Just tried DotA2...

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Jaykoboy

Senior Member

11-11-2012

Quote:
Originally Posted by KittenBurglar View Post
But Skeleton King is a very mediocre hero.
Not on WTF mode.

1) Buy Satanic
2) Buy Heart of Tarresque
3) Use -lvlup 25
4) Don't give no ****s and fountain dive their entire team for ten minutes


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raidragon

Senior Member

11-11-2012

The ult does not work that way in WTF mode......Have you actually ever play that hero with other people instead of bot?

anyway, Earthshaker, Zeus, Warlock, and spectre is the most imba at WTF


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Jaykoboy

Senior Member

11-11-2012

Skeleton King?

It works in that every time you die, you come back to life, regardless of what they do to you.

I only play WTF mode with other people.


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ChoppazAndDakka

Senior Member

11-11-2012

Best WTF hero is Silencer. Once you hit 6 it's basically game over for the enemy team. Especially if that same team has a Zeus.


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Fox P McCloud

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Senior Member

11-11-2012

Quote:
Originally Posted by raidragon View Post
The ult does not work that way in WTF mode......Have you actually ever play that hero with other people instead of bot?

anyway, Earthshaker, Zeus, Warlock, and spectre is the most imba at WTF
Lol......Spectre is regarded as cr@p right now and Warlock is insanely binary (in addition to having no good lane placement); when he's good, he's the best team-fight hero in the game--when he's bad, he's useless.

Zeus is better, but stupidly squishy and has poor laning potential---he's very dangerous if he gets Aghanims up, but that won't be easy.

Earthskaker is just "ok"--there's still a lot better supports.


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Pheonix88

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Recruiter

11-11-2012

Quote:
Originally Posted by Mindllapse View Post
(Dota2 junglers farm a lot more and gank less than LoL),
You are wrong there. Chen and Enchantress, both wooders, should basically be ganking at level one, and continuously. Especially enchantress. Man, is she annoying in an inhouse, and in the hands of a good player.

And on topic, the shop is easy to understand once you understand which each category does. Along with the difference between farming items, fighting items, and utility items. (Since there really isn't as big of a difference in LoL).
And, every hero just has specific turn rates, attack animations, and cast animations. Which, is extremely useful if you know what animations mean what on the different heroes.


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Fox P McCloud

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Senior Member

11-11-2012

Quote:
Originally Posted by Pheonix88 View Post
You are wrong there. Chen and Enchantress, both wooders, should basically be ganking at level one, and continuously. Especially enchantress. Man, is she annoying in an inhouse, and in the hands of a good player.

And on topic, the shop is easy to understand once you understand which each category does. Along with the difference between farming items, fighting items, and utility items. (Since there really isn't as big of a difference in LoL).
And, every hero just has specific turn rates, attack animations, and cast animations. Which, is extremely useful if you know what animations mean what on the different heroes.
Also, if you hate the categories, you can just change it to list mode---only two tabs; the basic items, and advanced, all the combined items.


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Xyltin

Senior Member

11-12-2012

Quote:
Originally Posted by SubzeroKelvin View Post
The map is also twice as large.
more like 50-60% larger.
around 40-45 sec needed to run from base to outer turret (long side lane)
around 25-30 sec in lol.
(300 MS).


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Xyltin

Senior Member

11-12-2012

Quote:
Originally Posted by Mindllapse View Post
yes the whole stat system in Dota2 is what confuses many LoL players that first try out Dota

the idea that heroes are divided into Strength, Agility, and Intelligence

you have to get used to the idea that the items you buy for yourself give you your primary stat, and that no matter what role your hero is, that 1 str = +1 damage, 1 agi = +1 damage, 1 intelligence = +1 damage


I love this stat system because it kind of autobalances the different roles.

Strength gives health to everyone, but also damage for Str heroes
Agility gives attack speed and armor to everyone, but also damage for Agi heroes
Intelligence gives mana to everyone, but also damage for Int heroes

This naturally makes Str heroes into tanks, but also bruisers
Agi heroes into assassins, but also ADC's
Int heroes into supports, but also AP carries
Right and wrong:
- the system comes from WC3 and was forced onto Dota. There was no choice.
It doesn't balance the items and game better, but limits the item builds, what leads to easier balancing.
The system has its advantages, too.


You can't make any caster that is not meant to cast a carry.
Windrunner. She can't really be a carry, cause she uses int. Butterfly is useless on her and she needs to build mobility + high int. Her late game build also always needs one CC item (Guinsoo's normally).
There is no way you can experiment with the items and the her too much, cause nearly 50% of the items are bad for her.

AP carries in Dota? They don't exist.
Int means AA + support or tank + support late game. Some are also pure supports late game. They deal magical dmg early and can kill, but that doesn't mean they are carries in any way.


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Vrouge

Senior Member

11-12-2012

LoL @ all the people complaining about sluggishness. I'm truly sorry Dota 2 actually has proper turn rates, attack animations and casting animations too. Also the shop is fine in fact the shop in Dota 2 is a lot more efficient than LoL's I find. It has a search bar, quick buy system, customisable recommended items list and a 2-page item icon grid view.