Sustain Changes

First Riot Post
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waterwyrm

Junior Member

08-15-2011

Nice changes.


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PvtHudson6

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Recruiter

08-15-2011

And the point of playing Soraka now is...????

Her heal was on a long CD anyway. If maxing out CDR it would be 6 seconds and a single target. Now it's even longer, and ****tier. I don't think a 5 second armor buff is really gonna matter much.


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Gobmas

Senior Member

08-15-2011

I like these changes a lot.


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PriorityOne

Senior Member

08-15-2011

Quote:
Originally Posted by Shurelia View Post
* Infuse
** AP ratio increased to .75 from .6
** Cooldown reduced to 10 from 15
** Silence duration compressed to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
** No longer grants double mana to soraka on selfcast.
This kills her mana earlygame


Quote:
Originally Posted by Shurelia View Post
* Wish
** Wish AP ratio reduced to 0.7 from 1.3
** Base heal reduced to 200/300/400 from 200/320/440
** Mana cost reduced to 100/175/250 from 200/275/350
The decrease in mana cost doesn't matter. The AP ratio nerf kills this skill. Dropping this ratio kills AP Soraka more so than even the Astral Blessing nerf. Her ultimate can't stun a whole team, it can't bring your carry back to life, but it can counter AoE teams and champions like Karthus who press R lategame to rip half the HP off your whole team.

This ultimate nerf is terrible.


The Sona changes are f*cking terrible too. It takes her entire mana pool to outheal a single potion at level 1 Aria. Now she can't even do that. Why the hell are they even keeping the heal on that skill?


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IS1a1a95e44816c42a79af6

Senior Member

08-15-2011

Yay, lets nerf more ratios! Ability Power Overpowered!
Just like Kayle!


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por favor

Senior Member

08-15-2011

Um, why would you nerf the heal ratio if you're raising the CD.


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gold boi

Senior Member

08-15-2011

I hope taric is getting changes, too.

Otherwise, there's no reason to pick Soraka over Taric... :\


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LM Porky

Senior Member

08-15-2011

Quote:
Originally Posted by PvtHudson6 View Post
And the point of playing Soraka now is...????

Her heal was on a long CD anyway. If maxing out CDR it would be 6 seconds and a single target. Now it's even longer, and ****tier. I don't think a 5 second armor buff is really gonna matter much.
Thats just Early game, late game isa 45 armor more buff, thats another free chain vest to her heal.


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Nash

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Senior Member

08-15-2011

Is this how you make Leona viable? By making supports not viable so she has a lane to go to?


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BeardRex

Senior Member

08-15-2011

while healing does need a nerf (and i dont know how to fix it myself)

I believe reducing AP ratios only supports the "no cs, no items" support gameplay that most of Riot said they have a problem with.

It's really counter-intuitive to me, but I'll wait until I can actually test the changes.

Quote:
Originally Posted by PriorityOne View Post
This kills her mana earlygame

.
I think this was very much needed. I play support. I play soraka. Your lane never runs out of mana when you have soraka.