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Director of Player Experience
1 of 1 Riot Posts
Inspired by the insanely popular Warcraft III scenario Defense of the Ancients, Riot Games' League of Legends has quickly made a name for itself in the competitive strategy-gaming scene since its late-2009 launch. It's free to play (with a revenue stream that revolves around microtransactions), it's insanely popular (just ask all the readers who voted it GameSpy's Reader's Choice PC Game of the Year!), and it's got a development team dedicated to making sure it stays as competitive as possible. We recently sat down with design director Tom "Zileas" Cadwell to talk about where LoL's been, where it's going, and what kinds of hurdles one must overcome when crafting a well-balanced competitive game.