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Alistar is well known as a fantastic character for pushing lanes, being indestructible, and having horns. He is unfortunately well known for being extremely slow, having no mana, and totally ruining ganks. He's great early game, spamming Roar, keeping minions and allies alive, pushing when he can, soaking up damage and pushing enemies away. Late game, he becomes less effective at things besides soaking up damage and occasionally punching a tower.
Well, bother that nonsense. We are going to tear some **** down.
So, what, no tanking?
Screw that. People look at Alistar and see a tank who happens to be rather effective at killing towers. Those people build Alistar as a tank, and then he says he sits around not dying, then occasionally shows off some sweet particle effects and doesn't die harder. He occasionally reaches a tower, whereupon he hits it for slightly more than the carry-mode Ashe--earning a rating of a decisive "meh".
I see Alistar as a living wrecking ball, who happens to be alarmingly durable. A bulldozer, who, coincidentally, is in fact a bull. When you play him as such, and play aggressively, the result is balls-to-the-wall awesome action.
Basically, the point is, herein I will propose an aggressive, offense-minded Alistar build, emphasizing his offensive abilities, with his defensive abilities playing a secondary role; in addition, I submit an equally aggressive philosophy and strategy to supplant his normally stalwart mindset. Let's see a quick breakdown supporting my point.
Hmmm I love Alistar, so I'll rip off some of your ideas and give it a shot. The tear makes a lot of sense when spamming E.
Added bonus - Ali is usually ignored 'til the end of the team fights due to massive HP and low damage output; doing more damage means people might focus your tankiness a little bit more!
This is a great guide.
I read through every word, yet I've never used Alistar. I recently got a friend to play and he struggled to figure out which champ to learn first. He tried Alistar and loved it, and I told him I'd try to find a guide or something to help him figure out ability priorities, strategies, and item builds. This is exactly what I needed.
Heck, it kind of makes me want to give Yi a rest and try Alistar
If you're all about intimidation with your "one-two" (Pulverize and Headbutt) you might want to consider going for Sheen as well.
It's fairly cheap, gives you more mana regen and mana (which although you already have a big deal of that, can't hurt) and that wonderous proc, which on Alistar who's normal damage, is insanely profitable.
All in all, though, a wonderous guide. Good job, sir. You win a cookie.
I play Allistar as a wrecking ball as well. So I have a question for you.
Im always undecided between Tear and Chalice. You make a good point about Tear, its a great item. But the phenomenal regeneration that chalices provides can not be ignored. A large mana bar is good for pulling off your combo, but I often find that I am continually using skills. When I take tear, while I can combo my skills, I find I rarely actually have the mana to do this. More importantly, Chaclice, with its immense regen when you are low on mana, nearly guarantees you have that clutch heal or headbutt to make an escape or to save a teammate.
So, why take tear over chalice? Isnt being able to actually use your skills more important then being able to combo once, maybe twice and deal with slower regen.
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