Sorry for the enormous amount of delay...the internet on Brazil went down coast to coast...as such...i was really fudged up...but now im back (i hope) and now i can review you...and so many others...
Okay, I'll do it, but not right now, I'll have to sleep first.
About the % cost of my champion: She is basically a no cost based champion, the only thing that is actually cost based is her passive. She can chose to activate her abilities or to gather the sustain from her passive. This is why her costs are ridiculously high at full energy and low at low energy. She is not an assassin of that kind and she will not be shut down by her own energy, blue buff or not.
You are totally correct about her being able to use her E every two seconds, but that is only possible every 4.8 seconds, which means that she will be able to use the e, then the w, two seconds later, the e, then wait 2.8 seconds, use the w again to cast e, or wait some longer to cast e and reduce the cooldown to 2 seconds again. As you might see already, this requires her to cast a lot, and will render her passive regeneration mostly useless.
The E does 20% more than an auto-attack + some flat damage. I don't see how that is too much.
About the ultimate: Falling into stasis is a self stun. But it does also make you untargetable and heal you by a bit (which is really only a bit, never to full life, she is not Mundo).
Anyways, you said her weapon swap cooldown was too high. Well, that is probably because earlier the self-stun shared its cd. Also it is not as simple a weapon swap. It enables her to use the other part for a while. It is so to say important to activate it shortly before you want to actually use the ultimate, so that you are able to avoid a bunch of damage.
You prangered that she might be very hard to kill while at low life. I don't think that there is any champion that would deal less dps than she heals. Or less burst. Anyways, say you have 5% Hp left and a total Hp of 4000 (which is a lot!) meaning you die once you take more than 200 Damage. She would heal by 56 Hp per second. This is a lot, but it will not keep her from dieing. Sure, it might be harder to kill her, but it will definitely not be impossible. Also, that suggests that she didn't use any abilities. Which is rather unlikely, too, if you ask me.
This champion will deal a bunch of damage or it will be able to soak quite some damage if built that way. As her name suggests she excels at surviving enemy attacks. This comes due to regeneration(in lategame->ult, usual passive will be mostly useless), mobility, immunity(ult). The true cooldown on the ultimate will be much shorter as long as she keeps spamming the W-spell. This will lower her over all health regeneration, but it will allow her to play more aggressive if her health allows, because it will ready her spells fairly fast.
I apologize for the delay, I've been quite busy of late. Here's the review you requested:
I made some changes to the W-spell: Added a higher Energy regeneration once it is off cooldown, to actually make it possible to chose not to use it. Removed Energy regeneration from the E.
@Sigismund First of all, thanks for your review.
The lore: Viktor creates devices which work magic for him, or something in the like. Anyways, I corrected that part of the lore to reflect what he actually did. And well, sorry, my goal was not to craft a lore to this champion but to tell a story and craft a champion around it. Sure, that doesn't quite fit here, but I won't be able to change that and still stay true to my goals.
About the Passive: It has a much more active role in her kit that Mundo's has. She can't just build Warmogs over Warmogs and still do good by the way. It heals for roughly the same over-all. At 50% health with 50% energy it heals about the same, even though you might rather want to compare it to Garen's passive. It used to heal % max health and she used not to have any base health regeneration. I have changed that though, because people said it was overpowered. This is not a non combat heal though. This is a combat heal based off on your own choice. Might be much clearer with the changed W. I think it is about where it has to be, and I can't correct it by any means without playing her in-game. With other words, I just can't do it more exactly.
The dash range is the same, the cooldown of this spell is about 5 seconds late-game. There is no way that this is too high.
The skill does not fail completely if it hits a third or fourth or whatever target, it will still have dealt the damage from the first hit. The only thing that gets dropped is the pull effect. This doesn't mean that you don't pull anything at all, it does only mean that you pull them to the position of the third target hit. This might be used as harass tool, seeing that you won't have to actually pull someone if you don't want to. Just pack some minions in between and that's that. Anyways, it does also open ways to play against her, which might in general be a bad idea otherwise. Walking on the same spot makes on vulnerable to AOE, but it would save you from the pull in this case. If you ask me, this is a rather interesting, not a bad thing.
The blades and swords passives come along with other passives themselves. Also, the swords passive does amplify the E's damage whereas the blades passive does not. The true damage is at about 66% of Irelia's damage and the additional damage is at about 40% of Mundo's E. I don't think they would qualify as abilities on their own. If you still think so, please explain.
E: What? Longer dash? Huh? The distance traveled will be 450 all the time. There is no way to increase that. You can't just add the range of the skill-shot to the dash. Once again, you get choices with this ability. You want to go in? Use it against a wall and dump the damage. You want to kick someones ass and still stay close to him? Pull him back towards you right afterwards or just dash back in using the sword dash.
I see what you mean, but she is forced into something by those. These abilities mean: Go for swords if you built damage, go for blades if you didn't. As fighting stance that is. But yes, basically it is modifiers that do the same thing, add damage. I can't find a way around that though. I mean, I don't want to have it unnecessarily complicated. I know that it's senseless to have 3 ways of doing one thing in one ability instead of one way. But it does really make a difference in this case, you see?
It is the first activation that costs, not the second one. Sure, this needs some planning, but it doesn't hurt you all that much. Anyways you might be right, she is no real cost based champion in the first place, so there's no reason to add costs to any spells, at the very least the ultimate, which over-all is some kind of 'oh-****'-button.
I would really like you to explain to me what you think is seriously imbalanced. Really.
Anyways, would you support the idea of making the W's Passive her Innate and the Innate's effect her W's new passive? This might make this champion easier to understand and still leave her pretty much intact. I'm not quite sure yet though, any responses to this are appreciated.
Um, I might do some tweaking but I don't think there is great imbalances over-all.
Her abilities don't cost all that much. They have pretty average Energy costs past the 50% mark, these are even a bit lower than usual Energy champions' costs. Her Energy regeneration will be higher when not using her W though, so I can very well imagine that you will be around 50 or more % in average when you chose not to fight at full power, whereas you would probably be at about 20% when you chose to fight at full power.
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