Challenge: Make the most anti-fun champion ever.

First Riot Post
Comment below rating threshold, click here to show it.

HonomonMan

This user has referred a friend to League of Legends, click for more information

Senior Member

04-02-2012

stealth garen
garens w also makes him go stealth for 20 sec


Comment below rating threshold, click here to show it.

Corocis

Senior Member

04-02-2012

The Herp Derp, the Bird

Passive: Time to Spam
- Whenever Herp Derp casts a spell it gives all of his skills 5 seconds of global cooldown.

Q: QQ - Automatically types QQ on all chat and deals aoe damage of
1/1.1/1.2/1.3/1.4 per each QQ written on all chat and team chat. 0 cooldown.

W: Weep - Automatically rants about how your team is bad and types QQ.
Target ability that deals 20/25/30/35/40 magic damage per each person died in your team.

E: Emo - Take double damage for next 5 seconds. For each damage taken types QQ
and how you hate your life and decreases all your ability cooldown by 0.5 per hit.

R: R for Trololol - In an AOE cone deals 30/70/110 true damage per each reports you have
in league of legends history.


Comment below rating threshold, click here to show it.

Shenjamin

This user has referred a friend to League of Legends, click for more information

Member

04-02-2012

Passive: You don't get gold for CSing

Q: Your Basic attack uses a knife
W: Your Basic attack kicks the creep
E:Your Basic attack punches the creep
R: You're granted a ranged basic attack for 60 seconds (5min cooldown)

His regular basic attack without casting q w or e is assumed to be E.


Comment below rating threshold, click here to show it.

Gofure

Senior Member

04-02-2012

Quote:
Originally Posted by Supremagorious View Post
The Sower of Chaos ranged dps range of 450

Passive: auto attack displaces enemy by 500 units in random direction

cool down for all skills is 10/9/8/7/6 seconds

Q: next auto attack instead displaces you 500 units in random direction
W: next auto attack moves enemy 800 units random direction stuns them and gives them invulnerability for 3 seconds
E: from your next auto attack all units friendly or enemy passed through by displaced unit receive damage = to half the current life of the displaced unit.

R: toggle all other units gain your passive and you lose it while activated. (Minions included)
Not gonna lie, I would love that ultimate. The fields of justice are now a giant bouncy castle!


Comment below rating threshold, click here to show it.

SirDoomington

Senior Member

04-02-2012

<insert name here, the minion king> (Looks like a caster minion of your team's color)

Passive- Blending in- If <insert name here> hasn't cast a spell in the last 15 seconds, enemies will mistake him for a normal caster minion. His health bar will be replaced with a minion health bar, and clicking on him will show typical minion stats and items, as opposed to his actual stats and items.

Q- Rally- Rallies his fellow minions, setting their focus on a specific target, and causing their attacks to hurt that target more than usual. In addition, <insert name here> gains an anti-turret aura, decreasing the armor and MR of all enemy turrets he is near.

W- Ready the Cannons!- <insert name here> takes on the appearance of a siege minion, gaining a shield which provides additional attack speed and attack damage for a short time. If the shield is broken, <insert name here> loses the benefits and returns to caster-minion form.

E- Reinforcements- Summons a wave of minions from <insert name here>'s current location. The wave will consist of 3 caster and 3 melee minions, with an addition cannon or super minion depending on level. These minions are worth 1/3rd of the usual minion gold when killed, but otherwise have the same stats as their regular counterparts. They will follow <insert name here> and attack whatever he attacks instead of charging down a lane, but die after 30 seconds.

R- Level up- <insert name here> Calls all allied minions to himself, combining into a super-minion form. He gains a base amount of Health and AD from the transformation, plus an additional amount of health and AD per minion absorbed by the skill. (Minions summoned with Reinforcements give stats at half the ratio). At the end of the duration, all minions absorbed are spit back out at 3/4ths their starting health.

...actually, that would be a pretty fun champion. Riot, we need more minion champions!


---
...you may think it's weak, but imagine the scenario. A fresh wave of the 6 usual minions and one cannon minion has just arrived mid, and you are level 3. You cast reinforcements, making the total number of your minions 13, plus you. Then you cast Rally, buffing ALL your minions, and causing them to focus on the enemy mid. Assuming Rally causes an overall 10% damage increase at level 1, and you've got one point in all 3 skills, then your damage total would be...

Minion attack * number of minions * attacks per second for all three types together =
13(6)(1.25) + 27(6)(.67) + 40 = 247 *1.1 =271 damage a second, from just minions, not even counting your attacks. Of course this doesn't take into account minions being killed (which they will), resists, or the time it takes them to get in range. Still, you've got an army doing insane damage at early levels on top of your basic damage, and even turret diving the enemy at no risk. Used incorrectly, you're giving the enemy a little free gold. Used properly, and you're killing the enemy very quickly with minions.


Comment below rating threshold, click here to show it.

SlushieGuy

This user has referred a friend to League of Legends, click for more information

Senior Member

04-02-2012

Garett uses Steal bars on katarina/garen/riven

nothing happened


Comment below rating threshold, click here to show it.

RiotJFTActual

International Publishing Associate

Follow RiotJFTActual on Twitter

04-02-2012
6 of 7 Riot Posts

The White Deck

Passive - Take 5% reduced damage from any source.
Q - Cooldown 40/30/20/10 if your health % is lower than target gain % health to match target's health %.
W - Creates 2/4/8/16 spirits that attack for and has health equal to 1/2/3/4 each.
E - The White Deck gains protection from target Champion and all Champions of their type (Yordles, Ninjas, Pirates, Shapeshifters, Humans, Non-Humans) for 5/7/9/12 seconds.
R - Gain Protection to all champions & all friendly turrets, inhibs, and the nexus is invulnerable and you cannot lose the game for 2/4/6/8 seconds.


Comment below rating threshold, click here to show it.

RoflMyPancakes

This user has referred a friend to League of Legends, click for more information

Senior Member

04-02-2012

Passive: Gives allys within 1,000 radius magic resist equal to about a 50% bonus at level 1.

Q: Shreds enemy MR
W: Heal
E: Huge mana heal, or a 2.5 second silence on a 6 second cooldown.
R: Global Heal.



Wait.......


Comment below rating threshold, click here to show it.

Puny Ancus

This user has referred a friend to League of Legends, click for more information

Recruiter

04-02-2012

Wow the Reds seem really good at making OP champs.
Makes you wonder...


Comment below rating threshold, click here to show it.

Janrok

Senior Member

04-02-2012

tryndamere!