Further Nerfs to Rengar - Why?

12345 ... 9
Comment below rating threshold, click here to show it.

Atyres

Senior Member

12-07-2012

I am hoping to hear from a red as to why exactly an ultimate skill is being nerfed to the ground below a regular skill from another champion? What to me made Rengar's ult feel like an ult was that he was able to immediately slip into stealth and it lasted a bit longer than other similar stealths. Now what do we have? A skill that requires you to not be hit in order to go into stealth with any sort of expediency. Shaco immediately stealths and flashes at the same time and deals an auto minicrit on the next attack. Twitch has the same movement stealth mechanic now, but also gains a movement speed, longer stealth and an attack speed bonus. Eve is always stealth until combat.

So what exactly makes Rengars ult an ult? It may give ferocity, but if you blow your long CD for the ult, you are now having to wait 3.75 seconds to gain your bar back, only a 10% extra movement speed than twitch at level 3 and one jump while stealthed. There is no real strength to his ult anymore. So what is the justification for making this "ultimate" skill of his worse than Shaco's and Twitch's normal abilities? Twitches lasts for 8 seconds, longer than the poor pride stalkers. Shaco can use his ability as a gap closer and escape as well, except his can go over walls and immediately grants a boon where as Rengar has to wait.

Would love to hear a red's opinion on the rational for these changes, because at the moment I feel as if this is a knee jerk reaction to one tournament and the complaints of people who do not wish to adapt to different champions (not pro's mind you but some of the more boisterous people on the forums).


Comment below rating threshold, click here to show it.

Anthropics

Senior Member

12-07-2012

Rengar has high base stats and his stealth also reveals enemy champions. Shaco and Twitch are built around their stealth. Orianna's ult does almost the same thing as Diana's E, that doesn't mean Orianna is ridiculously underpowered. Look at their whole kits.


Comment below rating threshold, click here to show it.

Voidgolem

Senior Member

12-07-2012

Rengar gets movement speed, a gap-closer, and full Ferocity in addition to revealing champions in a large radius.

The ult was essentially a get-out-of-anything-free card when it was intended as an engagement tool. The nerf was justified.

People are vastly overstating the problems with Rengar - If anything, his only problem at the moment is Bonetooth literally being garbage with AD-costs down everywhere else.


Comment below rating threshold, click here to show it.

Atyres

Senior Member

12-07-2012

Quote:
Originally Posted by Voidgolem View Post
Rengar gets movement speed, a gap-closer, and full Ferocity in addition to revealing champions in a large radius.

The ult was essentially a get-out-of-anything-free card when it was intended as an engagement tool. The nerf was justified.

People are vastly overstating the problems with Rengar - If anything, his only problem at the moment is Bonetooth literally being garbage with AD-costs down everywhere else.
Twitches basic move also gives movement speed and shacos is a gap-closer. What they are doing to his ult makes is going to make it feel terrible. You have to wait for 3.75 seconds to get the full ferocity, so now I not only have to wait 3.75 for full ferocity, I also have to wait 1.25 to get into the stealth to begin with. There is no justification for a 5 second delay on an ult that already was only being used to assassinate.

And who used this to intiate? Most people I see used this after the fight starts to regain ferocity and jump to squishies like it was intended to do. Now if used like it was intended you are going to never get to it because you will be constantly being hit, 3 seconds to wait for a gap closer is really bad.


Comment below rating threshold, click here to show it.

Thane Soren

Recruiter

12-07-2012

Rengar is still disgustingly OP

She's next


Comment below rating threshold, click here to show it.

whouthink

Senior Member

12-07-2012

Well if Riot actually thought it through they would put the fade timer on but rebuff his ult duration. The entire point of it is hunting people/initiation. Nerfing the duration was dumb.

And they should have just made his heal and Q AD ratio scale with level before raping the numbers so much.


Comment below rating threshold, click here to show it.

bonfire10

This user has referred a friend to League of Legends, click for more information

Senior Member

12-07-2012

It's a miniature version of a combined talon, nocturne, and tf ult. It is inherently overpowered in the way that it reveals enemies without them knowing they are being revealed and at the same time without know that you have activated your ult.

On top of this he has amazing stats already and crazy lane sustain with his % heal. he has literally the best gank mechanic at level 6. Invis reveal jump burst damage with a guaranteed snare in case they have flash or extra damage if they don't.


Comment below rating threshold, click here to show it.

whouthink

Senior Member

12-07-2012

Quote:
Originally Posted by bonfire10 View Post
It's a miniature version of a combined talon, nocturne, and tf ult. It is inherently overpowered in the way that it reveals enemies without them knowing they are being revealed and at the same time without know that you have activated your ult.

On top of this he has amazing stats already and crazy lane sustain with his % heal. he has literally the best gank mechanic at level 6. Invis reveal jump burst damage with a guaranteed snare in case they have flash or extra damage if they don't.
ITT: Lets make a bunch of baseless statements to make him sound OP

Its a 5 second stealth with a 600 range gapcloser and an MS boost. It gives him ferocity. It also DOESNT DO DAMAGE. His other abilities and AAs are all he has. His only CC is a snare/slow. His sustain takes about 15-20 seconds to build up in lane, longer if you're zoned. And you have to give up damage for it.

His 45% win rate pre tank build spoke to how "overpowered" he is. It went up to 50% and now hes getting gutted.


Comment below rating threshold, click here to show it.

Atyres

Senior Member

12-07-2012

Quote:
Originally Posted by bonfire10 View Post
It's a miniature version of a combined talon, nocturne, and tf ult. It is inherently overpowered in the way that it reveals enemies without them knowing they are being revealed and at the same time without know that you have activated your ult.

On top of this he has amazing stats already and crazy lane sustain with his % heal. he has literally the best gank mechanic at level 6. Invis reveal jump burst damage with a guaranteed snare in case they have flash or extra damage if they don't.
How is this a nocturne ult? He gets his jump buff yea but not from outside of ward range (which if you are smart you will buy pink wards), or Talon ult in that this ult deals no damage, yet Talon's deals good damage and allows you to have a movespeed bonus. Or Tf? your team mates do not get to see the people and there is no teleport. So we have an ult that allows you (and only you) to see people, gives a small move speed bonus and lets you jump once, oh and if you want to get its full effect you have to wait 5 seconds.

There are plenty of other champions that have great lane sustain and healing and he does not have the best gank mechanic at 6 , Skarner will literally pull you away from your turret, evelynn is always stealthed at 1, Warwick will supress you with a gap closer, Olaf cannot be stopped, Nocturne can gap close from outside of ward sight range. These are all much better gank mechanics. This "best" skill for ganking is neutralized quickly with a pink ward, for 125 gold you are stopping an ult. GG.


Comment below rating threshold, click here to show it.

Atyres

Senior Member

12-07-2012

bump


12345 ... 9