So, about that Karma leak...

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Faari

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Senior Member

03-15-2013

Quote:
Originally Posted by Scarizard View Post
Old Karma had issues. What were they?

Karma’s kit was in a weird place, but her ultimate was especially problematic. Her base abilities didn’t feel impactful and only felt effective when supercharged by Mantra. On top of that, when Karma had two charges of Mantra, we had to make both of them weaker to compensate for players double casting empowered spells.

The changes we made to Karma’s kit focused on making each decision fun and meaningful while giving her abilities the focus they needed to perform her intended role. We kept the “empowering”-type gameplay of Mantra, but instead of waiting around for it to recharge, Karma’s basic attacks and abilities now lower Mantra’s cooldown. This rewards aggressive play so you can “buyback” her ultimate. Also, we gave Mantra a single charge to pump extra power into each cast. We also made sure Mantra empowers Karma’s abilities in drastically different ways, leading to more impactful decision-making and a better feeling of accomplishment when you pull off the right move at the right time.


Why was she hard to place in team comps?

Karma had the offensive tools to support her team in small skirmishes but not the powerful defensive abilities she needed to protect a team. Also, her all-purpose abilities are so broad they never felt like the right choice in any situation. All in all, Karma lacked direction.


Why isn’t Karma fun?

The effectiveness of Karma’s abilities relied too heavily on your teammates knowing all their nuances. No matter how hard you were carrying with Karma, your teammates had to be just as good with her for you to be super effective. When an ally’s confused about whether or not he should run from or pass through your Spirit Bond, we probably made a mistake.


What did we like about Karma?

Despite all the Mantra hate we’ve got going on, we actually think the concept is pretty kickass. It’s unique and character-defining to old Karma, and augmenting her abilities with an immense surge of Ionian will is visually and thematically fun. We also liked how Karma could turn the tables on her opponents with abilities that provided defensive bonuses and had hidden offensive power. Finally, Spirit Bond’s “clothesline” gameplay is really cool, but it’d work better on a tank champion that has an easier time jumping into the fray.


Karma’s new role

Originally envisioned as a support, Karma’s fringe successes actually came from players using her in the top or mid lanes as an AP burst mage with support abilities, much like Zilean or Morgana. We like this direction and want to encourage you to boost both her offensive and support abilities by building AP. We also want to make sure she can hold her own as a solo or with a lane partner.

Finally, we’ve updated her skills so allies are reliant on Karma, but Karma’s not reliant on them. She’s got enough power at her fingertips to feel strong as a mage or as a support without teammates having to work in perfect concert for you to be effective.


So without further ado… here’s Karma’s new kit:


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Passive.jpg[/aws3]

Passive: Gathering Fire – Damage from Karma’s spells and basic attacks lower Mantra’s cooldown.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_R.jpg[/aws3]

R: Mantra – Empowers Karma’s abilities, adding an extra effect to the next ability cast.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Q.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Q_Empowered.jpg[/aws3]

Q: Inner Flame – Skillshot that deals magic damage and slows enemies.
  • Empowered by Mantra: Soulflare – Increases damage and leaves behind a zone that slows and, after a brief delay, explodes for AoE damage.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_W.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_W_Empowered.jpg[/aws3]

W: Focused Resolve – Enemy-targeted tether that deals damage over time. If the tether is unbroken after a short duration, the tethered target is rooted in place.
  • Empowered by Mantra: Renewal – Deals bonus damage and heals Karma for the duration of the tether.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_E.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_E_Empowered.jpg[/aws3]

E: Inspire – Shields an ally and grants them a short speed boost.
  • Empowered by Mantra: Defiance – Enemies near the shielded ally are damaged while nearby allies are shielded and granted a short speed boost.
awesome!! when will she be on pbe?


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TheCowness

Senior Member

03-15-2013

Quote:
Originally Posted by GekkoST View Post
Soon we will have the rework of karma and it will somehow be a counter to Darius. Which of course means that as soon as Morello finds out it threatens Darius he will have it nerfed to the ground while he works on a "nerf" (buff) for Darius.
She was already a counter to Darius... the lower she is, the stronger her heal and shield are, so right before he ults, she pops both of those and survives, just like Kayle does. Plus, she's ranged like Kayle, and with her current tether Darius ain't gonna catch her. Never thought about that before, but if I'm top lane against Darius before the rework hits, I might play Karma.


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Titiln

Senior Member

03-15-2013

Quote:
Originally Posted by phatcat09 View Post
I realllllly wish you didn't get rid of the reciprocated damage mechanic :\

It was fun having to learn to play her by taking damage, or taking an enemy by surprise as your damage amplifies as you get weaker.
it was too situational; most of the time you got to use her passive, you were probably already dead.


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Iratus

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Recruiter

03-15-2013

Can we please stop quoting huge blocks of text? Thank you.


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FatJuggahole

Member

03-15-2013

it took 2 years to replace two abilities


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Dunal

Senior Member

03-15-2013

Quote:
Originally Posted by chumbler View Post
You can't seriously think that those are realistic numbers for her mantra's cooldown given the new effects.
Wouldn't be surprised if it was 60 seconds - 2 seconds for every AA and ability or something.

Punishes for being passive. Rewards for aggression.

Attack speed Karma inc? Hopefully her AA range is... fixed.


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Maeyu

Senior Member

03-15-2013

Quote:
Originally Posted by Titiln View Post
it was too situational; most of the time you got to use her passive, you were probably already dead.
Yeah... she was bait.. her shield grew stronger and then her heal while shielded.. FOCUS KARMA and you ace... happend countles times as a Karma player.. I'd know best. I didn't just use here from time to time... lol


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DemiluniS

Senior Member

03-15-2013

I must admit her skill icons are amazing


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Map Awareness

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Member

03-15-2013

We all knew the heal wouldn't return, an AoE percent heal would be broken if current Karma wasn't so poorly implemented.

Quote:
Originally Posted by ZetsubouFallen View Post
Riot did the same with Katarina rework, another nerf to the kit.
Yeah, the rework totally nerfed Katarina.

Attachment 636885

Totally.


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MrTharne

Senior Member

03-15-2013

Nashor's Tooth Karma, that's a thing. :joke: