I just picked up Teemo last night after finally completing my Rune page for Ashe. I've really enjoyed the concept of getting to be on the delivering end of those pain in the rear poisons, but wasn't too crazy about completely ignoring the obvious benefits of AP Teemo in favor of my normal DPS build for Ashe.
I'm really glad I found your guide (I think it just got posted in the database today)! It explains all the stuff I needed to know.
Oh, as a note on the boots decision...
I find that for many squishy / carry champs (I main Ashe at the moment, so...plenty of squishiness!) the benefit of Banshee's Veil and Boots of Swiftness is actually much more beneficial than Mercury's Treads.
My reasoning is this...
Squishies such as Teemo and Ashe are designed to be out of the fight. Any hint of getting attacked, and they fold like a house of Twisted Fate cards! So, even though Mercury's Treads will reduce that 2 second CC by 35% to a 1.3 second CC, it's too late for us! We die within a portion of a second anyway. It would be infinitely better to simply prevent that CC from ever landing. This keeps us alive and mobile.
I haven't actually tested this with some kind of rigorous experiment, but I found that with Ashe, I was able to survive much better with a Banshee's instead of Merc's.
In addition, I have found that instead of Swiftness, if I purchase Phantom Dancer, Lich Bane, etc. along with the boots of my choice, my movement speed usually equals what it would have been with Swiftness. So, I now focus on movement enhancing items besides Swiftness Boots.
For example, I use Zerker's & Zeal for Ashe's movement. Works like a charm, and synergizes quite well. For Teemo, a Lich Bane might do the trick, and since we're already stacking alot of AP, we're going to get a nice boost to our damage when blinding.
Which leads me to wonder if Lich Bane procs on Toxic Shot? That would be OP, of course, but I guess you don't know until you try...I'll be testing that this afternon!
You've nailed why I'm tempted to skip treads and get a veil. Like you, I've not done enough testing to buck conventional wisdom, but it's worth a shot. The downside, of course, is that it's much more expensive, but it's at least an option.
By the way, Toxic Shot is a passive and does not proc LB. With that said, LB is an effective item late game. The only thing better than 2 blinds and an exhaust is 2 blinds, an exhaust, and 2 LB procs. It also has no wasted stats, which is a plus, although the mana really isn't needed if you're picking it up late game. If you head the LB route before a Zhonya's, just realize that you are shifting focus from your mushrooms to your nuking ability.
(Kudos first to Zero lol)
Good points Xttchizobr. I agree that if you are focusing AP, then LB is brilliant. I only recommend getting it after a different AP item. In the OP build, AP isn't prioritized, and thus LB comes late.
When I played awhile back, AP was much cheaper to acquire than AD. That may have changed, but Teemo's farm is stronger with AP. The sroom queue allows you to hold that shroom for the large creep wave your heading to. Further, late game I begin shrooming lanes to slow pushes, which kills more creeps. Those are relatively minor points, but the main thing is, this core build is cheap. Guise, Codex, and boots are easy to get, have no wasted stats, and actually help tremendously with the mid game.
Thanks for the comments!
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