December MCCC - Christmas Cheer!

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ObscureClockwork

Senior Member

12-08-2012

Quote:
Originally Posted by NA Rukhron View Post
I just noticed it the other day.
With recent modifications of "Naughty or Nice" "Christmas Cheer" has became a little redundant.
If I have a spell like Infuse (Soraka) to meet "Naughty or Nice" I have a spell that gives mana to my allies thus I qualify for "Christmas Cheer". One of the few exceptions to the redundance is to have a spell like Leap Attack (Jax) or Shunpo (Katarina), but even with exceptions "Naughty or Nice" and "Christmas Cheer" still feels redundant.


---- x ---- x ----
Also:
Can anyone tell me if it meets the challenges?
http://na.leagueoflegends.com/board/...3#post32080433
tbh, christmas cheer should have the champion be themed towards giving and such

ANd yes, ammo needs a stack counter
and if different effects don't always relate to giving


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Moby the White

Senior Member

12-08-2012

@ obscure as a judge what and when am i supposed to do what u need me to do..


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Raptamei

Senior Member

12-08-2012

Alberon, Undying Elvenking
(Separate thread: http://na.leagueoflegends.com/board/...3#post32214823)

[Edit - I'll participate with Neshek below instead]


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cha0tix

Senior Member

12-08-2012

[Name still in progress]

Lore:
[Still in progress]

Week One: Abilities

Passive

Quote:
? will store clockwork toys in a bag, with a maximum of 4 / 5 / 6 toys being held at once, and gaining a new toy every 20 / 17 / 15 seconds (at levels 1, 10, and 18). For each toy you are holding, you will gain 5 tenacity. (These toys will be used up with your E). Every time that you get the last hit on an enemy or neutral creep, it will decrease the cooldown of this by 1 second, with this effect only occurring once every 2 seconds.
Q: Grapnel Shot
Cost: 100 mana
Cooldown: 20/18/16/14/12 seconds
Range: 925 (Same as Blitzcrank's)
Quote:
Active:? fires a grappling hook in a target direction. If it hits an enemy, it will deal 50 / 100 / 150 / 200 / 250 magic damage and leashes you to the enemy. If the enemy stays within range for 2 seconds, they will be dragged back towards you and will be dealt the same magic damage. Alternatively, you can press Q again before the two seconds are up, which will drag you to the enemy, dealing 70 / 90 / 110 / 130 / 150 magic damage and slowing them. If the grappling hook hits either an ally or terrain, you can press Q again to drag you to the ally/terrain.

Appearance: A panel will slide open on ?'s wrist, and a small grappling gun will pop out, shooting a small steel grappling hook. The leash will look like a bright steel cable, and reactivating the ability or allowing the pull to take place will cause the cable to retract along with the grappling hook (and your enemy). If you miss a shot, the grappling hook will fall in place and then be pulled back.

Uses: Used as either a gap closer or an escape tool, since it does not go past terrain it is more effective as an escape/chasing tool in the lane than in the jungle because you can cover more distance in the lane. It can be used as a form of harass or last hitting, but coupled with its high cooldown and mana cost it should generally be used as an escape or gap closer.
W: Steadfast Guardian
Cost: 100 mana
Cooldown: 15 seconds
Range: Self
Quote:
? goes on the defensive, setting himself up for a confrontation. He channels for a maximum of 2 seconds, cleansing all debuffs from gaining a shield that provides up to 20 / 25 / 30 / 35 / 40 armor and magic resistance for 5 seconds (depending on how long he channeled for). With each hit taken, he loses 1 armor/magic resist, but increases the duration of the ability by 1 second.
E: Surprise
Cost: 100 / 110 / 120 / 130 / 140 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
AOE (for both the explosion and the initial impact): 450
Quote:
Active: On first Cast: Presents flash over ?'s head in the following order: blue, green, red (Similar to TF's Pick A Card. On second cast ? throws the present in an arc to a targeted area dealing a small amount of AOE damage (similar to Maokai's Sapling Toss) after which it pops open to reveal a clockwork toy. On third cast: causes the toy go into overdrive mode which is promptly followed by an AOE explosion; each different toy will cause a different effect to those caught in the explosion.

