Hiring Experienced Game Designers

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tehdef

Senior Member

03-08-2013

Quote:
Originally Posted by Xelnath View Post
A great company is about more than just talented people. It's also about building a culture that supports its developers and thrives on a balance of risk-taking and understanding its core audience.

There's a number of examples of companies built from star talent who couldn't work together and created an overly ambitious game that satisfied no one. I for one love the transparency here and the fact that I'm trusted to openly discuss what I'm responsible for here.

That said, I'm also on the hook for delivering what I promise and making sure those goals are aligned with the company goals. That kind of trust and responsibility is something that I really enjoy and haven't felt to this extent previously in my career.
Xelnath would respond to the one about stealing Blizzards people.

Ohohoh.


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ItemsGuy

Senior Member

03-08-2013

Quote:
Originally Posted by Zileas View Post
I would not be concerned in this case. RIT is a very good university and will require your game design major have lots of substantial classes. Should be a good education I would think. At a certain level, you are getting a bachelor's in science from RIT. That is a solid analytical degree ;p

- Zileas
How about an Interactive Design and Game Development degree from SCAD? It's mixed in with a lot of the visual stuff (character design and 3D modelling, I believe, as well as a bunch of Animation electives), so I'm not sure if that would be as good for whatever you guys are up to.


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TheCøøkieMonster

Senior Member

03-08-2013

Quote:
Originally Posted by Zileas View Post
Hi All,

As always we are hiring, and are particularly hiring experienced people. If you are part of some of the recent layoffs that have hit our industry, or you happen to be considering your next opportunity already, we'd love to see if there's a fit.

LoL is a big project, but there's a lot of things to do, and as the community tells us every day, there's more we could be doing. To do more things at the same time successfully, we need great leaders. What I'm referring to is the ability to enact positive change, make great design decisions, and have good judgement on complicated, ambiguous problems that involve things beyond just design.

Here are some of the advantages to working here:

1) If LoL happens to be your favorite game, I guess that means we uniquely are able to offer you the opportunity to work on your favorite game

2) We enable people who want to get things done to get things done. We don't believe in holding people to their specific job role -- our system enables significant flexibility beyond it. This is super empowering for the right kind of person.

3) We will empower anyone who can lead to be a leader here (after of course they empower themselves). In general though, you need not have prior titles as 'lead designer' to be a lead designer here. Many of the traditional 'lead designer' tasks here, like owning large new systems, don't require a large design team, and are led by a game designer or senior game designer. Of course, anyone doing these needs to have great judgement.

4) LoL has been pretty successful, and as such, offers a lot of unique problems to solve, and a lot of players to please if you do your job well. Additionally, as a live game that people are playing all the time, it's a very, very different feel than most other game industry projects. You get faster feedback on things that work, have different concerns, and so forth. I think that a natural inclination of people is to assume that because LoL is a released game that there are less design problems to solve. I used to think this might be the case, but it turns out, there's actually in some cases more.

5) Our work life balance is pretty good. Crunch as is traditionally understood has not been something the design team has experienced since before LoL shipped.

6) If you like mentorship, there are a lot of great opportunities here, and we value great mentors.

7) We compensate generously. I know this is not your primary motivation for considering us, but we live in a capitalist society, and being generously compensated for your efforts certainly can't hurt.

Here are some types of problems you could work on:

Champion Design
New Features
Social Systems and Player Behavior Systems
Play balance
Updates/Overhauls to older maps
Lots more...

There's a lot of different types of opportunities. I'll be at GDC of course, and we are always filtering resumes. Feel free to apply for Lead Designer or Sr Designer if interested (or any other role that fits you):
http://www.riotgames.com/careers/lead-designer
http://www.riotgames.com/careers/senior-game-designer

Also have a design director spot open:
http://www.riotgames.com/careers/design-director

And of course, yes, we are hiring interns for the summer:
http://www.riotgames.com/internships

FAQ:
Q:Zileas, does this mean that [insert possible adverse personnel problem] has happened?
A:No. Riot is a fast growing company, and the needs of the organization are growing along with that. To do all of the projects within LoL, and to be in a good position for any future ambitions, we need additional capable design leaders. This is an opportune place to look, and I do it periodically every few months.
A2:Also, I got out of male modeling because of how the modeling industry over-sexualizes males. I became tired of other people defining my worth around my attractive looks, and my therapist tells me that being a game designer is better for my self-esteem.

If you dont listen to the players who pay... why would you listen to your employees?

http://na.leagueoflegends.com/board/....php?t=3007733

Feel free to coment


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pojarini

Junior Member

03-08-2013

Quote:
Originally Posted by TheCkieMonster View Post
If you dont listen to the players who pay... why would you listen to your employees?

http://na.leagueoflegends.com/board/....php?t=3007733

Feel free to coment
stop this foolish flame -the feature you offered is unable to add into the startgame process - and it's pretty obvious to anyone with at least a little sense of logic, besides league of legends in general and ranked games particularly are about TEAMplay, and as I see the current system is the most convenient for now.
Otherwise, if you're so smart - make up your own way and suggest it properly, and don't shout "Make it my way!!! I payed!! I want it!! I don't know how but do it now!" - you sound like a stupid spoiled child (which I guess you really are)


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Rikukun

Senior Member

03-08-2013

Hey Zileas/Morello/Xelnath,

I'm currently finetuning my application for Design Intern this summer, and am also going to go ahead and apply for an assistance design position (just in case you REALLY like me for some reason).

