Teemo's attacks get interrupted mid animation

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Snig

Senior Member

12-03-2012

When I am laning with Teemo i press S to stop and wait for a minion to get low on health then I auto attack it at just the right time to last hit it. I hear the noise of the attack and see the animation start to play, but then my passive stealth suddenly kicks in and cancels the attack and stealths me and I miss the last hit.

This happens to me every game, I miss about 5 last hits from it. Please make it so that if you press attack Teemo's passive does not cancel mid animation. I actually want to attack when I press attack.

Teemo is the most popular champion in the whole world so fix him please!

Very easy and consistent repro steps. Just stop moving. Wait 2 seconds. Attack a creep right before passive turns on.

Snig.


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BideliaTrahern

Senior Member

12-04-2012

Quote:
Originally Posted by Snig View Post
When I am laning with Teemo i press S to stop and wait for a minion to get low on health then I auto attack it at just the right time to last hit it. I hear the noise of the attack and see the animation start to play, but then my passive stealth suddenly kicks in and cancels the attack and stealths me and I miss the last hit.

This happens to me every game, I miss about 5 last hits from it. Please make it so that if you press attack Teemo's passive does not cancel mid animation. I actually want to attack when I press attack.

Teemo is the most popular champion in the whole world so fix him please!

Very easy and consistent repro steps. Just stop moving. Wait 2 seconds. Attack a creep right before passive turns on.

Snig.
I had a similar problem with him. One enemy player was trying to suicide when he was being chased mid toward our tower. He didn't know I was near the tower so I ran up to him, tried to auto attack him and the sound and animation went off, so I THOUGHT I hit him, but I guess he got out of my range? Or maybe because I clicked to move on accident when aiming at him, I don't know. But I attacked him twice in a row, so I thought I got the kill with the help of the tower, but when the tower finished him off, it said he was executed, and I didn't get the kill. It was twice in a row that time, and quite a few more times throughout the entire game.


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DJ Radix

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Senior Member

12-09-2012

I have had similar problems with teemo's auto-attacks simply stopping mid-animation. I'll have the enemy targeted, champion/minion/neutral monster, and teemo will suddenly just stop dead. I have to re-target in order to start attacking again.

It is obviously hurting his last-hits and also any sort of combat with enemy champions. Very frustrating to be winning a fight, only to have Teemo decide to take a break. :/

It will also sometimes simply not begin auto-attacking. I'll target something, teemo will move into range, then stop at the edge of his range without starting to fire.

I haven't noticed this happen while auto-attacking a tower, yet.


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Merced

Junior Member

12-09-2012

I have experienced similar. I have noticed along with his passive kicking in, if I click to run at just the right time, animation + sound clip will play yet the dart gets sucked into the void apparently. Probably just my **** playing, but if I tower dive for one last killing dart and dash away, it costs me the kill. I use the animation + sound to confirm attack is on the way to the target, so when I turn to run after animation I should be able to rely on the killing blow. Same effect goes for minions as well, but a few cs isn't as costly as the difference between a FB or a fail


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Snig

Senior Member

12-18-2012

Bump, this is super easy to repro and caused CS loss every game. Please fix.


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Snig

Senior Member

01-04-2013

Is there a better place to report this bug so that it gets fixed?


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Ghyrt

Member

01-16-2013

I have this problem, too. Bump


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evildans

This user has referred a friend to League of Legends, click for more information

Junior Member

01-17-2013

this happens all the time. hate this bug


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Unearthly Hulk

Junior Member

01-20-2013

still happening


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Snig

Senior Member

02-21-2013

This is still happening.
Do devs indicate when a bug has been read and logged so I can stop bumping it?


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