Eve of the Jungle
How Ė and why Ė to jungle with Eve
Before I go into this, let it be known that I am making several basic assumptions for the people reading this guide:
IntroductionQuote:1. You all know how playing LoL works. Weíve all been around the block a few times.
2. You know how Eve works. Youíve played against her, and with her, and know that playing her reliably in any significant fashion takes lots of work, thought and focus at higher ELO.
3. You know how jungling works, and why itís an important early game strategy.
4. Weíre playing on Summonerís Rift.
Unless weíre playing on a smurf account, in order to try and be terrifically broken again. But thatís cheap, lame, and honestly, not fun after a while.Quote:1. Her early game is terrible.
2. Her mid game makes up for this by being amazing, but ONLY if youíve survived the early game.
3. If you get to endgame, you are nine times out of ten shut down with almost fanatical devotion, or end up being little more than a walking stun, ward, and slower (assuming Rylai).
4. Her early game is terrible.
Or theyíll constantly be looking for you and anticipating, which will aid your laning teammates.Quote:1. On par level gain. Quite often, the reason you fall behind early game is because youíre getting exp denied, or you get caught with your pants down in front of that newly minted ward in the bushes you didnít know about, and spend the next minute taking the scenic path back to your lane.
2. You help your team by adding in another solo lane. Iím assuming, at higher levels of play, you have a team capable of benefiting from two solo lanes.
3. You donít feed. Unless you donít have good map awareness. Or unless thereís an enemy jungler, and youíre not taking steps. (More on that later).
4. You can carry off a gank at levels 5-7, with buffs and decent equipment. More importantly, you can continue to jungle until a good opportunity shows itself.
5. The enemy team isnít adapting to you. Itís very much how the saying goes: ďOut of sight, out of mind.Ē They know youíre jungling, if theyíre smart (they can tab to see your creep kills). But they donít have to deal with you, then theyíll focus on their early laning game.
I choose Clarity and Smite as my abilities.Quote:Offensive:
3 Archmages Savvy
1 Plentiful Bounty
1 Archaic Knowledge
1 Good Hands
2 Expanded Mind
2 Utility Mastery
1 Presence of the Master
DPS = damage/time.Quote:Hate Spike
Instantly damages the closest enemy f0r 25/40/55/70/85 (+0.28) and 50% of that to a second nearby target. Cooldown is 0.8 seconds across the board.
One level of stealth at 5 is good enough to last you until end game. With selective use, bush hopping and your CDR, you donít really need the extra time that additional levels allow. And you need all the creep/hero killing power you can get, early on.Quote:Q
Save cash for an Oracle/Brilliance potion around levels 6-10.Quote:Longsword
Boots -> Mobility
Amp. Tome -> Sheen
Mejai (only if youíre getting out of control)
You now have the blue buff! Yay! Things get a lot easier from here on out. One thing to remember: DO NOT RISK LOOSING IT. Wait until at least level five (if not six) before you start trying to gank.Quote:1. Ravage one of the lizards from behind and start auto attacking it, along with [Q] spam (Donít stop spamming [Q].
2. IMMEDIATELY pop your last HP.
3. Switch to the second lizard. Kill it.
4. Start attacking the golem, ravaging when possible.
5. Use your smite when it comes up, and pop clarity when youíre at 1/3-1/4 mana.
You can get the blue buff before level five if itís about to run out Ė just lane check quickly to make sure no-oneís AFK. Kill it fast and leave, leaving behind one or two lizards, just to screw with the enemy *grin*. For the red buff, however, you really want to have stealth, both to get in, and to get out.Quote:1. Get Mobility Boots.
2. Get your enemyís blue buff.
3. Get your enemyís red buff.
4. Get your first gank.
Also take ganks of opportunity if one shows up. Mid is always a popular choice. Shutting down their carry hero will reap great benefits for your team in the late game.Quote:1. You deprive the other team of their buffs and creeps Ė valuable resources in the final part of the early game.
