Inconsistencies with fan-shaped skill shots.

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Sylvr

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Senior Member

11-06-2012

(and probably some non-fan skill shots)

What I'm talking about is that some are directional, while some are area-select AOEs. The difference is that when you cast an area-select version outside of your current range, your character will move forward to that point before casting the spell (Annie's W, for example), whereas the direction skill shots cast immediately from where you character is standing (e.g. Talon's W).

I don't see why there are two different systems for these types of spells.

Some more examples of area-select AOEs (Walk into range and then use):

  • Annie's W
  • Riven's second R (her execute)
  • Cho'Gath's W
  • Miss Fortune's R
  • Morde's E

Some more directional (Use immediately from where they're standing):
  • Ashe's W
  • Cassio's R
  • Darius' E
  • Graves' Q
  • Karma's Q
  • Kass' E
  • Pantheon's E
  • Syndra's E
  • Talon's W

I'd love to see these regulated, preferably favoring the immediate cast version. The area-select versions feel so clunky and delayed when you're in a fast-paced fight.

Thoughts GD?

Any reds wanna give some insight into this?

Edit: The definitions in the opening paragraph are my own. I couldn't think of a better way to describe it, and I needed to call them something.

Edit 2:

Quote:
Originally Posted by Sines314 View Post
Agreed. The ones like Annie's W have screwed me up in the past, especially since the AOE selector starts moving before you've moved your cursor past the range of the immediate cast.
An excellent point from page 3! Some pics of what he's talking about below (slightly more detail in my response on page 3).

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Irie Vibrator

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Senior Member

11-06-2012

bump, this is pertinent to my interests


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Aishi

Senior Member

11-06-2012

The area select gives you slightly more range if you cast it about a step away from your character - the movement is minute due to the animation not really moving and the skill still comes out.

Then again, my favorite character is Morde, I'm beyond used to it.


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Imp Loader

Senior Member

11-06-2012

Yeah, as someone who likes playing Cho, Feral Scream is usable, but I think turning it into the use-immediately variant would make it much easier to use.


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HarryWales

Senior Member

11-06-2012

I think I don't play Annie because of her weird conic skillshot. I also want it to work more like Cassiopeia's ultimate, firing immediately from her point of origin.


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Rakabn

Senior Member

11-06-2012

Well all I can say is that the aoe select ones do detach from the champion on the indicator, where as the others stay latched to your model.


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Sylvr

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Senior Member

11-06-2012

Quote:
Originally Posted by Rakabn View Post
Well all I can say is that the aoe select ones do detach from the champion on the indicator, where as the others stay latched to your model.
Yeah, that's where I came up with the "area-select" label. It seems like you pick a cone-shaped area somewhere in front of you and run there.

The biggest problem I have with the mechanic is when the enemy is moving and you need to cast the spell RIGHT NOW to hit them, but you can't lead the shot without the risk of delaying the move and missing entirely.


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Thrice The Third

Senior Member

11-06-2012

I'm confused are we talking about smartcast? This sounds like smartcast to me.


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RpiesSPIES

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Senior Member

11-06-2012

Darius' grab always seems so buggy when he uses it on me >.> I know it's range is just above skarner's Q (distance of it), but it always seems to grab me from ryze snare range.


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Sylvr

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11-06-2012

Quote:
Originally Posted by The2BrosGaming View Post
I'm confused are we talking about smartcast? This sounds like smartcast to me.
I think it's more noticeable with smartcast, but it affects either method.

I'm not sure I can explain it any better than I did in the OP. If I knew how to make .gif files, I would post some visual examples (if someone wants to do that, I'll throw them into the OP).


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