Blue Present: The present will open up revealing a turret that will shoot any enemies that get near it dealing 30 / 50 / 70 / 90 / 110 magic damage as well as slowing them by 20% (the slow does not stack, but it will be refreshed as long as the enemy is hit by the turret. When Surprise is cast for the third time, the turret will go into overdrive mode, increasing its attack speed by 15% / 20% / 25% / 30% / 35% and its damage by 10% / 13% / 16% / 19% / 21% for 5 seconds. When the five seconds are up, it will explode, dealing 150 / 170 / 190 / 210 / 230 magic damage to any enemies caught within the blast as well as slowing them by 25%.

Green Present: The present will open up into a clockwork humming bird, which will stealth and act as a ward with a sight range of 1000 / 1050 / 1100 / 1150 / 1200. Enemies near the ward will take 6 / 9 / 12 / 15 / 18 (+1% / 1.25% / 1.5% / 1.75% / 2% of targets maximum health) magic damage per second, and you will gain vision of them for 4 seconds after they leave the AOE damage. When Surprise is cast for the third time, the toy will act as a moving ward for 6 seconds (which can be controlled by ctrl+right clicking) that has no object or terrain collision (although it cant fly out of the map)

Red Present: The present will open up revealing a little clockwork animal that will move around the battlefield and attack enemies dealing 50 / 70 / 90 / 110 / 130 physical damage (melee). When surprise is cast for the third time, it will run to wherever your mouse is pointing and explode, healing allies for 40 / 55 / 70 / 85 / 100 health as well as dealing 90 / 120 / 150 / 180 / 210 magic damage to enemies and silencing them for 2 seconds. (Note: if the toy does not reach your target destination after 4 seconds, it will prematurely explode. Also, while not in overdrive mode, it can be controlled by ctrl+right clicking)
R: ?


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Sulfuric

This user has referred a friend to League of Legends, click for more information

Senior Member

12-08-2012

I will be entering his contest.


Champion name: Helena, the Miracle Medic

Passive: Whenever Helena attacks an enemy, she gains vision of them for 4 seconds. This cannot happen more than once every 15 seconds per target. Additionally, if she has no ammo charges, she will regenerate one on her own after 5 seconds (also affected by cooldown reduction). Total max ammo charges: 5

Q - Lucky Spikes
Helena fires a spike at an enemy champion. If she hits one, it does 40/70/100/130/160 (+.5 AP), her grants her nearest ally 20%/30%/40%/50%/60% bonus attack speed for 4 seconds, and refunds the ammo charge. Costs 40 mana and 1 ammo charge. 4 second cooldown.

W - Heals an ally for 35/45/55/65/75 (+ .75 AP) and increases regeneration on that ally by 20%/25%/30%/35%/40% for 3 seconds, or does 75/105/145/185/225 (+.6 AP) to enemy and afflicts with Grievous Wound for 5 seconds. Creates 1 ammo charge. 12 second cooldown.

E - Helena shields an ally, absorbing 50/80/110/140/170 (+.7 AP) damage and providing a flat 25/35/45/55/65 movespeed bonus for 4 seconds. Shield lasts until broken or Helena shields another ally. Consumes 1 ammo charge. Costs 80/90/100/110/120 mana. 12 second cooldown

R - Helena drops a giant present on top of all enemies affected by her passive within the last 7 seconds, dealing 100/200/300 magic damage. If an ally kills one of the marked enemies, that ally will heal for 200/300/400 (+ 1.0 AP) health. Mark lasts for 6 seconds.
Costs 125 mana, 120/100/80 second cooldown.
Helena grew up in a small town in outside Demacia. After a great battle between Demacian and Noxus forces, Garen and the soldiers under his command traveled through her town on their way back to the capitol. Deciding that rest was the best option, they decided to stay the night. Garen's forces set up camp just outside the town. Naturally, they came into the town to buy provisions, and the townspeople were very grateful for the business and the chance to meet such a highly decorated group.