2. You psyche them out. They know youíre wandering behind their lines and killing creeps behind their backs. This will encourage them to buy wards Ė more on that in a moment.
3. You mass up a lot of money.
Eventually, there will come two things you will have to deal with: 5-man groups, and enemies with oracles. In 5 mans, especially hybrid/AP Eve, you are three things: a stun, crazy burst DPS, and a distraction. In other words, if a quick stun canít net your team a kill, or if one of their guys canít be isolated with you for 3-4 seconds, split around behind their group, and show your ugly mug, just outside of a bush. Chances are, their attention will be focused onto you for a moment, sometimes even resulting in 1-2 heroes splitting off to take you down (Remember: Eve ALWAYS draws a lot of aggro). Have your team take advantage of this. If you end up in a Mexican standoff-type scenario, and none of this is realistically possible, split off and burn down a tower. You move very quickly, and can pop in, kill a tower and leave. Just donít start moving in that direction until youíve stealthed (Or else theyíll know what youíre about to do). Remember: Every tower that dies is one more step towards a victory.Quote:1. Kill turrets.
2. Harass/kill stragglers.
3. Split the enemy team.
End GameQuote:1. Bait them.
2. Have your team focus them (dying twice after using oracles is usually more than most players can stand).
3. Simply acknowledge that they can see you. So what? When teams meet together, and you zoom in and burst a *****, it wonít matter nearly as much as you think, especially if you run out of a bush point-blank. If they decide to focus you the moment youíre in range, and you canít get away, thatís a good chunck of time where theyíre focused on you Ė and NOT your team. If they have a penchant for doing this, and they have lots of nasty CC, do NOT just run away. Ravage, [Q] spam, go down kicking. They will be punished many, many times by the rest of your team, which will eagerly mop the floor with them (especially after their carry DPS just had to limp off the stage). As Eve, Iíve traded my life many times this way, while netting aces for my team. Itís a worthwhile investment. This also often results in the oracle user dying.
Other guides Definitely Worth Reading
If you want to improve your game, here's a quick summer reading list:
http://www.leagueoflegends.com/board...ad.php?t=71443 - Condon's LoL mission statement. All if it funny, all of it important, all of it worth reading.
https://www.leagueoflegends.com/boar...ad.php?t=56202 - How to Come Back from a Bad Start, by Vellios. Also very important; Eve players often don't know how to help when their team is behind. Two suggestions: Divide and conquer the enemy team, and read this guide.
http://www.leagueoflegends.com/board...ad.php?t=14432 - Playing to be Evil, by TheHeretic. Not exactly sportsman-like, but *grins* quite useful. Everything you need to know about mind games. Partly because she gets so much hate from the enemy team, Eve players need to know this kind of stuff. (For example, going after the straggler constantly? Forcing the enemy team to prop him up at their expense? That's the kind of advice TheHeretic gives in this).
Team Members - The Good, The Great, and the God-Awful
Note that the heroes I don't mention in this list I've put in the "...Eh" category. Not bad, but not ideal either.
Normally, two stealth in a single team is bad... but I make Akali the exception. When she's laning, and you're coming in for a gank, a great combo is start stealth / blade / stun / cloud / dash. It's an absolutely horrific amount of burst damage, and the slow effect of her cloud gives you more time to [Q] spam. Very deadly. Just make sure you wrap up that game by the 40 minute mark, otherwise you'll find both heroes de-fanged more often than not.
OK at setting up the early game lane gank. I mark her "good," instead of "...Eh," here, not because she's the best person to work with Eve, but because her AOE spam is ridiculous - an asset for any upper ELO match.
If your team needs sustained DPS, Ashe is as good of a partner as any. Her arrow initiation on a hero just behind the rest of their team can be an instant death if you're in the neighborhood. She's also good at helping you get away with Volley spam.
