Anyone else a bit dissapointed with Quinn's design?

First Riot Post
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Sikkes

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Senior Member

02-13-2013

Wow, thanks for the effort you put into that post, IronStylus.


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Zetaneuro

Senior Member

02-13-2013

I think the design is great, why do you gotta hate on the bird?


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JevelFaithful

Senior Member

02-13-2013

Quote:
Originally Posted by IronStylus View Post
Some quick context:

Quinn used to be a guy, then I turned her into a woman. That woman is a ranger, she's prepared for a fight, she's wearing thicker armor but not plate aside from key places where she would have to interact with an enemy's face.

Quinn was not designed to be in a skin-tight outfit. That was tried, and look, again, like a woman with a cape, in a skin tight outfit, which had been worked to death by Zyra, Syndra, Elise, and Diana. She does not care about looking feminine, she cares about utility. Baggy fatigues which have hardened pockets, knee pads to dig into the ground to take a shot, no exposed flesh to take a graze.


Honestly, I feel I owe no excuses. You know my history, you know my goals. I design the women in armor. I do not design the over-sexualized, the seductress, or the siren. Different artists gravitate towards different styles and themes. When this champion came along, I opted to work on it because I felt I could bring a different take. Initially, she did start out as a traditional fantasy ranger, and actually was melee at the time. However, that was not the route we wanted to take. That was standard, it was conventional, and it was boring. I drove away from it and made something rugged in the new direction we're trying to take our style. Fantasy, but not traditional fantasy.

This is my take. If you don't like it that's perfectly fine. I, like all artists, design with particular design and form language as my signature. You might have noticed Zyra, Syndra and Elise were designed by the same artist. Sexy bodies, integrated clothing/biology, dark females. Same with artist for Nautilus, Ziggs and Lulu. Friendly shapes, opposing colors, offbeat characters. Just like game designers have similar flavor to their champions across the board artists have similar common expressions.

...

Thanks for the feedback. Thanks for understanding where we're coming from. This isn't just me. This is part of something larger. Pendulums will swing, you'll get your stripped down heroes. Quinn is not one of them and we're proud of that.
Regarding the bolded part, if the parrot has any influence on the art team, this is very encouraging. And the notes concerning artists are very interesting too.

I really don,t get why this is (for now) downvoted. Isn,t this exactly what we've asked for a while concerning female champs?


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Sylph

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Emissary of the League

02-13-2013

OP's opinion, everyone is entitled to their own. Riot's creative design trumps all. Enjoy the ride, the hammer will swing the other direction as IronStylus explained.

Please respect everyone's thoughts / opinions.


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wtvdd

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Senior Member

02-13-2013

I have to admit that I lost my hype on her. I was expecting an adventurer, something like Lara Croft, not an archer Leona.
I am just saying that she doesn't feel natural, I'd like to see an version of her using a natural outfit, a clothed nature outfit. That would be awesome, but would not be her.
That's how she is and we can't change that! Otherwise, wouldn't be Quinn.


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IS12c9caee90c700fc71890

Senior Member

02-13-2013

Quote:
Originally Posted by Statiqhock View Post
Regarding the bolded part, if the parrot has any influence on the art team, this is very encouraging. And the notes concerning artists are very interesting too.

I really don,t get why this is (for now) downvoted. Isn,t this exactly what we've asked for a while concerning female champs?
Exactly what trolls asked for*


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AxisXIViral

Senior Member

02-13-2013

Quote:
Originally Posted by IronStylus View Post
Some quick context:

Quinn used to be a guy, then I turned her into a woman. That woman is a ranger, she's prepared for a fight, she's wearing thicker armor but not plate aside from key places where she would have to interact with an enemy's face.

Quinn was not designed to be in a skin-tight outfit. That was tried, and look, again, like a woman with a cape, in a skin tight outfit, which had been worked to death by Zyra, Syndra, Elise, and Diana. She does not care about looking feminine, she cares about utility. Baggy fatigues which have hardened pockets, knee pads to dig into the ground to take a shot, no exposed flesh to take a graze.