One thing that I personally would really love to do at Riot is to work on balancing Dominion. If hired in one of these positions, what are the chances that I could work on Dominion (would also work on TT if needed, and I do have decent experience there)?

Alternatively, I would also love to work on balancing new champion kits.


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Zileas

VP of Game Design

03-08-2013
30 of 53 Riot Posts

Quote:
Originally Posted by ItemsGuy View Post
How about an Interactive Design and Game Development degree from SCAD? It's mixed in with a lot of the visual stuff (character design and 3D modelling, I believe, as well as a bunch of Animation electives), so I'm not sure if that would be as good for whatever you guys are up to.
SCAD is well known to be an excellent art school, so I think it's fair to say that they can effectively teach you art & 'classic' artistic design.

That being said, I would have a high degree of confidence that they can teach you art effectively. They may or may not be at strong as game mechanics, game systems, and other topics you would traditionally consider game design. I took a look at their web page, and it seems like they are trying to educate in these areas. That being said, I've yet to meet a SCAD graduate who was awesome at these things, while I've met many that are awesome at art. But, this may be a recent program change, and thus, I've been unable to meet graduates.I certainly would consider someone with this sort of degree from SCAD who applied here to an entry level design role, in terms of checking out their CL in detail, and if it looks aligned to our needs, possibly giving them a first round set of tests.

In general, I would take any game design degree's ability to teach you game design with a grain of salt. Software engineering and art and UI design and creative writing are areas where you can more reliably get good training from good schools. It is of course possible to get a good game design background, but, again, I've not seen a lot of this yet. Developing great critical thinking skills, and building games, are the most reliable ways to become a good game designer that have been demonstrated consistently. There may eventually be programs that do this very reliably. They may exist now. I don't know.

What I do know is that top schools with these sorts of programs, like SCAD, USC, etc will give you a solid education regardless of if you have a game design degree program or not. A lot of the time, their degree programs focused on stuff like game design, pull together stuff from art/engineering/UI/creative writing and make it more efficient to get good backgrounds. They often offer game mechanics/systems classes too, or structure project classes. The mechanics/systems classes seem inconsistent in output across the educational field -- I've seen and heard of great classes, but I think they are still fairly rare even at strong universities. The project classes are very good in any case. So, I think there is some value in a game design degree at a good university, but it is not a silver bullet to become a great game designer, and if you are in that school in another program but have the right self direction, that's going to still allow you to do better in most cases than someone who is less self directed but in the 'optimal' program.


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Abovefayt

Member

03-08-2013

what about former-military(couple months left in the usmc)? I have a major in illustration from MICA (if u know what that is). My mos (job) in the usmc is intelligence specialist. I have a lot of credentials that would fit a leadership a role. Just curious of what a resume of that nature would hold. I have always wanted to work in the gaming industry.


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Pitufito Dell

This user has referred a friend to League of Legends, click for more information

Senior Member

03-08-2013

If you can offer Visa sometime, I'm really interested, really really, into working at riot! Currently a Game Design Student :c


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Grey Wolf

Senior Member

03-08-2013

Quote:
Originally Posted by Zileas View Post
In general, I would take any game design degree's ability to teach you game design with a grain of salt. Software engineering and art and UI design are areas where you can more reliably get good training from good schools. It is of course possible to get a good game design background, but, again, I've not seen a lot of this yet. Developing great critical thinking skills, and building games, are the most reliable ways to become a good game designer that have been demonstrated consistently. There may eventually be programs that do this very reliably. They may exist now. I don't know.
Zileas,

What about someone with software experience that also has extensive exposure to non-computer games? Specifically, designer board games like Power Grid, Puerto Rico, etc. How much does the give and take in modern board games translate to computer game design? I am thinking about balance here; the trade off to power the most plant in Power Grid versus the downside of being last to buy resources and last to build into cities? I know you guys play Euro / designer board games, I would be curious how valuable you find that experience.


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Mamba1

Junior Member

03-08-2013

@Zileas or any other Rioter.

Good afternoon. As it seems you are entertaining questions relating to the job hunt as well as the particular job being advertised, I am curious on how often you and/or your team provide feedback to previous applicants who attempted to join the Riot team. I have thrown my name and resume into the mix (1/10/2013) for your entry-level design positions previously but have not received any feedback at all.

I recently finished with the military after 9 years. Essentially, I have spent my entire adult life thus far leading, troubleshooting, and fixing complex avionics issues (Avionics Technician) as well as working with numerous people with all sorts of backgrounds from all over the world to accomplish the same goals. I am self-motivated to the nth degree as I managed to balance deploying to the middle-east several times while simultaneously attaining my associates degree as well as becoming Lean Six Sigma (green belt) certified. Since achieving that I have moved on to a bachelor's program to pursue my life goals as a game designer. I feel I have the intangibles and life experiences necessary to excel in your entry-level positions but have not received any feedback on my previous application attempts. I would love to speak with you on a more private basis to go over my qualifications, upsides, and downsides to help better myself for you or any other future employment opportunities. Any way we can do this?