Good tank to partner with, who also brings a good CC to the table. Best at directing attention AWAY from you, especially when he's at six feasts.
Mainly included in here for his ult. Taking out a large portion of their health can serve as the set-up/finish-off for team Ace's. Have him ult their team, you move in behind during their WTF moment, take out their support, and pincer their team. Remember how often you almost kill someone, even when they're focusing you? This can be the start of a terrifying waterfall effect.
His more-or-less AOE silence helps your survival rate when you dive groups. Additional, having a Fiddle ult in disorganizes most any team (as long as he has backup!) Sneak in under the radar and pick off their DPS carry while they're re-grouping. Also a notable candidate for the second solo lane.
You thought it was annoying to take out Jax with two people? It becomes very, very ugly when Eve has been sneaking along with him the entire game. This combo makes it strangely easy to win 3v2. Don't hesitate to let Jax take most of the attacks - more times he dodges, the fun the two of you will have.
The only reason Karth doesn't make it into the "great" category is because he doesn't synergize any other way with you, apart from a hit-or-miss slow. His ult, however, is another story. So much of Eve's game focuses on being able to finish people off... Karthus excels at finishing people off. It's a win-win. And when he finishes ulting that guy you just beat up, who's recalling at their tower... you still get the assist health.
With Kass, you want to be the distraction. When the enemy team starts to focus down on you, Kass can shepherd in the rest of your team with some terrifying AOE damage. If pulled off correctly, even if you die, your team can net three, four kills easy if the other team don't react fast enough. And we all know what happens with a fed Kass...
When Kat Lotus's the enemy team, they focus you. When you pop out of stealth right after and eat someone, they'll focus you instead. When they realize that Kat's banshee protected her, and that she's STILL ulting them, they'll re-focus on Kat. When you finish off another guy with a recharged [E] and [Q] spam, they'll re-focus you...
His stun spam can help you make an escape, or set up an opening on the enemy team. Also a good solo laner.
Doesn't help you much.... except for a great initiator. Be in position when he uses unstoppable force to pick the enemy team off, or have him use it to turn a chase on you into a total rout.
Morde is one of the best tanks at whittling down the enemy team. Brought down enough, and they're ripe for a Ravage. Admittedly, most teams you'll be facing pack good healing, so this doesn't pan out too often. Doesn't change the fact the fact that he's a great wall to hide behind, has an ult that can finish off your target, and can throw a shield on you for stealth lolz.
Bloodboil, plus M&S is an unholy combo. Absolute Zero can also be the prelude to winning a team battle; pick their most important hero in the effect and pin them to the ground.
I throw the Spartan in here, mostly because his early game is so strong. Setting up the early gank with this hero is a breeze. His ult can also help you when you're back-dooring. Remember that two-man group heading south to stop you? That you can see with your wards? Have Pantheon jump in on the heels of your stun, and the enemy players are forced to either focus you and get smacked, or run. Both situations are winning ones.
Skilled Poppy players have good enemy team separation, but only if they know what they're doing. If they do, partnered with you, It's almost always a guaranteed kill. If they don't, though, you're putting your life on the line, when she accidentally pushes them into a tree 5 feet away, and you immediately follow up with your stun in an attempt to finish off the kill. (Or you flee, and endure the Poppy saying things about your Mom' recent weight gain).
Decent tank, and can separate by taunting and rolling to you. It's a very painful combination.
Caster Sion is very, very ugly. I don't care what hero you're playing. Having a caster Sion wade into their team with your tank spells very ugly times for them, especially when you take out that DPS carry they need to counter him, and Sion stuns him to seal the deal. Healing off of his ultimate doesn't hurt, either.
When you're coordinating team-fights, Soraka will save your rear many times over. She's also great at pinning the enemy team down when it's your four versus their five. Sadly, however, she doesn't make it into the "greats" because she has no serious offensive capability.
