So, about that Karma leak...

First Riot Post
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NegaStoat

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Senior Member

03-15-2013

Kit rework looks excellent, but I'm curious what the cooldown on mantra will be at base.

One of the most important features a solo mid can have is rapid wave clearing which allows for roaming options. Her kit needs to allow for this to a scale at least as decent as Ryze, or she's going to fail in reaching this necessity for the role of solo mid.


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NJewk

Member

03-15-2013

Quote:
Originally Posted by Scarizard View Post
[B]
So without further ado… here’s Karma’s new kit:


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Passive.jpg[/aws3]

Passive: Gathering Fire – Damage from Karma’s spells and basic attacks lower Mantra’s cooldown.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_R.jpg[/aws3]

R: Mantra – Empowers Karma’s abilities, adding an extra effect to the next ability cast.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Q.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Q_Empowered.jpg[/aws3]

Q: Inner Flame – Skillshot that deals magic damage and slows enemies.
  • Empowered by Mantra: Soulflare – Increases damage and leaves behind a zone that slows and, after a brief delay, explodes for AoE damage.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_W.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_W_Empowered.jpg[/aws3]

W: Focused Resolve – Enemy-targeted tether that deals damage over time. If the tether is unbroken after a short duration, the tethered target is rooted in place.
  • Empowered by Mantra: Renewal – Deals bonus damage and heals Karma for the duration of the tether.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_E.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_E_Empowered.jpg[/aws3]

E: Inspire – Shields an ally and grants them a short speed boost.
  • Empowered by Mantra: Defiance – Enemies near the shielded ally are damaged while nearby allies are shielded and granted a short speed boost.
This is important. Can you still cast an empowered shield on minions, or is it just a allied champion spell?

I'm kind of sad that you removed the heal to allies on her kit, it was a good spell. I'm kind of doubting her support power at this point in time, she lost a heal and hopefully gained a stronger slow with the skillshot tradeoff.

Finally, how long is the cooldown on the mantra? 20 seconds, 10 seconds?


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Sinspurch

Senior Member

03-15-2013

So shes going to be classified under her Overview as a ranged, support, and mage? Just like Zilean, Lux, Morgana, etc....?


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Yohan Leafheart

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Senior Member

03-15-2013

Quote:
Originally Posted by ZetsubouFallen View Post
Riot did the same with Katarina rework, another nerf to the kit.

So..you just removed the Heal from Q, and made W a root instead of a slow.
And gave her an aoe shield.


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Ardrovan

Senior Member

03-15-2013

Need her bases and ratios, i wanan theorycraft!


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phatcat09

Senior Member

03-15-2013

Quote:
Originally Posted by Scarizard View Post
So without further ado… here’s Karma’s new kit:


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Passive.jpg[/aws3]

Passive: Gathering Fire – Damage from Karma’s spells and basic attacks lower Mantra’s cooldown.
I realllllly wish you didn't get rid of the reciprocated damage mechanic :\

It was fun having to learn to play her by taking damage, or taking an enemy by surprise as your damage amplifies as you get weaker.


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Titiln

Senior Member

03-15-2013

Quote:
Originally Posted by Scarizard View Post
Old Karma had issues. What were they?

Karma’s kit was in a weird place, but her ultimate was especially problematic. Her base abilities didn’t feel impactful and only felt effective when supercharged by Mantra. On top of that, when Karma had two charges of Mantra, we had to make both of them weaker to compensate for players double casting empowered spells.

The changes we made to Karma’s kit focused on making each decision fun and meaningful while giving her abilities the focus they needed to perform her intended role. We kept the “empowering”-type gameplay of Mantra, but instead of waiting around for it to recharge, Karma’s basic attacks and abilities now lower Mantra’s cooldown. This rewards aggressive play so you can “buyback” her ultimate. Also, we gave Mantra a single charge to pump extra power into each cast. We also made sure Mantra empowers Karma’s abilities in drastically different ways, leading to more impactful decision-making and a better feeling of accomplishment when you pull off the right move at the right time.


Why was she hard to place in team comps?