On the way back from the town square, Garen and the two soldiers he was walking with were ambushed by three surviving Noxian soldiers under orders from the Noxian commander Katarina. Two of the Noxian assassins were slain, while the third barely escaped with his life; however, Garen's friend and soldier Hammeran, was gravely injured. Helena, having seen the fight the window of her family's home, rushed over to help, carrying traditional medicines and herbs that her mom used to treat basic wounds. With her help, Garen was able to slow the bleeding of his friend, but Hammeran was nearing death. Garen told Helena to look directly at him and said "I thank you greatly for your help, but there's nothing else we can do". Helena began crying but refused to give up. Suddenly her hands began to glow, and Hammeran's eyes fluttered. A flash of light burst from Helena and the wounded soldier, causing those nearby to shield their eyes.

Hammeran stood, flexed his fingers, and hugged the little girl, grateful to be alive. Garen knew he had witnessed a miracle, mysterious as it was. He told Helena that when she was of age, he would find work for her as a medic for the army, if she so wished.

Seven years later, Helena took Garen up on his offer - she fights for Demacia in the League, hoping one day to make a difference in her world and bring honor to her family and her town.

Stats:
Health - 378 ( +86) (1926@18)
HP5 - 6.4 ( +.57) (16.66@18)
Mana - 275 ( +65) (1445@18)
MP5 - 6.7 ( +.6) (17.5@18)
Range - 475
AD - 52 ( +2.4) (95.2@18)
AS - .625 ( +.26) (1.093@18)
Armor - 12 ( +3.5) (75@18)
MR - 30
Movespeed - 335
*Adding base stats and finishing ability details asap*


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Raptamei

Senior Member

12-09-2012

Does my entry a couple of posts up (Alberon) meet the reqs?


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cha0tix

Senior Member

12-09-2012

(This is an updated champion design, I'm not sure whether to use this one or the old one so comments would be helpful.)


Seryna, Call of the Void

Week Two: Lore

Quote:
There is a place between dimensions and between worlds. To some, it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empry place, but rather the home of unspeakable things, horrors not meant for the minds of men. When Kassadin found the lost city of Icathia and pierced the veil between dimensions, he unwittingly let some of these things through the door. Seeing no other option, he was forced to bind these demented creatures inside of his body to stop them from wreaking havoc upon the lands of Valoran. He was left as a husk of a man, consumed by the raw hunger of all of the creatures inside of him. For months, he battled against the temptations of the void, fighting to retain a small shard of his humanity, until he finally could fight no longer. He collapsed in the desert, a mere shell of a man. He was later found by a nomad traveling through the desert, and brought back to his camp. The man showed him hospitality, and promised to feed and shelter him. However, the hunger of the void could not be sated. In the middle of the night, under the cover of darkness, Kassadin murdered every single nomad in the camp in cold blood. But when he looked at the carnage surrounding him, a flicker of humanity showed through, and he felt something he had not felt in a long time: remorse. Consumed by the guilt of his terrible deeds, he indulged in the primal urges of the creatures within him, and they tore him apart from the inside out. For what felt like ages, he flickered in and out of consciousness, until he was enveloped by a deep seated peace that he had not felt in a long time. With only the power of his will, he reformed his body piece by piece until he finally had the strength to make up for all of the bad he had done in the world. He set out upon a crusade to destroy all of the creatures he had let out of the Void.

This is where the story of Seryna begins; with the disappearance of her father Kassadin. She was always a dutiful daughter, ready to follow in her only hero's footsteps no matter where they took her. However, she couldn't have anticipated what would befall herself as she retraced her fathers steps through numerous ancient texts and ruined cities. You see, even as she was searching for her father, something else was searching for her. When her father let the creatures of the Void tear him apart, they escaped from the boundaries of his flesh in to a whole new prison. Stuck between two dimensions, they couldn't affect anything in either one, and even more importantly they couldn't satiate their hunger. So they did the only thing they could do: they looked for a new conduit who was more malleable than Kassadin. Attracted to the presence of his original host, one of these creatures was surprised to find Kassadin's daughter drowning her sorrows in a bar. Tempting her with promises of reuniting with her father, this creature tricked Seryna into giving it her mind and body; and she agreed to serve as the perfect host.
Week One: Abilities