A functional Demacian helmet which adds sleekness is a design choice. It's Valkyrie, it's a motif, and it's a visual landmark. She has a gauntlet reminiscent of a falconer's glove which is armored because Valor has armor on his talons, to again, interact with an enemy's face. He can do damage to even thick leather.

Her hood is collapsed, she has essentially a themed parka with a bird motif, Functional but themed.

She has what equates to kevlar, thickened material able to resist a blade. She has Demacian signifiers all over her, and bird motifs worked in. She is functional but fantasy.

Regarding femininity, I was called out long ago when Sejuani released for making the reasoning that Sejuani might wear less clothing so that "you can tell she's female." That is an invalid argument and a sad excuse to design a particular way. A ranger, an elite, doesn't care whether you can tell they are a female or a male. They are interested in getting the job done, and having the gear to do so. We gave Quinn that gear and did not embrace the traditional route of the tight-clothed standard fantasy ranger. She's a new ranger for a new time. She hits the Demacian notes but plays off of them. That is the rational behind similar armor themes to Garen and Jarvan. That's how we establish she's in the military proper, but not standard in uniform.

For reference, take a look ad Deunan Knute from Appleseed. She has no boob or breastplates. She is completely covered with a half-helm. She has short hair. She is a bit more masculine, that's the goal. She is not a waif, but she is agile. She has small breasts, a tighter frame, but is fairly androgynous. That's what we wanted to portray, and I feel we hit that.

Honestly, I feel I owe no excuses. You know my history, you know my goals. I design the women in armor. I do not design the over-sexualized, the seductress, or the siren. Different artists gravitate towards different styles and themes. When this champion came along, I opted to work on it because I felt I could bring a different take. Initially, she did start out as a traditional fantasy ranger, and actually was melee at the time. However, that was not the route we wanted to take. That was standard, it was conventional, and it was boring. I drove away from it and made something rugged in the new direction we're trying to take our style. Fantasy, but not traditional fantasy.

This is my take. If you don't like it that's perfectly fine. I, like all artists, design with particular design and form language as my signature. You might have noticed Zyra, Syndra and Elise were designed by the same artist. Sexy bodies, integrated clothing/biology, dark females. Same with artist for Nautilus, Ziggs and Lulu. Friendly shapes, opposing colors, offbeat characters. Just like game designers have similar flavor to their champions across the board artists have similar common expressions.

If you want a traditional archer, with a traditional fantasy get-up, with a traditional build, and a traditional design where female form expression trumps practically fighting the fight, I am not your guy, and I'm glad to admit that. That's my strength, that why I work on what I work on.

I do not abide by the established or the expected, neither does Riot on the whole. It is not our job to abide, it's our job to challenge the convention and question traditional execution.

Thanks for the feedback. Thanks for understanding where we're coming from. This isn't just me. This is part of something larger. Pendulums will swing, you'll get your stripped down heroes. Quinn is not one of them and we're proud of that.
God I love you IronStylus.

I'm buying every champion you design.


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Adultratedhydra

Senior Member

02-13-2013

Quote:
Originally Posted by Statiqhock View Post
Regarding the bolded part, if the parrot has any influence on the art team, this is very encouraging. And the notes concerning artists are very interesting too.

I really don,t get why this is (for now) downvoted. Isn,t this exactly what we've asked for a while concerning female champs?
People skipped over the bolded lines in thier rush to downvote.


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RisottoNero

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Senior Member

02-13-2013

And just to give an example of what I don't like. What if I they did someone wearing what Mordekaiser uses and then said he's an assasin/ranger/whatever? Of course it doesn't make sense. It doesn't mean I want him to be Fabio in a thong.

At this point all goes to her kit. I hope that what she does makes sense with what she is wearing.


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doomleika

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Senior Member

02-13-2013

Quote:
Originally Posted by IronStylus View Post
Some quick context:
...
While she seemed a bit odd I have to login to applaud your decision.

Gaming industry have enough hypersexualized woman already, it's good to see a change of flavor.