Riot said a time ago that Irelia's kit was too strong

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Zileas

VP of Game Design

08-05-2013
4 of 4 Riot Posts

Quote:
Originally Posted by Kagami View Post
Must be lower hp% and shorter range isn't considered any restriction?
It is, but the counterplay is very low. If she's eligible, she gets it.


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Bunzato

Senior Member

08-05-2013

Quote:
Originally Posted by Kagami View Post
Must be lower hp% and shorter range isn't considered any restriction?
This ^

It's pretty relevant.

It sorta forces you to play reactive rather than going aggressive, you sorta have to wait for your opponent to engage on you which isn't really a fun thing imo.


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Dragon Aurum

Senior Member

08-05-2013

Also , Riot said that Skarner's Q slow have little counterplay.
Ezreal with IBG doesn't have counterplay


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Bunzato

Senior Member

08-05-2013

Quote:
Originally Posted by Dragon Aurum View Post
Also , Riot said that Skarner's Q slow have little counterplay.
Ezreal with IBG doesn't have counterplay
Hard CC, boom.


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Dragon Aurum

Senior Member

08-05-2013

Quote:
Originally Posted by Bunzato View Post
Hard CC, boom.
Tell me 3 champions that are not countered by Hard CC excluding Olaf, GP and Irelia


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FistOf7Dragons

Senior Member

08-05-2013

when did vayne get a gap closer that resets on a kill/ a slow /aoe wave clear + long range sniping potential/ passive cc reduction/ magic damage/ sustain added to her kit?


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Irelia Carries U

Senior Member

08-05-2013

Quote:
Originally Posted by Zileas View Post
It's more that she lacks counterplay, so she will tend to snowball a lot. Reliable stun, really good sustain, excellent chase potential, etc. When characters lack counterplay, we balance them to fair, but they are on a knifepoint of out of control or totally awful depending upon how the game goes. Good play comes from rich counterplay where you are 'in the game' for longer once you are behind if you make a great play (or the other way around if you are ahead). This is a lot more interesting to everyone, and a lot less frustrating, it's win win and makes the lane experience a more protracted battle for dominance.

This is a lot of why we've avoided hard lane counters at champ select and don't have a lot of types of skills. I know you guys sometimes criticize us for it, but that's the upside (which is also why Irelia gets so many complaints of either too strong or too weak vs most champions).
she has plenty of counters, her w doesn't scale past 75 true damage meaning that she falls off, even if she builds botrk, the damage is physical and she cant really build armor pen to make use of the item against armored targets, her sustain isnt that good, attack speed slows really hurt her damage, isnt that enough counterplay?


her stun is unreliable, it is either a slow or a stun, and she has to be lower health or the same health as the opposing champion to recieve a stun, and her stun can be canceled by stealth, loss of vision or even a well timed flash because her stun animation is so slow and terrible

there i just listed a lot of counterplay to irelia

her snowball potential just shimmers down when her opponent grabs an early belt+ wardens i am pretty sure thats counterplay

or starts doran shield, even vlad starting doran shield gives her trouble


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Balkai

Member

08-05-2013

Quote:
Originally Posted by FistOf7Dragons View Post
when did vayne get a gap closer that resets on a kill/ a slow /aoe wave clear + long range sniping potential/ passive cc reduction/ magic damage/ sustain added to her kit?
When did Irelia get % max hp true damage, 550 auto attack range, a 2 sec CD gap closer/escape that gives her stealth, a knockback that also can stun for double damage, an ultimate that gave her a BF sword and 60 movespeed when chasing enemies added to her kit?


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Swampert

Senior Member

08-05-2013

Quote:
Originally Posted by Dragon Aurum View Post
Also , Riot said that Skarner's Q slow have little counterplay.
Ezreal with IBG doesn't have counterplay
It's a skillshot and doesn't go through minions, what the hell are you talking about?


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ChickenNwafflez

Senior Member

08-05-2013

Quote:
Originally Posted by Zileas View Post
It is, but the counterplay is very low. If she's eligible, she gets it.
Is this why Irelia can't ward jump but Jax can?


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