Passive: Preparation
Quote:
Every second that ? is out of combat, he will gain stacks of Preparation, up to a maximum of 10 / 15 / 20 (leveling at levels 1, 13, and 18, respectively). Each stack of preparation will provide you with 2 armor and magic resist. Every time you take damage from an enemy champion, you will lose 1 stack of Preparation. However, after killing an enemy champion, you will gain stacks of Preparation at twice the speed for 10 seconds.
Q: Grapnel Shot
Cost: 100 mana
Cooldown: 20/18/16/14/12 seconds
Range: 925 (Same as Blitzcrank's)
Quote:
Active: ? fires a grappling hook in a target direction*. If it hits an enemy, it will deal 50 / 100 / 150 / 200 / 250 magic damage and leashe you to the enemy. If the enemy stays within range of the leash for 2 seconds, they will be dragged back towards you and will be dealt the same magic damage. Alternatively, you can press Q again before the two seconds are up, which will drag you to the enemy, dealing 70 / 90 / 110 / 130 / 150 magic damage and slowing them. If the grappling hook hits either an ally or terrain, you can press Q again to drag you to the ally/terrain.
[*One alternative to this could be a targeted ability with the range of Varus’s Piercing Arrow at max range, which would be a change from most abilities that are similar to this (Blitzcrank/Amumu/Nautilus Q). Another alternative could feature a charge mechanic similar to Piercing Arrow, but still being a skillshot.]
W: Slicing Blades (Temp. name)
Cost: 80 / 100 / 120 / 140 / 160 mana
Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds
Range: 1000
Quote:
Active: ? fires two circular saw blades at an enemy in a straight line (similar to a skillshot but instead of one projectile there are two projectiles right next to each other), dealing 45 / 70 / 85 / 100 / 115 damage each (+75% of attack damage). If both projectiles hit their target, they will mark the enemy. ?’s autoattacks or abilities against a marked target will consume the mark dealing 70 / 110 / 150 / 180 / 210 damage and refunding 60 mana.
E: Surprise
Cost: 100 / 110 / 120 / 130 / 140 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
AOE (for both the explosion and the initial impact): 450
Quote:
Active: On first Cast: Presents flash over ?'s head in the following order: blue, green, red (Similar to TF's Pick A Card. On second cast ? throws the present in an arc to a targeted area dealing a small amount of AOE damage (similar to Maokai's Sapling Toss) after which it pops open to reveal a clockwork toy.

Blue Present: The present will open up revealing a turret that will shoot any enemies that get near it dealing 30 / 50 / 70 / 90 / 110 magic damage as well as slowing them by 20% (the slow does not stack, but it will be refreshed as long as the enemy is hit by the turret.

Green Present: The present will open up into a clockwork humming bird, which will stealth and act as a ward with a sight range of 1000 / 1050 / 1100 / 1150 / 1200. Enemies near the ward will take 6 / 9 / 12 / 15 / 18 (+1% / 1.25% / 1.5% / 1.75% / 2% of targets maximum health) magic damage per second, and you will gain vision of them for 4 seconds after they leave the AOE damage.

Red Present: The present will open up revealing a little clockwork animal that will move around the battlefield and attack enemies dealing 50 / 70 / 90 / 110 / 130 physical damage (melee).
R: Overdrive
No Cost
Cooldown: 30 seconds
Quote:
Active: Can only be cast when you have a toy deployed on the battlefield (from Surprise). The toy will go into overdrive mode, and promptly explode a short while after. Each toy will be affected differently by overdrive mode.

Blue Present: The turret will go into overdrive mode, increasing its attack speed by 15% / 20% / 25% / 30% / 35% and its damage by 10% / 13% / 16% / 19% / 21% for 5 seconds. When the five seconds are up, it will explode, dealing 150 / 170 / 190 / 210 / 230 magic damage to any enemies caught within the blast as well as slowing them by 25%.

Green Present: The hummingbird will go into overdrive mode, acting as moving ward for 6 seconds (which can be controlled by ctrl+right clicking) that has no object or terrain collision (although it cant fly out of the map).

