Hello! This is my guide to the second ninja champion Kennen, the Heart of the Temptest. He is currently purchasable for 6300 Influence point or 975 Riot points (unless he's on sale). Kennen is labeled as a mage type hero who wields the power of the storm.
THIS GUIDE IS: going to give you some general tips and play-style suggestions to enhance your gameplay as Kennen as well as help advise you on the scary world of item builds. I want you to understand this is a GUIDE, not just a "How I play him". Kennen is harassment and disabler, not a carry, although you cant expect to rack up a lot of damage done.
THIS GUIDE IS NOT: a bible for how to play. You must bind your own attitude and tendencies to your champion if you want to succeed. Also, I am not going to write this guide like things are going awesome and you got solo-mid and are owning face. I will try to be realistic.
2) Summoner Setup
3) Early Game
4) Mid Game
5) End Game
(Updated for 188.8.131.52)
The specific stats on Kennen's abilities are freely available from a lot of sources and I don't think they are terribly necessary to learning and understanding how to play him. Feel free to check them out on your own.
Passive: Kennen's abilities bestow a Mark of the Storm on his target. After receiving 3 Marks, an opponent becomes stunned and Kennen is refunded 25 energy
-Basically you get rewarded for landing your skill shots and combos with a free stun!
Thanks for reminding me that I totally forgot about Exhaust *smacks forehead*. I will edit right away.
As far as the skill shots go there is actually a small stipulation to that. While they will hit invisible units, they will not hit hidden things like Shaco's Jack in the Box, Teemo's Mushrooms or any kind of ward, which makes me sad.
I am of the opinion that Nashor's Tooth isn't worth the price tag. I know the AS is -great- but if you are just after something for the cooldown reduction, save yourself a lot of gold and get a Fiendish Codex which has 15% reduction and 30 AP (with only 7 mp5)
Here is some clarification on why I choose Sorc boots: Early game when I only my Magic Pen runes and Sorc boots, EVERYONE's MR is practically zero. While it may not seem like much difference between 15 MR and 0 MR, I assure you it is. Your spells will hit exactly as hard as the tooltip says they will. I much rather prefer to make people take the conscious effort to buy items to negate what I am doing. If they do buy MR, It's a lot easier for me to switch to Berserkers or something than them using all their money on MR gear. Also remember, the Marks apply whether or not you do 1000 or 10 damage. Just hit em with abilities and the rest will take care of itself (as long as you're smart about it)
Between Magic Pen runes, Haunting Guise and Sorc Boots you will totally negate the MR of someone who has even bought Merc Treads and reached a high level, for the most part.
What you have said about the returns is quite right and it's never a bad decision to focus on your own survival. A great deal also depends on composition of your own team as well. I go for full boots before it's typically clear who is a "useful player" on my team and who is not which means I take a mild gamble with whether or not a meat shield will stay between me and my target.
I will do some further investigation on defensive boots.
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