@ricklessabandon Why u math so good?

First Riot Post
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Super Explosion

Senior Member

12-29-2012

Quote:
Originally Posted by ricklessabandon View Post
like every ad carry champion in season 2 building the same 5 items every game.
Why you no nerf IE-PD (or Crit) harder?

As long as the damage scaling is that extreme on only one item path, items like Hurricane will just about soundly be suboptimal in all cases.


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ricklessabandon

qa analyst

12-29-2012
8 of 9 Riot Posts

Quote:
Originally Posted by ForrestLump View Post
Great post! Thank you, but I do have one question.

Does +30 | +32% magic penetration mean +30 AND +32% or +30 OR +30% magic penetration?

| is an operator that means OR in some languages. I am not talking about C/C++ (even though it is similar ||).
oh, sorry—that's how it shows up in the character sheet in games. "x | y" translates as "x flat penetration and y % penetration" when i use it. so the scenario to which i was referring would be 7.8 | 8% before and 37.8 | 40% after, and both get applied in damage calculations with the % happening first.

example of the former case versus a target with 100 magic resist:
100 - 8% = 92
92 - 7.8 = 84.2

example of the latter case versus a target with 100 magic resist:
100 - 40% = 60
60 - 37.8 = 22.2

so you'd be penetrating 62 more magic resist with those items against a target with 100 magic resist.


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Whisperx5

Senior Member

12-29-2012

What about an upgrade for QSS for AP Carry?

Do Riot have any plans for buffing armor?

Is Riot happy with the current state of the game?


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RazyUltim8

Member

12-29-2012

this red, utterly clueless, im done with this thread lol.

as shown by the release of that monstrosity known as black cleaver, it looks like riot really did their homework when it comes to s3


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Skaarrjj

Senior Member

12-29-2012

Quote:
Originally Posted by ricklessabandon View Post
oh, sorry—that's how it shows up in the character sheet in games. "x | y" translates as "x flat penetration and y % penetration" when i use it. so the scenario to which i was referring would be 7.8 | 8% before and 37.8 | 40% after, and both get applied in damage calculations with the % happening first.

example of the former case versus a target with 100 magic resist:
100 - 8% = 92
92 - 7.8 = 84.2

example of the latter case versus a target with 100 magic resist:
100 - 40% = 60
60 - 37.8 = 22.2

so you'd be penetrating 62 more magic resist with those items against a target with 100 magic resist.
Xerath works pretty great with the new magic pen calculations. While the champion might be good, he's just not very fun to play.


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ForrestLump

Senior Member

12-29-2012

Quote:
Originally Posted by ricklessabandon View Post
oh, sorry—that's how it shows up in the character sheet in games. "x | y" translates as "x flat penetration and y % penetration" when i use it. so the scenario to which i was referring would be 7.8 | 8% before and 37.8 | 40% after, and both get applied in damage calculations with the % happening first.

example of the former case versus a target with 100 magic resist:
100 - 8% = 92
92 - 7.8 = 84.2

example of the latter case versus a target with 100 magic resist:
100 - 40% = 60
60 - 37.8 = 22.2

so you'd be penetrating 62 more magic resist with those items against a target with 100 magic resist.
Thank you... yeah, that is really strong!

P.S.: About your post: I share the same feelings with you.


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WesIey

Member

12-29-2012

Quote:
Originally Posted by ricklessabandon View Post
best core damage build (for 'skill gatling') is something like:
dfg, haunting guise, void staff, sorc shoes
7880g for +195 ability power, +30 | +32% magic penetration, +15% cdr, +200 health, +45 movement speed, and the dfg active.
thats my eve delete-champion core build D;


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Super Explosion

Senior Member

12-29-2012

Quote:
Originally Posted by Skaarrjj View Post
Xerath works pretty great with the new magic pen calculations. While the champion might be good, he's just not very fun to play.
Xerath's trouble is requirement-based gamplay.

He requires the player to perform a hardlocked combo in order to be effective, rather than having a baseline effectiveness and rewarding the player for combos.

Zed is an excellent example of reward-based gameplay.

All of his abilities do something very effective-- but when combined through the skill of the player, even better effects are achieved.


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ricklessabandon

qa analyst

12-29-2012
9 of 9 Riot Posts

Quote:
Originally Posted by Yndyr View Post
Considering the person with the Caitlyn avatar is supposedly really good at math, it's amazing that Cait's passive tooltip still says it's "Every 8th shot" actives Headshot.

Or does 8 = 6 in Runeterra?
it's 8 for levels 1-6, 7 for levels 7-12, and 6 for levels 13-18.

the tooltip should be updating appropriately, but sometimes there's a slight delay so it might not happen the exact moment you hit 7 or 13.


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Noblepeasant

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Senior Member

12-29-2012

Quote:
Originally Posted by ricklessabandon View Post
summary of feelings:
best core damage build (for 'skill gatling') is something like:
dfg, haunting guise, void staff, sorc shoes
7880g for +195 ability power, +30 | +32% magic penetration, +15% cdr, +200 health, +45 movement speed, and the dfg active.

This is my eve build.

Haunting Guise, DFG, Sorc Shoes, Void Staff.

Instantly nuke everything.