Red Present: The animal will go into overdrive mode, causing its melee attacks to deal 20 extra damage and inflict Grievous Wounds upon enemies, which reduce all healing effects on affected enemies by 50%. The Grievous Wounds will not stack, but each consecutive attack will reapply the debuff, which lasts for 5 seconds. After 4 seconds it will explode, healing allies for 40 / 55 / 70 / 85 / 100 health as well as dealing 90 / 120 / 150 / 180 / 210 magic damage to enemies and silencing them for 2 seconds.


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Raptamei

Senior Member

12-09-2012

Neshek, Avenging Spirit
(Separate thread here)

Lore

The League has many written rules, most of them implemented to stop creative interpretation of the existing rules or the lack thereof ("Using necromancy to animate towers: 2500 gold fine"). Among the unlisted but commonly accepted rules is one that has never been challenged until now: the fact that a champion must be a thing. The new Noxian champion defies this rule: Neshek has no physical form and manifests only when a willing and particularly fearless spirit anchor is present.

In life, Natasha was the spoiled daughter of a Noxian noble family. Her parents lavished a fortune on their child to make her dreams come true: her own horse carroussel complete with electric lights, a clockwork ballet troupe and precious porcelain dolls, lots of dolls. She often retreated with her dolls into her fantasy world and developed a bond with one doll in particular, Anastasia, who she believed was a fairy in disguise. This disappointed her parents because it was cheaply made and cracked, sold to them for a few gold coins by a panhandling crone. They had intended to dispose of the doll before Natasha could see it, but she discovered it in a cupboard at night and declared it was a gift from the pixies. Her parents could not force themselves to deny this.

Highly protective of Natasha, her parents carefully hid the reality of life as a Noxian noble from her, until reality beat down their door at night. The noise woke her up, and she could only watch as the hired thugs overpowered her parents and stabbed them again and again, ignoring the dolls and expensive toys she threw at them. When they turned on her, she ran upstairs and hid underneath the bed. With scant minutes before the militia would arrive, the thugs decided she was no threat and left after setting fire to the mansion. Natasha crawled into a corner and clutched Anastasia as the house burned down around her...

Today all that remains is a pile of rubble in an abandoned domain where only thorny plants grow and the bony remains of a horse carroussel jut out from the weeds, warning visitors to stay away. Those who braved the thorns quickly discovered that the domain was haunted. A nobleman was found in the exotic garden, bled to death with a porcelain shard in his neck. His family refused an investigation for unknown reasons. Then others died: a wealthy enterpreneurial baron was found in a pool of water next to a broken electric lantern, then a chandelier fell on his mourning wife, then Baron Bondieu, connoisseur of fine motormobiles, was crushed to death by one of his own cars; the militia concluded that a stray spark had somehow ignited the engine and his wife's pedigree poodle had shifted the car into gear.

Sniffing out rumours of supernatural activity, Institute of War headhunters followed the trail of corpses to the rubble of a burned out mansion. Finding the remains of many, many dolls, they remembered the old crone they attempted to apprehend, who escaped the long arm of the law by turning into a flock of crows with all of her dolls. There might be more to the supernatural killing spree than a mere vengeful ghost...


Concept: Possession

Neshek is technically not a champion at all and does not exist as a separate unit. She is a disembodied demonic spirit, capable of possessing any allied champion on the map using her ultimate, riding along inside this champion and attacking from inside her host.

She can jump between champions at any time using her ultimate, but there is a short delay and a distinctive animation on both champions. This delay does not prevent her from auto attacking or using abilities. Neshek can cancel the jump by casting the ultimate again and it is also cancelled when the target champion dies. She can also possess the fountain to buy items.

Implementation details

Attacking
Neshek can cast abilities and use auto attacks from inside her host, and receives credit for her own kills.

Defending
Neshek cannot directly be attacked and does not take damage. Instead, the damage of incoming attacks against her host is reduced by a percentage. The higher her health, armor and MR, the higher the damage reduction she confers.

When she is inside a host, that host takes only HostEHP/[HostEHP+NeshekEHP] times as much damage from attacks. EHP means effective hit points, or Health*(100+ArmorOrMR).