Taric would seem to have a good array of skills. A decent single-target CC, heals, armor reduction... the numbers just don't add up, though, since he got nerfed through the floor in the most recent patch. Don't count him out forever, though. Read your PTR patch notes, and take note of when Taric becomes viable again.
I include Teemo in the "goods" for his mushrooms. Running through a mushroom while fleeing can ruin your pursuer's day. And if it gives you enough time to stealth, turning back on them and finishing the job is a hilarious way to bring a chase to an abrupt close.
A decent separation skill with a good slow and the highest theoretical DPS in the game, complete in a cute package. Doesn't end up in the "greats" only because her separation, like Poppy's, takes a great deal of skill to set-up properly.
Great playing with for the same reasons he's a pain to be playing against: Destiny and Gate. Destiny can single out a lonely enemy hero, and your speed + gate can ensure his quick demise. Just remember that it's not an ideal pairing: good TF carries only shine late-game, as which point you'll be playing second-fiddle.
Double your CC, double your burst DPS, equals double both of your kills/assists. Just make sure it's a Veigar who knows how to farm early game and push hard.
Separation, CC, heals, and an incredible meat shield. It's just what the doctor ordered! Just make sure you can finish off what he throws your way. Otherwise, he's little more than a three trick hero.
Not only does Amumu have a great initiator with his bandage toss, his ult is painful!! That much CC almost guarantees a kill if you're hovering around the edges. Add one or two more heavy AOE characters, take out the one enemy hero that would stop them, and you'll turn the enemy team into a fried chicken salad.
She has a ranged AOE stun. And burst. She's also a great solo laner.
(She also has a ranged AOE stun).
Let me get this out there: His other abilities don't help you much, besides toss. But every time this guy grabs someone, if you know what you're doing... Someone. Will. Die. Nigh every time. Clarity him up to keep the party going, and it's kills all night.
Again, excellent ability at separating the enemy team. He also has great harass and chase power. His beefiness ensures that, if he's getting focused, you have enough time to take the pressure off of him by cooking that evil Carry DPS.
Janna, in my estimation, is tied for Best Buddy for Eve with Kayle. She shields, allowing you safety when you dive. Her shield buffs your damage. Her slow can give you that split second more to chase. Her tornado disorganizes and disrupts, allowing you free reign for a few precious seconds. Her ult can separate enemy team members, and heal you to full in a heart-beat. Granted, there's a nerf in the air for Janna, but until that time comes, Janna plus you is just gold through and through.
The armored angel has a decent heal, and a slow. But her shield will facilitate rapage, again and again. Every time you dive the enemy team and eat someone, they'll focus you. Just say "no" to their efforts and have Kayle shield you, while the rest of your team falls on their unprotected rear. Then do a 180 and kill someone else, getting health from M&S and routing them. This is THE sure-fire way of netting aces for your team with Eve.
Not only does Morgana have a shield she can throw on you to eat all of their CC, but she also snares and does AOE damage. Distracting the enemy team while she uses her ult is a very ugly combo. Combining for snare kills in the final parts of early- and mid-game is a time tested combo, since your stun, stacked on her snare, give you optimal time for her AOE to tick their health away.
I have been saved by Shen more times than I've had hot meals. His ult can turn chases around completely - you can do a lot in the time it takes for them to break his shield. His taunt is also great for picking off heroes who aren't paying attention. Just all-around great support for a tank character.
If there was anyone up there with Janna and Kayle, it would be Singed. His toss is amazing for good separation, which would be enough to toss him in with the "goods." However, he brings much more to the table than just the toss. It is depressingly easy to get kills/assists when the enemy team is running after Singed. Picture: Singed is at 1/3-1/2 HP, and running away through the jungle with poison trail on. The majority of the enemy team commits, taking damage and taking themselves farther away from their turrets. Suddenly, at the back of the group comes out a stealthed Eve, who picks off the last hero (who's on half HP) and runs off laughing. Then Singed turns around, and flips someone away from the rest of the team, who you destroy, then turns to the rest of their group. You wade in with M&S up and [Q] spam, and finish off the weakened remnants. Few things are more satisfying. (Apart from bacon and eggs in the morning.... Mmm).
