Challenge: Make the most anti-fun champion ever.

First Riot Post
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ElDynamite

Senior Member

02-07-2013

Teemo
Finished


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A Planeswalker

Senior Member

02-07-2013

Quote:
Originally Posted by RiotJFTActual View Post
The White Deck

Passive - Take 5% reduced damage from any source.
Q - Cooldown 40/30/20/10 if your health % is lower than target gain % health to match target's health %.
W - Creates 2/4/8/16 spirits that attack for and has health equal to 1/2/3/4 each.
E - The White Deck gains protection from target Champion and all Champions of their type (Yordles, Ninjas, Pirates, Shapeshifters, Humans, Non-Humans) for 5/7/9/12 seconds.
R - Gain Protection to all champions & all friendly turrets, inhibs, and the nexus is invulnerable and you cannot lose the game for 2/4/6/8 seconds.
Needs more Gideon Jura


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Xephioss

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Senior Member

02-07-2013

kratos, the god slayer


Passive: Ghost of Sparta- Gain HP equal to 120% of your total attack damage, each basic attack generates 2 fury, each skill generates 3 fury.

Q: Chain of Olympus- a skill shot that pulls the first target it hits and toss the target back to your current location. (similar to blitz pull+singed fling) 15s cd

W:Warmonger- Passive: increase attack speed and damage massively over time on 1 target. Active: stuns the target for 2 seconds on his next attack, but will lose passive bonus for the next 12seconds. 8s cd

E: Blade of Chaos- Tosses his blades to a targeted location, by reactivating it, kratos can pull himself to the location. 10s cd

R: God of War- Upon reaching 40% hp and 100% fury, kratos will enter his god of war mode. He gains increased movement speed, but takes an extra 15% damage from all attacks. During this mode , kratos basic attacks are capable of executing any target below 15% hp. He will exit this mode once he reaches 0 fury or slain.


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Ember Index

Senior Member

02-07-2013

Worm, The Armageddon

Passive: Upon dying, will blow up TNT dealing 40% of nearby champion's health in true damage leaving a gravestone behind.

Q - "Sheep" Launches a sheep that will leap to random locations, detonating after 5 seconds. Activate again to detonate. Does *% damage + 8% of their health to any champion caught in the blast.

W - "Poke" Pokes a target champion, stunning them for 5 seconds.

E - "Holy Hand Grenade" Tosses a Holy Hand Grenade at target location dealing moderate damage to surrounding champions while blinding, knocking up, suppressing, knocking back, snaring, stunning, silencing, taunting, charming, poisoning and slowing all those caught in the blast.

R - "Sudden Death" Blows up every structure on the map aside from each Nexus, kills every minion on the map and keeps anymore from spawning, every champion lowered to 1 health, raises the river level causing anyone who goes in it to drown.


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Sasanian

Senior Member

02-07-2013

All of Tryndamere's abilities now have his E's passive and the delay on his ult is removed.


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Retro Shock

Senior Member

02-07-2013

Darius. Done.


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Exentrick

Senior Member

02-07-2013

Volran, The Life Entity

Passive - Life Growth - Volran gains 8% of all allies bonus HP. (Ex: Olaf builds warmogs, 1000 bonus hp, Volran gets a bonus of 80.) Volran's own bonus HP gains are increased 10%.

(QWE range, 850 radius from Volran)
Q- Life Transfer(active) - Heal you and your nearby allies by X(+AP), HP. Deal X(+AP) damage to nearby enemies. Steal 50 mana from nearby enemies. (Cost 100 mana, cooldown 3 seconds)

W- Wellness Check(active) - Allies and you around you gain 5/10/15/20/25 + 1/1/2/2/3 armor and magic resist for every %hp they're missing for 4 seconds. Enemies around you lose 12.5% armor and magic resist for each ally affected. (20/18/16/14/12 second cd, 80 mana)

E- Root of Life - (Passive)Enemies around you lose 3% movespeed for every ally you have around you. (active) double the slow for 3 seconds, if you have 4 allies around it stuns all effected enemies for 3 seconds. (10 second cooldown, 70 mana)

R - Decimate Soul - (active) Suppress a single enemy dealing X dmg(+AP) + 10/15/20% of your current HP over 2.5 seconds, heal yourself 200% of any damage done. You become untargetable during the duration. All enemies within 500 radius lose mana equal to the damage dealt.(120/100/80 cooldown, 100/125/150 mana)

Making this up, some of these mechanics would be epic on a support. Granted any champion with 2 or more of these skills would have a near broken kit.


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YuI Brenner

Senior Member

02-07-2013

Invisible nid spears... owait

Edit:

Q- Blitz Hook
W- Fiddle fear
E- Rammus taunt
R- Galio ult


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Mistful

Senior Member

02-07-2013

Quote:
Originally Posted by Ember Index View Post
Worm, The Armageddon

Passive: Upon dying, will blow up TNT dealing 40% of nearby champion's health in true damage leaving a gravestone behind.

Q - "Sheep" Launches a sheep that will leap to random locations, detonating after 5 seconds. Activate again to detonate. Does *% damage + 8% of their health to any champion caught in the blast.

W - "Poke" Pokes a target champion, stunning them for 5 seconds.

E - "Holy Hand Grenade" Tosses a Holy Hand Grenade at target location dealing moderate damage to surrounding champions while blinding, knocking up, suppressing, knocking back, snaring, stunning, silencing, taunting, charming, poisoning and slowing all those caught in the blast.

R - "Sudden Death" Blows up every structure on the map aside from each Nexus, kills every minion on the map and keeps anymore from spawning, every champion lowered to 1 health, raises the river level causing anyone who goes in it to drown.

Hahaha, this is the best one xD. +1. Would read again.


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Teslafury

Member

02-07-2013

Passive
Global - Taunts all champions every 5 seconds. Audio is Teemo's OP global taunt. Players playing Teemo are immune to this.

Q
5/4.75/4.5/4.25/4 s CD
Gives all allied champions short-sightedness, plays the Nocturne ult sound effect. While short-sighted, allied champions using single target attacks deal 21/22/23/24/25% and area of effect attacks deal 1/2/3/4/5% more damage.

W
12/11.5/11/10.5/10 s CD
Places all nearby allied champions (600 range) in aqua prisons. This effect is not affected by tenacity While imprisoned, all damage taken is reduced by 50%/60%/70%/80/90%. When imprisonment ends, allied champion gain 10/15/20/25/30% bonus MPEN and APEN for 4 seconds.

E
10/9/8/7/6 s CD
Places a Teemo shroom under target ally's location. The mushroom detonates immediately. Area of Effect damage affects both friendly and enemy champions. An ally dealt damage in this manner is given a heal over time effect instead of the poison. Enemies dealt damage in this manner are treated the same way as regular Teemo shrooms. All champions dealt damage by this shroom are slowed. All Teemo's are immune to this shroom.

R
180/160/140 s CD
Target allied champion becomes Teemo for 60/75/90 seconds. You cannot be the target of this ability.