For instance, if Neshek has 2000 health and 50 armor and her host is Irelia with 3000 health and 100 armor, then Irelia takes only 6K/(6K+3K) = 2/3 damage from physical hits. Intuitively you could think of it like this: it takes exactly as long to kill the host as it would take to kill both champions one at a time.

Death
Neshek dies with her host, even if she is in the process of possessing another champion but the jump did not go through yet.

Items and passives
All items and passives only affect their wearer. Notably:
- Movement speed (meaning movement speed items are useless on her)
- Tenacity
- Guardian Angel (if she has one and her host does not, she revives inside the fountain from where she can possess an allied champion and rejoin the fight; this also occurs if the host got egged because the egg might die before she revives)

Buffs, debuffs
All spell effects are applied to both Neshek and her host (except Zhonya's Hourglass to prevent griefing).


Model

Neshek has no independent model, but a ghostly apparition floats above the champion she chooses as a host. The apparition is of a young girl wearing a torn and burned ballgown, disheveled hair and giant shredded ribbons tied to her back, with bloodstained clawed hands in which she clutches a doll and pitch black eyes. While idling, the spirit may point out something on the horizon or pull on the host's ears.

Skin
Cathode Wraith Neshek: crawled from a television in another world, this Korean version of Neshek wears a white funeral shroud and has long black hair hanging over her shoulders. Instead of her doll, she carries a black balloon.


Stats

Health: 360 (+80) = 1800 @18
Health: Regen: 4.6 (+0.65) = 16.3 @18
Mana: 305 (+70) = 1565 @18
Mana: Regen: 7.2 (+0.65) = 18.9 @18

Attack: Damage: 50 (+3.00) = 104 @18
Attack: Speed: 0.625 (+2.5%) = 0.90 @18
Attack: Range: 475

Armor: 9 (+3.8) = 77.4 @18
MR: 30

Movement speed is unimportant


Abilities

[Ultimate] Possession
"Together we will have our revenge"
Allied champion - Neshek starts with this ability at level 1 (and can rank it up at 6, 11 and 16) and it is responsible for her unique gameplay mechanic. It has global range and enables her to possess any allied champion (see "Concept" for the associated rules) after a delay of 8/7/6/5 seconds. It has no cooldown, but consumes 1 stack of "Possession". Neshek has a maximum of 3 stacks and gains a new stack every 60/55/50/45 seconds.


[Q] Levitate
"As you wish, oh mighty exorcist, I will no longer make inanimate objects fly..."
Enemy champion or minion - Neshek telekinetically lifts the target into the air, preventing movement for a short time. When the spell ends, the target is smashed into the ground, inflicting damage and causing a shockwave that knocks up and damages nearby enemies. Press the button again while the target is disabled to end the effect and trigger the shockwave immediately, but the sooner the button is pressed, the weaker the damage and knockup effects will be.

Cast range: 625
Maximum duration: 1.1/1.3/1.5/1.7/1.9 seconds
Slam: Radius: 500
Slam: Physical damage: 70/120/170/220/270 (+0.6 AP)
Slam: Area knockup: 1.0/1.1/1.2/1.3/1.4 seconds
Slam: Damage and knockup are reduced by up to 50% depending on how soon the button is pressed again
Cooldown: 15/14/13/12/11 seconds
Mana cost: 70/80/90/100/110


[W] Bleeding Skies
"I shall reign in blood!"
Point - Neshek summons a rain of blood and entrails at the target point near her host, creating a churning pool of blood that deals damage to enemies standing in it, while healing allied champions standing in it (including Neshek's host). The more enemies are hit, the more effective the heal is. By recasting the ability, Neshek can move the rain around. It has no range limit, but grows weaker when it gets too far away from Neshek. Enemies can only be knocked up once.