Much the same way Kayle has her shield, Zil has his auto revive. Have him throw it on you and distract their team, while he throws down bombs and speeds up your Carry DPS. He also makes a great solo laner. Just don't depend on him to save you every time - other people will need revive, and the CD timer is pretty long.
There are many times Nasus is quite good. It's usually end-game though. In mid-game, he just doesn't do enough damage to really get everyone focused on him. Add in the fact that he has no hard CC, and the enemy will eat you every time you try to back him up, and finish him off as the salad course. There's nothing happening here.
Double stealth is NEVER a good idea. How do I know?
@ Dssi: Make sure you do this in a practice game first. Especially if you haven't played Eve before. If you're trying to learn how to jungle, I suggest you try it on another hero first; jungling with Eve is hard, and if not done correctly, quite slow. (As it is, your level gain should be about on-par with the solo lanes).
@ Chisleu: *Laughs* Not sure if I should be miffed, amused or feel congratulated.
To be fair, you *will* be queue dodged a fair bit when you say the magic words "I'm going to jungle as Eve." You're best off trying this build out a few times in practice, then joining up with pre-made friends who know you, and who are willing to hang in there with you if you find that you're still learning the ropes. Also, heroes with shield effects will help out a great deal (Nothing says screw you! like when the enemy team wastes all of their time trying to kill you, and Kayle shields you, wasting their valuable time - and one of team members *grins.* Even if you're shielded at almost-dead health, keep in mind that M&S will bump your health bar up a bit after that kill).
That's one thing I should add later: heroes who you'll pair well with, with both Eve in general, and specifically with this build.
(Gets out a mug of tea for Chiselu). Take a deep breath man... let the healing begin...
*Laughs* As I said, premade groups (especially with vent) are always going to be where Eve shines; partly because you want split-second communication when you're coordinating attacks (skype can be a good stand-in), partly because your team needs to be cohesive tactically. LoL is part theory-craft, part micro skills, but it's all tactics.
Tank Trynd is very *meh* in my opinion. He's sort of the like a specialty breed dog that fascinates for a while, but is detested after 3-4 weeks of it peeing in the house. Trynd's DPS builds outshine his tank builds so utterly (especially when people don't keep in mind how bursty he can be) that you're *far* better off having a DPS Trynd, and picking up a Cho/Shen/Malphite/ANYONE with more team utility. Tanks are for initiating and sustaining team fights, and until they decide to wallop Tryndamere, he's rather ignorable (as opposed to that Soraka in the back they've been salivating over all game).
I'll be putting up that "Team Member suggestions" section later today.
In all honesty man, if you're in a team comp that's a guaranteed fail, either try switching to fill the gap, or dodge the sucker. Eve IS fun to play, but don't leave your team out in the cold without, say, a hero support.
As for queue dodging in solo... at the risk of sounding hypocritical, it's the only way sometimes you can break even with decent games at 25+. 5 minutes of waiting is better than 30 minutes of jaw grinding frustration. DON'T leave immediately if everyone's initial choices look bad. Try convincing them to change, or change yourself, first.
Gah! Thanks for catching that.
Also, after looking at the math-crafting on this board, I'm going to switch out flat HP runes in the guide for yellow Dodge runes. The Effective-HP is higher, and allows you to dodge CC's that could normally ruin your day (TF's gold card comes to mind).
I might take it out though - a % dodge is not as dependable as flat HP when you're jungling close to the wire... but we'll see. (Admittedly, I have to BUY the **** things first).
© 2013 Riot Games, Inc. All rights reserved. Riot Games, League of Legends and PvP.net are trademarks, services marks, or registered trademarks of Riot Games, Inc.