Commonly classified as one of the most underpowered champions in game, many people find themselves in awe when they see the destructive power of an actual effective Katarina player. I know that, when I began fiddling around with this champion, I couldn't understand how this one player achieved a Kill to death ratio of 40/0 with this champion—it took me several poor games to unlock the secret to this dangerous character, and once I did, I never looked back.[Guide] Katarina, More than Meets the Eye
I. Character Facts
II. Character Analysis
III.Applicative Item Build
IV. Applicative Skill Build
V. Applicative Mastery Build
VI. Applicative Rune Build
VII. Strategic Application
VIII. Logistical Evidence
IX. Miscellaneous / Conclusion
Katarina, like many characters in League of Legends, is extremely versatile in terms of how she can be built in order to be functional. Predominantly, many main advocates of Katarina tote one of two builds – Ability Power, or Attack Damage, as well as a third build which is less common (tank form). The truth about Katarina is that, through inspection of her abilities, as well as her potential with any of the three mainstream build forms, there are certain realities that we must face that define her as optimally functional in one specific form. After inspecting the factual aspects of her abilities, I will go into in depth analysis of them to support my argument for how I know Katarina is best suited to be built. Below are Katarina's abilities, as well as her passive, in raw detail.[/FONTPt. I - Character Facts
I prescribe to the belief that, game designers have one theorized use for the characters that they create; Katarina is no exception to this rule. The lines between how Katarina is used, and how she was intended to be used, have been blurred into uncertainty; I would like to lay a few points down on the table, to rectify this situation, and to deliver a rock-solid reason for why one specific build form is supreme for Katarina in her current statePt. II – Character Analysis
First off, I would like to mention that all players should have a level of innovation when entering a game. The build that I am providing is my own personal standard, and I adjust it accordingly when I see the champions my team is facing, as well as their playstyles through experience so I can understand how to better counter my enemies. With a little bit of sense, this build can transform into many different functional adventures—always experiment, and always be open minded to new innovations with this character.Pt. III – Applicative Item Build
Pt. IV – Applicative Skill Build
Take 21/9/0, or 21/0/9. I would say 21/9/0, because it gives you the damage and spell penetration from offensive masteries, as well as the 10% movement increase from nimbleness on your dodges, and an additional 2% increase on your dodge. It also gives you a tiny boost of magic resistance or defense, which can be the difference between life and death in some situations.Pt. V – Applicative Mastery Build
Quintessence: Movement Speed or Dodge.Pt. VI – Applicative Rune Build
Early Game:Pt. VII – Strategic Application
While I agree with a LOT of this post... I'm going to have to disagree that AD kat is better than AP kat...
Here's my logic.
1) Magic penetration, I stack it with runes and get all 3 magic pen items in game (haunting guise w/ new Spell Vamp = yum) Boots and Abyssal Sceptre. Puts me at 79 magic pen. That Alone is a LOT of damage, considering i Usually run w/ a fiddle or amumu Magic pen easily hits 90+.
2) Rush Rylai's, not only do you get health, but you also get a TON of slow, every bounce of BB slows, Shunpo slows, and every hit of ult slows. That's Great, specially when ur fiddlesticks Friend is ulting on top of your ult. Now from here item wise You can get a lichbane, or a zhonya's ring, w/e the case may be, the SLOW + Magic pen is a > increase in damage than some stacked bloodthirsters,
3) It's equally easy to farm w/ Shunpo on a CD of less than 6 seconds when it insta kills minions, Use BB to last hit some stuff as well. The Greatest benefit of this build however is the fact u'll be using KI with Shunpo, not BB. the 70% dodge is REALLY imporant, and KI has a long CD so using it w/ BB for and Arguably small increase in damage is not as important as using it w/ shupo for survivability
But that's just my opinion >< Great AD guide overall +1
@ Cat or Serpe:
The 2x HoG gives you a heightened ability to farm your build, which puts you at an advantage over Ability Power in that you can farm up the damage they can, faster.
Even though you can reduce Shunpo to a rediculously low cooldown, it's lackluster in its ability to farm minons swfitly. I can say that, with AD Form, I can sweep an entire wave with one bouncing blade if I have enough attack damage.
#2 - Magic Penetration applies to Attack Damage Katarina, as even though BB and DL are using AD's base damage output, they still reduce the amount of armor the opposing character has to reduce the damage of your abilities. I understand that items in a common Katarina AP build do in fact provide a significant amount of spell penetration that cannot be acquired in AD Builds, however, the AD build I have provided is significantly advantaged in farming minions early and mid game over AP, while you will not have your Shunpo's ability cooldown reduced to the bare minimum.
Cooldown reduction affects AD Katarina as much as it effects AP, and an AD katarina with CDR is even more capable of farming minions than AP is at any point in game. This is a reality that all AP Katarinas should come to stare in the face and accept, because it's entirely factual. Bouncing blade with Killer Instincts on a cooldown as short as Shunpo's deals equal damage to multiple minions, in close to the same amount of time as Shunpo.
It is, overall, AD Katarina's ability to farm items that makes this form supreme over AP. In a contest at 50 minutes in, an AP Katarina will put out marginally more damage than an AD Katarina, but throughout a game on the whole, AD Katarina is more effective as a team player and is close to as effective as AP in endgame. On the whole, AD Katarina is more viable on the basis of this.
Your build assumes too much $ to get going. You spend around 3500 to get minor items and boots up. Then a BFS. That is a hell of a long time to wait to get any damage scaling. Ideally you should drop the second HoG and get a Phage in place of it, to get at least a bit of damage going.
Kat is fine at low and mid tier. She is plausible at upper tiers, but is most effective in a counter-heal comp, and has a variety of limitations.
In addition, your analysis and skill order are not coherent; you take KI way too late, and it's pointless.
A more realistic skill build for an AD-heavy Kat would be Shunpo to 3, BB to 2, max KI, then finish BB then Shunpo.
Shunpo gives the most damage per skill point. A few ranks early is a must, but maxing it out can be delayed if you get you BB to nonsuck levels via AD items (and KI). KI is a must to improve your damage output and get the utility dodge. KI's dodge at rank 1 is unimpressive.
Furthermore, the weakness of the Bloodthirster-centric build versus an AP build is that it costs a lot of gold for a pure damage upgrade. The crux of the matter is the "3500 gold before you get damage, because you had to invest tons of gold into HP". In an AP build the HP is typically purchased in order to build a Rylai, much sooner than the BT is complete. The concept is that an AP build invests into damage items that offer other bonuses as well, whereas an AD build buys separate items, delaying one stat or another.
Edit: Also, you should reconsider the Warmog for a Frozen Mallet, for various reasons. This also obviates the necessity of a Rylai. In addition, once you get to the level of FM + HOGs, you should seriously consider an Atma's Impaler, as it will improve your damage in various ways and give you +armor in the package. This can be particularly strong depending on the champion matchup.
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