@ Riot: Champions's balance in Dominion?

First Riot Post
Comment below rating threshold, click here to show it.

T Daddy

Member

08-12-2011

Im really wondering about balancing in Dominion. Some champions will definitely stronger than others due to their abilities and new map.
How will Riot take care of this? If you nerf the champion because they are so OP in Dominion, that champion may become super UP in regular map and vice versa. It already extremely difficult to balance every champs now; with Dominion up, it will be way more difficult to make it happen. Any plan about this, Riot?


Comment below rating threshold, click here to show it.

Zileas

VP of Game Design

08-12-2011
1 of 1 Riot Posts

Yes --

We balanced by archetypes (carries, fighters, tanks, etc). This mostly solves the problem.

This was accomplished by:
1) Global buff that adjusts everyone's stats.
2) Careful map design that allows every archetype places they can excel and situations they can excel in.
3) Removing certain items, and adding other items.

This solves most cases. In rare cases, we've found particular champions to still be OP, but they are usually OP in similar situations in summoner's rift, so we do a shfit where we mute that OP trait and buff something else.


Comment below rating threshold, click here to show it.

Mica

Senior Member

08-13-2011

So specific stats for specific archtypes?

What kind of buffs for each archtype if that's the case?


Comment below rating threshold, click here to show it.

SilverOfDemacia

Senior Member

08-13-2011

That interests me as well. Can we get a few examples of the altering of the stats?


Comment below rating threshold, click here to show it.

SS Jagdpanther

Senior Member

08-13-2011

Quote:
Originally Posted by Zileas View Post
Yes --

We balanced by archetypes (carries, fighters, tanks, etc). This mostly solves the problem.

This was accomplished by:
1) Global buff that adjusts everyone's stats.
2) Careful map design that allows every archetype places they can excel and situations they can excel in.
3) Removing certain items, and adding other items.

This solves most cases. In rare cases, we've found particular champions to still be OP, but they are usually OP in similar situations in summoner's rift, so we do a shfit where we mute that OP trait and buff something else.
Dont understand why you dont do this for TT. If i get what your saying your just rebalancing champs for that specific map... so why dont you do something about trynd's ulti or mundo's survivability or morde in general to make them not so faceroll in 3's while leaving them unchanged for 5's?


Comment below rating threshold, click here to show it.

animegirl1998

Member

03-18-2013

Quote:
Originally Posted by Zileas View Post
Yes --

We balanced by archetypes (carries, fighters, tanks, etc). This mostly solves the problem.

This was accomplished by:
1) Global buff that adjusts everyone's stats.
2) Careful map design that allows every archetype places they can excel and situations they can excel in.
3) Removing certain items, and adding other items.

This solves most cases. In rare cases, we've found particular champions to still be OP, but they are usually OP in similar situations in summoner's rift, so we do a shfit where we mute that OP trait and buff something else.
oh ok