@IronStylus, @Pendragon, @Guinsoo, @Volty, @Xypherous, @CertainlyT, @Ezreal, @Gypsylord, @Harrow, etc.
I formally request that all current lore projects be halted from release or progress, the lore team be dismissed from their positions (including the television writers recently acquired), and that Henrik Fahraeus and Chris King from Paradox Interactive be headhunted to begin a totally new Riot lore team with a different format from what is very soon planned to be introduced.
Here (from 37:00 particularly) is why:
Simulating an entire world (or universe) requires high-level understanding of the forces of intelligent beings through a constructed history, a "sociological imagination", and the past projects of these designers in ancient and medieval settings have uniquely prepared them for the challenge of creating Runeterra in a way that the current lore team is not prepared for or capable of achieving. Also while Fahraeus and King demonstrate the ability to avoid player "rabbit holes" of tunnel vision, they equally demonstrate the incredibly important design characteristic of learning and accurately assessing player criticism (discussed in the final twenty minutes of episode #3 of the Game Design Round Table podcast).
I have hosted two extensive sequential conversations with players on the current state of the lore's problems and the unwillingness of the lore team to engage with player concerns: http://na.leagueoflegends.com/board/....php?t=2813286
but in doing this I have avoided enumerating the increasing discrepancies I and many players see within the new lore "not making sense"- however I am willing to more fully illustrate this effect to prove that I am not simply a rambling lunatic, inviting into the thread parties I know to be involved with Vi, Thresh, or some relevant high-level decision making within Riot, to either weigh my arguments, pass them on, or defend themselves or their philosophies either in this thread or to others within the company.
After the segment within the dotted lines, where I will belabor story problems, I will attempt to anticipate a few objections to my proposal:
>>>The Lore Problems with Thresh<<<
Concisely, there has been no articulation to players what is happening when Mordekaiser uses his ultimate ability on Thresh on the fields of justice to summon a ghost-ghost. The afterlife seems to have no rules at all in fact, Thresh was mean in life, and then after being killed he began an undeath immediately. Why does Warwick not have a ghost like Thresh when killed in the game in that case, Or even Mistletoe Leblanc who also has a magical lantern and attacks people with chains and cages? Was Thresh killed while infected with the magical undeath algae-plague that the Twisted Treeline alters hint at? Wouldn't he become a lich or ghoul in that case like the other undead champions?
Something clearly must set Thresh apart in that case. Was contact with the bodily fluids of multiple infected prisoners altering his unlife according to the sequence of contact? If that were true instances where Talon or Katarina killed Yorick or Elise would likely alter their physical state during battle or death on the field.
Is the algae unlife plague virus triggered differently according to how much guilt or fear a person feels before they die, physiologically altering their transformation process to decide what form they will take? Surely again champions on the field coming into contact with undead champions (especially Trundle or Cho'Gath) may later die in the game in fear or guilt, yet they have no Thresh-mode (except temporarily Karthus for some reason, but only in a stationary sense).
Was Mordekaiser one of the prisoners who killed Thresh? Wouldn't Thresh disappear whenever Mordekaiser dies in battle then? Wouldn't Thresh answer to Mordekaiser's commands on the field even if on the opposing team even with a summoner merged with his mind? As what is said to be "the oldest undead" could anyone create a shade that lasts longer than Mordekaiser's short-duration creations, he the collector of dread knowledge and translationally 'the death king', an unstoppable power upon the land?
Perhaps the lantern is a magical artifact that allows one of Mordekaiser's creations a degree of permanence and autonomy. CertainlyT named it in the forums as the signature feature of Thresh, yet the players are not told anything about why Thresh has this lantern, where it came from, or why the lantern would act any differently than Jax's lantern, or Leblanc's lantern, or Yorick's lantern, or Wriggle's lantern, or Grez's Spectral Lantern any champion could buy that does not act as any sort of bargain-bus phylactery. Did the lantern torture many other lanterns with chains during its life? Surely a summoner merged with Mordekaiser would know what this "extra-special, totally-not-oversaturated magical lantern" functioned as and would use it with Mordekaiser's powers to destroy an opposing Thresh and create a permanent new shade to destroy the enemy nexus in a vital battle if Mordekaiser had experience with it.
... but then maybe there is an inherent genetic predisposition to interact differently with the plague according to one's lineage and genome, in fact it is never stated that Thresh once belonged to the human-like species of most the other heroes, perhaps he is a dead pig-monster, and pig-monsters become permashades and badger-monsters become Yoricks after being infected and reaching the proper threshold of contamination somehow. On the other hand the algae is known to transcend species in many cases. If one is bitten by a convention zombie in a horror film one becomes a zombie, but if one is bitten by a zombie spider with the algae unlife virus in LoL the venom does not transform one into a zombie, or a spider, or a zombie spider, but one instead becomes a were-zombie-spider, optionally retaining many of one's original racial characteristics in at-will shapeshifting. Amumu is an undead mummy-Yordle but he remains a Yordle.
What separates Thresh initially from the other souls in his lantern? "Life force"? Whatever energy it is, it is restored with life-steal items or the nexus, so if one were to combine lifestealing or nexus energy with his lantern you could suddenly have an army of dozens (or thousands?) of champions right? How is Thresh even collecting anything if the nexus restores souls back to life on the pad? Is he backing them up with an external soul hard-drive? Isn't that just summoning magic? Why doesn't he use his knowledge merged with summoners to simply summon champions for his ultimate plan?
So essentially without formal rules (as D&D has, where many of these creatures were originally presented in a better operational framework that could easily have been adapted to summoning magic or MOBA requirements much more efficiently than just creating a kluge), one is left with a mess, and players are sadly smart enough to pick up on this even if they don't really care about the lore that much, or the league or summoners being acknowledged as existing by Kitae. In a new format one will likely have even more open questions raised and no underlying system will be present to give coherence to the competing elements of motivation or magic or the environment, where instead with more experienced writers this could all be accounted for with little effort (including in not-yet-arrived Thresh lore AMA which is certain to contain glaring errors in logic and further "readability" issues).
>>>The Lore Problems with Vi<<<
Many champion designers take an active interest in the lore of their champions to make sure that the envisioned thematic and experiential elements they want are carried forward properly, however the advice or collaborative effort they receive can only be proportional to their experience and the ability of their lore-colleagues and fellow designers to fit such ideas into the gameworld. The "fit" is growing progressively worse, and the lore specialists are entirely to blame for this.
Vi is a fierce fighter determined to punch criminals in the face. Why would she punch Lulu, Annie, or Amumu in the face? At one time the answer might have been "to serve the ultimate interests of Piltover and the dying Piltovians orphan children who need the medical supplies and education bought by an increased Piltover socioeconomic positioning in the world and securitization of the homeland", or "she was created as part of a covert Piltover supersoldier project at the League's beginning 20 years ago similar to works like Cameron's Dark Angel, The Hitman series, Elfen Lied, etc." However, now Kitae has "de-emphasized" the League's existence, a Piltoverian sovereignty (where presumably Piltover has an active military to defend its borders) is being upheld solely by a street vigilante, a police chief, Yordles with extreme loyalties to Bandle City, an explorer who constantly exposes himself to unresearched mysterious magical artifacts, and an emotional unstable deputy police officer with a criminal history
who has no formal training
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