Cast range: 750 (strength reduced past 900 range, down to 40% at 1200 and beyond)
Rain: Radius: 600
Rain: Magic damage per second: 20/30/40/50/60 (+0.7 AP)
Rain: Heal per second: 10/15/20/25/30 (+0.2 AP) increased by 5/8/11/14/17 (+0.1 AP) per champion hit and +1/2/3/5/5 (+0.05 AP) per minion hit.
Rain: Duration: 4 seconds
Rain: Move speed: 175
Cooldown: 17/16/15/14/13 seconds
Mana cost: 60/70/80/90/100

* Hitting 5 minions and 2 champions yields a total heal of 356 (+0.65 AP).


[E] Frenzy/Tongues
"Unleash your demons"
Allied champion - Neshek invokes a demonic rage in the target allied champion (including Neshek's host), increasing movement and attack speed.
Enemy champion - Neshek invokes maddening voices in the target enemy champion, silencing the target.

Cast range: 750
Frenzy: Duration: 4 seconds
Frenzy: Attack speed: +30/35/40/45/50%
Frenzy: Move speed: 20%
Tongues: Duration: 1.6/1.9/2.2/2.5/2.8 seconds
Cooldown: 14/13/12/11/10 seconds
Mana cost: 60/65/70/75/80

While Frenzy is active on an allied champion, Neshek can press the button again to cast:
Broken Chains
"Cast off your shackles!"
Skillshot - The champion affected by Frenzy shoots a hooked chain to a nearby target point. Enemies struck by the chain are stunned and start bleeding, taking damage over time.

While Tongues is active on an enemy champion, Neshek can press the button again to cast:
Immolation
"Now it is your turn... to burn"
No target - The champion affected by Tongues explodes in a burst of flame, taking damage and getting stunned for a short time.

Broken Chains: Physical damage: 60/90/120/150/180 (+0.3 AP) over 3 seconds
Broken Chains: Stun duration: 0.75 seconds
Immolation: Magic damage: 70/110/140/170/210 (+0.5 AP)
Immolation: Stun duration: 0.8/0.9/1.0/1.1/1.2 seconds


Passive: Anastasia
"Want a hug?"
By giving a movement command, Neshek briefly manifests her cherished doll Anastasia. The doll acts independently of Neshek and her host and is controlled using regular right click movement commands. It has no AI of its own and will not move or attack unless ordered to. The doll can throw small fireballs. Additionally, Neshek can cast spells and items at targets that are out of her own range but within range of the doll, in which case the doll will cast them instead.

The doll gradually catches fire and eventually burns to ash, triggering a short cooldown on the passive before a new doll can be manifested. Giving the doll no move or attack order for 5 seconds will immediately destroy the doll and start the cooldown.

Doll: Maximum duration: 20 seconds
Doll: Attack: Magic damage: 20 (+0.3 AP) per second
Doll: Attack: Range: 450
Doll: Hit points: 180 (+40 for each 2 character levels after the first, maxing out at 500)
Doll: Run speed: 285 (+15 for each 2 character levels after the first, maxing out at 405)
Grants 15 gold to the enemy when killed
Cooldown: 20 seconds after the doll is destroyed

* Items with no target (eg. Randuin's Omen) are cast from Neshek's host, not from the doll.
* This enables Neshek to, for instance, place wards without having to direct someone to go there.
* The Cathode Wraith skin replaces the doll with a black balloon with a smiley face on it that spits black magic bolts.


Strategy

Role
Hard support

Recommended items
Doran's Shield
Philosopher's Stone
Ruby Sightstone
Mikael's Crucible
Liandry's Torment
Twin Shadows

Laning
Due to Neshek's unique feature of not being an independent champion, she can only go duo bot, possessing the carry. The lane is 1v2 but due to the shared health pool the carry is literally a one man "two man army".

While Neshek does have a heal, it is most effective in large scale teamfights and not tremendously powerful unless she hits a ton of enemies and pushes the lane, though then again it is free to cast. Instead of playing healbot, she should harrass the enemy laners. Because her spells are fairly short ranged, trading damage is not a good idea, but she can spawn Anastasia and use it to harrass. It is squishy and feeds the enemy gold if allowed to die, but it is still a fairly safe way to get into poke range. And with two forms of hard CC, the carry can follow up for some more damage.

