Using Teleport and Promote to Push

12
Comment below rating threshold, click here to show it.

XxxLumberJackxxX

Senior Member

09-21-2012

I was screwing around with an idea today and wanted to get some ideas on it.

I was thinking of a top lane with TP/Promote. Yes he would have to avoid 1v1 fights early because he'd be at a disadvantage, but that can be avoided. The idea isn't quite to win your lane so much as to do 'fine' and..

Teleport into bottom lane using a well placed ward (ward closest to their turret being pink, clear their ward (if any) wait for them to push, 4 man gank +extra help from a promoted minion.
You could also have your jungler and support do some aggresive warding and TP in for a counter jungle early, using promote to keep your Cs up and your lane from having free farm.


Comment below rating threshold, click here to show it.

Garaze

Senior Member

09-22-2012

Promote sucks. It pushes the lane early which allows for easier ganks, and it's just **** late game.


Comment below rating threshold, click here to show it.

Artifictional

Senior Member

09-22-2012

Quote:
Originally Posted by Garaze View Post
Promote sucks. It pushes the lane early which allows for easier ganks, and it's just **** late game.
Minions and turrets scale at the same rate
A promoted siege minion takes 11 turret hits to die, so, it forces the enemy champ to stay in lane or risk losing a tower to minion damage. while the enemy champ is in lane you can roam down/up, gank, and tele back into your lane all in the time of two (counting the ave you promoted) minion waves


Comment below rating threshold, click here to show it.

madf0x

Member

09-22-2012

I believe some well known pro team tried this once in a tournament for a third game but got destroyed too quickly to see if it was viable. The nature of the pro scene being what it is, its hard to tell if the idea was simply bad or if they just didnt have time to make it work.


Comment below rating threshold, click here to show it.

XxxLumberJackxxX

Senior Member

09-22-2012

Right now I think the biggest problem with this is the insane CD on both spells,. I think it could work though. It would be best if you have a team that can take that turret early (<10minutes), and start roaming in packs together.

Wondering if the support should also have promote... might need the exhaust though.Hmmm


Comment below rating threshold, click here to show it.

Sereg Anfaug

This user has referred a friend to League of Legends, click for more information

Senior Member

09-22-2012

You mean you watched a CLG game at the North American Regionals? This isn't your idea =P


Comment below rating threshold, click here to show it.

XxxLumberJackxxX

Senior Member

09-22-2012

I'm sure someone had it before me.
Link to the game? i want to watch it.


Comment below rating threshold, click here to show it.

Sereg Anfaug

This user has referred a friend to League of Legends, click for more information

Senior Member

09-22-2012

Let's see if I can find it. If memory serves, it was against Dignitas.

I stand corrected, CLG vs CRS game 1: http://www.youtube.com/watch?v=2PGOa...feature=relmfu

Looks like they also ran it against LGN in their first match, game 1: http://www.youtube.com/watch?v=JKRkH...feature=relmfu


Comment below rating threshold, click here to show it.

bob000

Senior Member

09-22-2012

Quote:
Originally Posted by Sereg Anfaug View Post
Let's see if I can find it. If memory serves, it was against Dignitas.

I stand corrected, CLG vs CRS game 1: http://www.youtube.com/watch?v=2PGOa...feature=relmfu

Looks like they also ran it against LGN in their first match, game 1: http://www.youtube.com/watch?v=JKRkH...feature=relmfu
They didn't run teleport promote. They ran promote on the support.


Comment below rating threshold, click here to show it.

PogoPogoPogoPogo

Senior Member

09-22-2012

I think promote on the support is a bad idea. The spell is essentially useless for the entirety of the laning phase (you'll inhibit the ability for your ADC to farm).

HOWEVER, I'm completely down with the idea of a Promote Nunu for solotop. I'm not going to take Teleport, still sticking with flash. But here's the deal...

Nunu can bloodboil the promoted minion. Nunu still has ranged harass. The promoted minion helps Nunu clean up all the last hits.

And then, while the promoted minion is pushing the lane? Not a big deal. Nunu's Q is just as good as Smite. Run into the enemy jungle, steal some of their junglers farm. Or run in their with your jungler, gank their jungler, steal some farm. Or head with your jungler to mid lane for a 3v1 gank.

You're STILL getting the gold from the promoted minion last-hitting in your lane. And the fact that he's keeping it pushed means you have time to go make an impact on a different part of the map. Usually the trouble with top lane is that you're too secluded from the rest of the action. Promote affords you the time to adventure to different parts of the map, gets some damage on their turret, and not miss out on too many last hits while your gone. Also, with Nunu, a promoted minion with blood boil does a surprising amount of damage to the enemy champion--especially an enemy champion slowed by a snowball.


12