets in a clump you can hit the better.
-Positioning is tricky on Karma. Many of her abilities are short range and it's often tempting to walk past enemies to hit them with spirit bond. Be careful not to put yourself in a bad position.
-Karma is weak at escaping alone and strong at escaping with an ally due to spirit bond needing a target.
-YOU CAN SHIELD MINIONS! You should IMMEDIATELY know why I am saying this if you have played her at all. Pretend your a Zilean that also stops last hits....
-Try to predict how you'll need mantra. Keeping 1 on cooldown can be a good idea, but then having 2 to spam in a fight is great too.


Overall Karma is tricky to use and get used to. Just practice with her.

Further AP and Support karma primarily diverge in item and skill order. You can start Doran's ring with both and then boots 1 + pots + ward with both. As you should also get 1 rank in everything by 3 it becomes very easy to switch plans on the fly. Knowing how to play both and going for what is appropriate in your game is a great plan.

Oh and
ALL KARMA BUILDS BOTH DEAL DAMAGE AND SUPPORT. IF YOU ARE NOT DOING BOTH AT THE SAME TIME YOU ARE DOING IT WRONG.


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