While doing this, she should keep an eye open for kill opportunities in other lanes or the jungle, and in particular ganks. By possessing the mid or jungler who is about to gank, she can turn a 2v1 into a 3v1, though if her lane opponent is paying attention and sees the possession jump go through, they can warn the other lanes. Another tactic she could try is an Anastasia gank. At low levels it does not move fast enough to get to another lane, but she can sneak it into the bush or behind the enemy laners and then cast her spells through the doll, unloading Levitate followed by Tongues and Immolation for upwards of 3 seconds of hard CC at the tail end of the laning phase.

Pushing
Neshek can assist pushes by possessing the pusher, using Bleeding Skies to provide more pushing power and either defending him or using Anastasia as a walking ward. Her Possession goes through very quickly when maxed, so should the enemy team converge on the pusher she could always escape and leave the other sucker to die. Staying to fight is obviously preferable, what with an AoE knockup and a silence/stun.

Teamfights
Possession now has a very short cooldown, enabling Neshek to jump around almost at will and grant her damage reduction to anyone under attack. This is a huge boon, but knowing when to bail out is important because stuns and silences stop the jump from going through and the enemies know that when they kill your host it's a double kill. Aside from leaping around like a deranged bunny, Neshek should also cast Bleeding Skies into the middle of the teamfight, and either Frenzy the carry or Tongues a dangerous enemy AP. Between Bleeding Skies and Levitate she excels at forcing the enemy to split up, so a Tongues into Immolation may lock up an enemy for long enough to get her host a kill.


Meeting the MCCC requirements

Gift giving
Neshek is the ultimate support, providing a teammate with a large amount of damage reduction while you attack enemies for them. All of her abilities are supportive.

No self centred AoE
Check.

Spell that can be cast on friends and enemies
Frenzy/Tongues.

Stacks
Possession uses stacks to enable several quick jumps followed by a long cooldown.


Quotes

Select
"Together... we will have revenge"

No movement quotes (obviously)

Attack
"Taste their blood"
"Rip off their flesh"
"Shred them to bits"
"Feast your eyes, host"
"I will handle this"
"Hell's fires are stoked"
"Make it rain guts"
<Evil laughter>
<Backmasked> "Erif eht raef"
<Backmasked> "Regnuh sdneirf ym"

Anastasia movement
"Right away, hihihi"
"I'm having fun!"
"As fast as I can!"
"Play with me!"
"I dance, I talk, I kill!"

Anastasia attack
"New toys!"
"I want to play!"
"You like fire, don't you?"
"Catch!"
"Fire is fun!"

Cast Possession
"Let hell break loose"
"Unleash your demons"
"This will be fun"
"A worthy host"
"I have such sights to show you"
"Karmageddon" (Karma)
"I haunt who I please" (Mundo)
"A match made in hell" (Brand)
"I hate you! I hate you!" (Swain)

Idle quotes
"Kill... everyone..."
"Claw their eyes out..."
"Murder them all..."
"You hate them..."
<Backmasked> "Em pihsrow..."
<Backmasked> "Doog si mehyam..."

Taunt
(Girly voice) "Am I scary enough? Daddy?" (Demonic voice) "AM I SCARY ENOUGH?"
"Hell hath no fury like a woman... burned"
"Afraid of ghosts? You will be. Oh yes, you will be"

Joke
"975 RP and you didn't even get the whole champion"
"All fun and games once someone gets their flesh melted off"
"This looked like a nice game, didn't it, a veeerrry nice innocent little game... AND THEN THERE'S ME!"

Dance
Neshek does not dance, but makes her host dance (when standing still only).


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Raptamei

Senior Member

12-10-2012

Updated Neshek and Alberon with stats.

I still can't decide which one to submit because I don't know if Neshek is even allowed.


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ObscureClockwork

Senior Member

12-10-2012

idk about neshek
what part of her gives a feeling of giving?

alberon is in a rather similar situation, but i can see alberon take the form of giving new life to his followers, so that can work
tbh, even though neshek is rather parasitic, she/he doesn't seem to be giving much. it seems more along the lines of living in that allied champion.

@everyone else
1 more day till sign ups close
and ill try to get the contestant list up soon, sorry its been taking a while