Karma had the offensive tools to support her team in small skirmishes but not the powerful defensive abilities she needed to protect a team. Also, her all-purpose abilities are so broad they never felt like the right choice in any situation. All in all, Karma lacked direction.


Why isn’t Karma fun?

The effectiveness of Karma’s abilities relied too heavily on your teammates knowing all their nuances. No matter how hard you were carrying with Karma, your teammates had to be just as good with her for you to be super effective. When an ally’s confused about whether or not he should run from or pass through your Spirit Bond, we probably made a mistake.


What did we like about Karma?

Despite all the Mantra hate we’ve got going on, we actually think the concept is pretty kickass. It’s unique and character-defining to old Karma, and augmenting her abilities with an immense surge of Ionian will is visually and thematically fun. We also liked how Karma could turn the tables on her opponents with abilities that provided defensive bonuses and had hidden offensive power. Finally, Spirit Bond’s “clothesline” gameplay is really cool, but it’d work better on a tank champion that has an easier time jumping into the fray.


Karma’s new role

Originally envisioned as a support, Karma’s fringe successes actually came from players using her in the top or mid lanes as an AP burst mage with support abilities, much like Zilean or Morgana. We like this direction and want to encourage you to boost both her offensive and support abilities by building AP. We also want to make sure she can hold her own as a solo or with a lane partner.

Finally, we’ve updated her skills so allies are reliant on Karma, but Karma’s not reliant on them. She’s got enough power at her fingertips to feel strong as a mage or as a support without teammates having to work in perfect concert for you to be effective.


So without further ado… here’s Karma’s new kit:


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Passive.jpg[/aws3]

Passive: Gathering Fire – Damage from Karma’s spells and basic attacks lower Mantra’s cooldown.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_R.jpg[/aws3]

R: Mantra – Empowers Karma’s abilities, adding an extra effect to the next ability cast.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Q.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_Q_Empowered.jpg[/aws3]

Q: Inner Flame – Skillshot that deals magic damage and slows enemies.
  • Empowered by Mantra: Soulflare – Increases damage and leaves behind a zone that slows and, after a brief delay, explodes for AoE damage.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_W.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_W_Empowered.jpg[/aws3]

W: Focused Resolve – Enemy-targeted tether that deals damage over time. If the tether is unbroken after a short duration, the tethered target is rooted in place.
  • Empowered by Mantra: Renewal – Deals bonus damage and heals Karma for the duration of the tether.


[aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_E.jpg[/aws3][aws3]news/March_2013/03_15_2013_Karma_Relaunch/Karma_E_Empowered.jpg[/aws3]

E: Inspire – Shields an ally and grants them a short speed boost.
  • Empowered by Mantra: Defiance – Enemies near the shielded ally are damaged while nearby allies are shielded and granted a short speed boost.
looks like draven found his favorite support


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Dunal

Senior Member

03-15-2013

Quote:
Originally Posted by Ask Tyrant Swain View Post
I have a question, sir Scarizard, sir.
Her passive looks like it could be a part of her R? Seems like a wasted ability slot to me.
I'll agree with this.

Her old passive should have stayed at least. It was fun and noticeably impactful, even for support Karma.


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chumbler

Senior Member

03-15-2013

Quote:
Originally Posted by NJewk View Post
Finally, how long is the cooldown on the mantra? 20 seconds, 10 seconds?
You can't seriously think that those are realistic numbers for her mantra's cooldown given the new effects.

Also people, please stop quoting Scarizard's entire post, especially if you are going to make a contentless reply.


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Maeyu

Senior Member

03-15-2013

Quote:
Originally Posted by Ask Tyrant Swain View Post
I have a question, sir Scarizard, sir.
Her passive looks like it could be a part of her R? Seems like a wasted ability slot to me.
I agree... that couldn't be tied as a passive to her R? It'll probably recharge quickly like it did previously too! And one attack or spell.. so if you hit 5 enemies it shaves off ONE second?

As a support.. her old passive > this one. You're not going to really use Karma AP as a support.. you'll be too busy warding and letting your ADC get CS...

I'm so confused...

ALSO.. shield able to shield ALL alleis? What's the catch? Low ratio.. low radius, what?